New features:
- Added New tab - Requirements!
- Now you can play around with level requirements and get powerful items early.
- Added 'max hard skill points' option into Character tab. Now you can dump 60 hard points into Blizzard. Noticeable changes:
- Complete overhaul of modular engine (so bad things can happen, report if something broken).
- NB: random seed is not compatible with previous versions. You will get different results with same seed from 0.4.1.
New features:
- Added New Randmoizer tab - Skills Randomizer!
- Skills Randomizer allow you to shuffle skills within the class.
- Skills Randomizer allow you to change elemental type of damage randomly.
- Added new Perfect Rolls page, incorporating different 'perfect' options from other tabs.
New features:
- Added Undo action.
- Added quick presets feature (for now on three tabs).
- Added option to increase high-level drops.
- Added Rune Drop tab (to make some space on Item Drops).
- Improved 'Increase Rune drops' slider to be much more smooth.
- Randomizer can now accept custom properties list to randomize. Bug fixes:
- Fixed a bug when slider value will slowly creep down on eash program start.
- Fixed 'perfect roll' not perfect rolling some things.
Bug fixes:
- Fixed crashes when generating randomizer for D2 legacy;
- Fixed work with attributes for PD2 - not PD2-specific not thrown away when work with randomizer;
- Also splash modifier always kept when it present (not randomized).
New features:
- Options to tune monster resistances; Bug fixes:
- fixed XP slider for stats not working.
New Features:
- Rework of randomizer tab. Prop sliders are removed, added tow new relative count sliders. Bug fixes:
- Fixed randomizer being unreliable with balance + item fit.
New Features:
- Randomizer now support 'addition only' mode for properties.
- New Horadric Cube cheese added.
- Added sliders to tweak mercenary HP/dmg
Bug fixes:
- Fixed various tiny config or generation erorrs (not important for user experience).
New features:
- Post-gen and pre-gen steps now a more powerful replacement than 'mod merge' - you can merge different mods and resolve conflicts automatically!
- Overall UI rework;
- added Light/Dark theme support;
- ability to change language (English/Russian for now);
- disable/enable tab on panel switch;
- added context help buttons, documentation moved from Readme.MD to UI context (nobody read github docs);
- added commandline support;
New features:
- Eeach tab have separate enable control and reset button;
- Randomizer introduces new option: fit properties to item type. Now you can select percent, how much you wish to new generated items resemble old item classes (rings - old rings, belts - old belts etc).
Bug fixes:
- Fixed crashes when generate for legacy D2 and ProjectD2.
Critical fix: fixed bug when D2 legacy dir was wiped out.
New Features:
- Added new "Challenge" tab to allow extra resistance penalty for character;
- Perfect rolls option now tweak automods too.
- Added option to skip knockback/monster flee affix.
Bug fixes:
- Item randomizer now respect some properties to have sense when spawn: sockets, durability options, throwable options will now spawn on items that support them.
- Improved support for partial set bonuses on items for Randomizer (they were ignored previously).
Documentation:
- Updated docs to include latest features;
New Features:
- New feature: mod merge tab; allows to include other mods contents on generate;
- Reworked item filters - instead modifying droptables, now it shortens labels or hide them, items still available for pickup.
Bug fixes:
- Disabled buggy charm gambling;
- Quest items do not randomize their stats now;
- Monster randomiser is rewritten form scratch; more balanced spawns, minions, skills and TCs now fixed;
New Features:
- Added Monster Randomizer!
- Gambling tuning experimental support (still have quirks);
- Add quest skip recipes (fast creation of Tal staff and Khalim Will);
- Added character tab, to allow add Horadric cube, change stats per level or lower overall requirement;
- New 'Quality of life' tab, change stacks/books size, remove Unique charm limit, enable Teleport in town, or reduce repair costs!
Bug fixes:
- Fixed issue that 'unbalanced' (=99) mode was not 'crazy enough';
New Features:
- Added Horadric cube tab with a few recipes handy for testing purpose;
- Option to make uniqes with same base equal rarity (for randomizer that does not make sense anyway)
- Perfect roll now a thing in non-randomized mode.
- New density option.
- Workaround for lack of loot filter - pseudofilter done through discarding drops.
- Option to replace +skills and charges to oskills.
Bug Fixes:
- Fixed issue with spawning "defence on time" affix.
New features:
- Added Legacy D2 support;
- Improved options for Drop rates;
- Added ability to generate different uniques.
Patch release with minor UI improvements:
- Added function to create shortcut;
- Sliders now more reliable;
- Some styles enhancement.
First public release, features included:
- Monster balance;
- Density adjust;
- Drops increase;
- Item prop randomization.