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OpenGL.Net.Math.nuspec
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<?xml version="1.0"?>
<package xmlns="http://schemas.microsoft.com/packaging/2010/07/nuspec.xsd">
<metadata>
<id>OpenGL.Net.Math</id>
<version>$version$</version>
<title>OpenGL for .Net - Math Data Structures</title>
<authors>Luca Piccioni</authors>
<owners>Luca Piccioni</owners>
<licenseUrl>https://opensource.org/licenses/MIT</licenseUrl>
<projectUrl>https://github.com/luca-piccioni/OpenGL.Net</projectUrl>
<iconUrl>http://github.com/luca-piccioni/OpenGL.Net/blob/master/OpenGL.Net-Logo.gif?raw=true</iconUrl>
<requireLicenseAcceptance>false</requireLicenseAcceptance>
<summary>Modern OpenGL bindings for C# - Math Data Structures.</summary>
<description>
Modern OpenGL bindings for C# - Math Data Structures.
Implements most blittable data structures required for OpenGL interop. Vertices, matrices and colors.
Implements most of basic old-school OpenGL matrix math, i.e. projections or transforms.
</description>
<releaseNotes>
* v0.8.0
- Matrices and vertices implemented using structs
- Removed previous matrices and vertices classes
* v0.7.1
- Built with VS 2017 15.3.
- Include .NET Core targets (netcoreapp 1.1, netcoreapp 2.0).
* v0.7.0
- First release, data structures demerged from OpenGL.Net.
</releaseNotes>
<copyright>Copyright 2015-2017</copyright>
<tags>OpenGL OpenGL-ES GLSL GLES EGL WGL GLX C# .Net .NetCORE Mono Android Xamarin GPU Graphics 3D</tags>
<frameworkAssemblies>
<frameworkAssembly assemblyName="System" />
<frameworkAssembly assemblyName="System.Core" targetFramework="monoandroid" />
<frameworkAssembly assemblyName="System.Drawing" targetFramework="net35" />
<frameworkAssembly assemblyName="System.Drawing" targetFramework="net461" />
<frameworkAssembly assemblyName="System.Xml" />
</frameworkAssemblies>
<dependencies>
<group targetFramework="net35"/>
<group targetFramework="net461">
<dependency id="System.Numerics.Vectors" version="4.3.0" />
<dependency id="System.Runtime.CompilerServices.Unsafe" version="4.3.0" />
</group>
<group targetFramework="monoandroid"/>
<group targetFramework="netcoreapp1.1"/>
<group targetFramework="netcoreapp2.0">
<dependency id="System.Numerics.Vectors" version="4.3.0" />
<dependency id="System.Runtime.CompilerServices.Unsafe" version="4.3.0" />
</group>
</dependencies>
</metadata>
<files>
<file src="OpenGL.Net/bin/net35/Release/OpenGL.Net.Math.dll" target="lib\net35" />
<file src="OpenGL.Net/bin/net35/Release/OpenGL.Net.Math.xml" target="lib\net35" />
<file src="OpenGL.Net/bin/net35/Release/OpenGL.Net.Math.pdb" target="lib\net35" />
<file src="OpenGL.Net/bin/net461/Release/OpenGL.Net.Math.dll" target="lib\net461" />
<file src="OpenGL.Net/bin/net461/Release/OpenGL.Net.Math.xml" target="lib\net461" />
<file src="OpenGL.Net/bin/net461/Release/OpenGL.Net.Math.pdb" target="lib\net461" />
<file src="OpenGL.Net/bin/monodroid/Release/OpenGL.Net.Math.dll" target="lib\monoandroid" />
<file src="OpenGL.Net/bin/monodroid/Release/OpenGL.Net.Math.xml" target="lib\monoandroid" />
<file src="OpenGL.Net/bin/monodroid/Release/OpenGL.Net.Math.pdb" target="lib\monoandroid" />
<!--
<file src="OpenGL.Net/bin/netcore/Release/netcoreapp1.1/OpenGL.Net.Math.dll" target="lib\netcoreapp1.1" />
<file src="OpenGL.Net/bin/netcore/Release/netcoreapp1.1/OpenGL.Net.Math.xml" target="lib\netcoreapp1.1" />
<file src="OpenGL.Net/bin/netcore/Release/netcoreapp1.1/OpenGL.Net.Math.pdb" target="lib\netcoreapp1.1" />
<file src="OpenGL.Net/bin/netcore/Release/netcoreapp2.0/OpenGL.Net.Math.dll" target="lib\netcoreapp2.0" />
<file src="OpenGL.Net/bin/netcore/Release/netcoreapp2.0/OpenGL.Net.Math.xml" target="lib\netcoreapp2.0" />
<file src="OpenGL.Net/bin/netcore/Release/netcoreapp2.0/OpenGL.Net.Math.pdb" target="lib\netcoreapp2.0" />
-->
</files>
</package>