FFImageLoading 2.2.23
Complete history of changes available here: v2.2.22...v2.2.23
Xamarin.Forms - Important
FFImageLoading has a regression since 2.2.4 which caused CachedImage
to always fill entire space available (different behaviour than Image
. It's now fixed, but as it was included in many versions it may be a breaking change for some. That's why I didn't enable that fix by default. You can do it manually with:
CachedImage.FixedOnMeasureBehavior = true;
Read more here: #545
Also for Xamarin.Forms >= 2.4 please set: CachedImage.FixedAndroidMotionEventHandler = true
if experiencing any gesture recognizers problems on Android.
I'll include it as a default in next major version.
New features
Xamarin.Forms (Android) now uses fast renderers by default if possible (correct XF version). You can enable / disable fast renderers by CachedImageRenderer.Init(enableFastRenderer: [true/false]
override.
Fixes
- Android: Better animated gif detection (eg. photoshop generated gif files) - #777
- iOS: Grayscale / Sepia transformations don't preserve transparency channel - #780
- Android: Added more accurate delay for gif animation (more smooth animation)
- Some enhancements to prevent linking
- Various MSBuild / VS build issues fixes
- Replace
ToLower
withToLowerInvariant
#792