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prg1.txt
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#include<windows.h>
#include<GL/glu.h>
#include<GL/glut.h>
#include<math.h>
#include<stdio.h>
void Draw()
{
GLfloat x1=350,y1=30,x2=350,y2=400;
GLfloat M,p,dx,dy,x,y,t;
glClear(GL_COLOR_BUFFER_BIT);
if((x2-x1)==0)
M = (y2-y1);
else
M = (y2-y1)/(x2-x1);
if(fabs(M)<1)
{
if(x1>x2)
{
t = x1;
x1 = x2;
x2 = t;
t = y1;
y1 = y2;
y2 = t;
}
dx = fabs(x2-x1);
dy = fabs(y2-y1);
p = 2*dy-dx;
x=x1;
y=y1;
glBegin(GL_POINTS);
while(x<=x2)
{
glVertex2f(x,y);
x=x+1;
if(p>=0)
{
if(M<1)
y=y+1;
else
y=y-1;
p = p+2*dy-2*dx;
}
else
{
y=y;
p = p+2*dy;
}
}
glEnd();
}
if(fabs(M)>=1)
{
if(y1>y2)
{
t = x1;
x1 = x2;
x2 = t;
t = y1;
y1 = y2;
y2 = t;
}
dx = fabs(x2-x1);
dy = fabs(y2-y1);
p = 2*dx-dy;
x=x1;
y=y1;
glBegin(GL_POINTS);
while(y<=y2)
{
glVertex2f(x,y);
y=y+1;
if(p>=0)
{
if(M>=1)
x=x+1;
else
x=x-1;
p = p+2*dx-2*dy;
}
else
{
x=x;
p = p+2*dx;
}
}
glEnd();
}
glFlush();
}
void MyInit()
{
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluOrtho2D(0,500,0,500);
glMatrixMode(GL_MODELVIEW);
}
int main(int argC,char *argV[])
{
glutInit(&argC,argV);
glutInitDisplayMode(GLUT_RGB|GLUT_SINGLE);
glutInitWindowPosition(0,0);
glutInitWindowSize(500,500);
glutCreateWindow("Brenham’s Line Drawing Algo");
MyInit();
glutDisplayFunc(Draw);
glutMainLoop();
return 0;
}