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GUI and Dispatcher mix up 2 items with Pyanodons. #202

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shockrift opened this issue Nov 9, 2024 · 2 comments
Open

GUI and Dispatcher mix up 2 items with Pyanodons. #202

shockrift opened this issue Nov 9, 2024 · 2 comments

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@shockrift
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shockrift commented Nov 9, 2024

These are 2 unrelated items. ore-quartz and borax (entity) names. Low priority.
image

image

Train dispatched to this provider will be unsatisfied and not leave (even if full due to loaders/inserters/etc.) so if it's tracking it internally, unsure how the entities are getting mixed.
-> Edit: Upon further digging the train station was named quartz pickup (rich text) as seen in picture, cybersyn was pathing to the closer of the 2. Once I changed the name to something else the behavior stopped and it disappeared from the GUI dev manager. This is a similar bug LTN had with rich text names in stations.

@Voblaa
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Voblaa commented Jan 29, 2025

I'm sorry, but what kind of mod is in the first picture? I still haven't found a manager for cybersyn stations. :-(

@Tetlanesh
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@shockrift station names are ignored when pathing with sole exception deing depots without "use same depot" option turned on. What you are describing is most likely a station priority issue - you can not use vanilla priority for any station that shares a name with station in cybersyn network. What happens is that cybersyn creates a temporary stop at the location of target stations adjacent railblock which means that vanilla pathing will choose that one station instead of others even if they share a name. But when you add station with priority higher than target station train will go to temp stop and repath to higher priority without actually stoping at target station. Use /cybersyn-fix-priorities console command to fix all station back to priority 50

@Voblaa default shortcut is Ctrl+T, if it doesnt work make sure its turned on in mod startup options (change require going back to main menu) or make sure the shortcut hasnt been changed

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