diff --git a/README(ENGLISH).md b/README(ENGLISH).md
index 5a7f6e9..4aa4bf3 100644
--- a/README(ENGLISH).md
+++ b/README(ENGLISH).md
@@ -12,11 +12,13 @@ It covers various fields including basic data structures, graphics, acoustics, d
## 30-Second Quick Start Guide to PainterEngine
To incorporate PainterEngine into your project, all you need is:
+
```c
#include "PainterEngine.h"
```
Utilize `PainterEngine_Initialize` to swiftly create a graphical interactive interface:
+
```c
#include "PainterEngine.h"
int main()
@@ -46,8 +48,6 @@ int main()
Use ["PainterEngine Make"](https://www.painterengine.com/) to quickly compile and deploy your project to various platforms such as Windows, Linux, WebAssembly, Android, and more. One-click compilation and deployment, with no need to modify the source code, enabling seamless portability at zero cost.
-
-
@@ -66,7 +66,7 @@ If you don't need the one-key compilation feature provided by PainterEngine Make
4. Add your code to the project.
-## Not just a graphics library but also an application framework.
+## Not just a graphics library but also an application framework
| Functions | Support | Description |
| --------------------- | ------------------------------------------------------------ | ------------------------------------------------------------------------ |
@@ -84,7 +84,7 @@ If you don't need the one-key compilation feature provided by PainterEngine Make
| Animation | 2dx/live2D | 2D frame-by-frame animation and a Live2D-style animation system |
| PainterScript | Compiler/VM/Debugger | A complete scripting engine, including a compiler, virtual machine, and debugger |
| UI | button/radio/image/edit/label/list/... | Implementation of common UI controls |
-| protocals | MQTT/MODBUS/Game-network-synchronization | Common communication protocols |
+| protocols | MQTT/MODBUS/Game-network-synchronization | Common communication protocols |
| Game framework | | PainterEngine Game Framework |
| FPGA-GPU | 2D accelerator | Implemented an FPGA-based GPU graphics accelerator that provides at least 50 million pixels per second (Mpps) 2D Blender acceleration for PainterEngine and supports HDMI output. Validation has been completed on the Zynq-7000 series SoC|
@@ -102,7 +102,7 @@ A GPU IP core based on FPGA has been developed and functionally verified on the

-## An abundance of components to unleash your creativity without limitations.
+## An abundance of components to unleash your creativity without limitations

@@ -112,7 +112,7 @@ A GPU IP core based on FPGA has been developed and functionally verified on the

-### Now, join the PainterEngine.com contribute to its development.
+## Now, join the PainterEngine.com contribute to its development
diff --git a/README.md b/README.md
index 281e84a..28b0930 100644
--- a/README.md
+++ b/README.md
@@ -46,20 +46,19 @@ int main()
-
+
-
## 快速开发, 无缝迁移
如果您不需要 PainterEngine Make 提供的一键编译功能, 希望使用自己常用的 IDE 开发 PainterEngine 程序或组件, 您只需要:
-1. 将 "PainterEngine/core", "PainterEngine/kernel", "PainterEngine/runtime" 的所有代码, 添加到您的项目中.
+1. 将 "PainterEngine/core", "PainterEngine/kernel", "PainterEngine/runtime" 的所有代码, 添加到您的项目中.
2. 在 "PainterEngine/platform" 中选择您的工作平台(例如 Windows 中选择 "PainterEngine/platform/windows"), 并将对应文件夹中的所有代码添加到您的项目中.
-3. 将 PainterEngine 所在目录, 添加到包含目录中.
+3. 将 PainterEngine 所在目录, 添加到包含目录中.
4. 将您的代码添加进项目中.
@@ -109,7 +108,7 @@ int main()

-### 现在, 访问 PainterEngine.com, 参与建设
+## 现在, 访问 PainterEngine.com, 参与建设
@@ -146,4 +145,3 @@ int main()
-