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i think my issue belongs here: i've been using usual ShaderMaterial, and just noticed it only works for RawShaderMaterial right now. It actually works perfectly if u just replace this dep in your code. But i guess there should be some more clever way for that.
And thank you again for implementing this idea! =)
Just an idea, we could plug and use the
magic comments
everywhere on three.js without even using theMagicShader
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