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Fix custom pipeline in mesh2d_manual rendering other meshes (bevyengi…
…ne#11477) # Objective Fixes bevyengine#11476 ## Solution Give the pipeline its own "mesh2d instances hashmap." Pretty sure this is a good fix, but I am not super familiar with this code so a rendering expert should take a look. > your fix in the pull request works brilliantly for me too. > -- _Discord user who pointed out bug_
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