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config.rb
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# Require any additional compass plugins here.
# Set this to the root of your project when deployed:
http_path = "/"
css_dir = "../"
sass_dir = ""
images_dir = "../../img"
javascripts_dir = "../../js"
relative_assets = true
# You can select your preferred output style here (can be overridden via the command line):
output_style = (environment == :production) ? :compressed : :compact
# To enable relative paths to assets via compass helper functions. Uncomment:
# relative_assets = true
# To disable debugging comments that display the original location of your selectors. Uncomment:
line_comments = (environment == :production) ? :true : :false
cache_path = '../../../.sass-cache'
# If you prefer the indented syntax, you might want to regenerate this
# project again passing --syntax sass, or you can uncomment this:
# preferred_syntax = :sass
# and then run:
# sass-convert -R --from scss --to sass sass scss && rm -rf sass && mv scss sass
# on_stylesheet_saved do
# `compass compile -c config_prod.rb --force`
# end
# Make a copy of sprites with a name that has no uniqueness of the hash.
on_sprite_saved do |filename|
if File.exists?(filename)
FileUtils.cp filename, filename.gsub(%r{-s[a-z0-9]{10}\.png$}, '.png')
end
end
# Replace in stylesheets generated references to sprites
# by their counterparts without the hash uniqueness.
on_stylesheet_saved do |filename|
if File.exists?(filename)
css = File.read filename
File.open(filename, 'w+') do |f|
f << css.gsub(%r{-s[a-z0-9]{10}\.png}, '.png')
end
end
end