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Changelog.md

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0.5

New features:

  • Added New tab - Requirements!
  • Now you can play around with level requirements and get powerful items early.
  • Added 'max hard skill points' option into Character tab. Now you can dump 60 hard points into Blizzard. Noticeable changes:
  • Complete overhaul of modular engine (so bad things can happen, report if something broken).
  • NB: random seed is not compatible with previous versions. You will get different results with same seed from 0.4.1.

0.4.1

New features:

  • Added New Randmoizer tab - Skills Randomizer!
  • Skills Randomizer allow you to shuffle skills within the class.
  • Skills Randomizer allow you to change elemental type of damage randomly.
  • Added new Perfect Rolls page, incorporating different 'perfect' options from other tabs.

0.4

New features:

  • Added Undo action.
  • Added quick presets feature (for now on three tabs).
  • Added option to increase high-level drops.
  • Added Rune Drop tab (to make some space on Item Drops).
  • Improved 'Increase Rune drops' slider to be much more smooth.
  • Randomizer can now accept custom properties list to randomize. Bug fixes:
  • Fixed a bug when slider value will slowly creep down on eash program start.
  • Fixed 'perfect roll' not perfect rolling some things.

0.3.4

Bug fixes:

  • Fixed crashes when generating randomizer for D2 legacy;
  • Fixed work with attributes for PD2 - not PD2-specific not thrown away when work with randomizer;
  • Also splash modifier always kept when it present (not randomized).

0.3.3

New features:

  • Options to tune monster resistances; Bug fixes:
  • fixed XP slider for stats not working.

0.3.2

New Features:

  • Rework of randomizer tab. Prop sliders are removed, added tow new relative count sliders. Bug fixes:
  • Fixed randomizer being unreliable with balance + item fit.

0.3.1

New Features:

  • Randomizer now support 'addition only' mode for properties.
  • New Horadric Cube cheese added.
  • Added sliders to tweak mercenary HP/dmg

Bug fixes:

  • Fixed various tiny config or generation erorrs (not important for user experience).

0.3

New features:

  • Post-gen and pre-gen steps now a more powerful replacement than 'mod merge' - you can merge different mods and resolve conflicts automatically!
  • Overall UI rework;
  • added Light/Dark theme support;
  • ability to change language (English/Russian for now);
  • disable/enable tab on panel switch;
  • added context help buttons, documentation moved from Readme.MD to UI context (nobody read github docs);
  • added commandline support;

0.2.7

New features:

  • Eeach tab have separate enable control and reset button;
  • Randomizer introduces new option: fit properties to item type. Now you can select percent, how much you wish to new generated items resemble old item classes (rings - old rings, belts - old belts etc).

0.2.6

Bug fixes:

  • Fixed crashes when generate for legacy D2 and ProjectD2.

0.2.5

Critical fix: fixed bug when D2 legacy dir was wiped out.

0.2.4

New Features:

  • Added new "Challenge" tab to allow extra resistance penalty for character;
  • Perfect rolls option now tweak automods too.
  • Added option to skip knockback/monster flee affix.

Bug fixes:

  • Item randomizer now respect some properties to have sense when spawn: sockets, durability options, throwable options will now spawn on items that support them.
  • Improved support for partial set bonuses on items for Randomizer (they were ignored previously).

Documentation:

  • Updated docs to include latest features;

0.2.3

New Features:

  • New feature: mod merge tab; allows to include other mods contents on generate;
  • Reworked item filters - instead modifying droptables, now it shortens labels or hide them, items still available for pickup.

Bug fixes:

  • Disabled buggy charm gambling;
  • Quest items do not randomize their stats now;
  • Monster randomiser is rewritten form scratch; more balanced spawns, minions, skills and TCs now fixed;

0.2.2

New Features:

  • Added Monster Randomizer!
  • Gambling tuning experimental support (still have quirks);
  • Add quest skip recipes (fast creation of Tal staff and Khalim Will);
  • Added character tab, to allow add Horadric cube, change stats per level or lower overall requirement;
  • New 'Quality of life' tab, change stacks/books size, remove Unique charm limit, enable Teleport in town, or reduce repair costs!

Bug fixes:

  • Fixed issue that 'unbalanced' (=99) mode was not 'crazy enough';

0.2.1

New Features:

  • Added Horadric cube tab with a few recipes handy for testing purpose;
  • Option to make uniqes with same base equal rarity (for randomizer that does not make sense anyway)
  • Perfect roll now a thing in non-randomized mode.
  • New density option.
  • Workaround for lack of loot filter - pseudofilter done through discarding drops.
  • Option to replace +skills and charges to oskills.

Bug Fixes:

  • Fixed issue with spawning "defence on time" affix.

0.2

New features:

  • Added Legacy D2 support;
  • Improved options for Drop rates;
  • Added ability to generate different uniques.

0.1.1

Patch release with minor UI improvements:

  • Added function to create shortcut;
  • Sliders now more reliable;
  • Some styles enhancement.

0.1

First public release, features included:

  • Monster balance;
  • Density adjust;
  • Drops increase;
  • Item prop randomization.