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sprite_buttons.py
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#!/usr/bin/env python
from gimpfu import *;
import re, os, string, sys, os.path, sprite;
'''
=============================
busca una capa por su nombre
=============================
'''
def layer_find_by_name(layers, name):
for layer in layers:
if re.sub(r'(\..*$)', '', layer.name) == name:
return layer
return False;
'''
=============================
hace un clone de la capa
=============================
'''
def layer_clone(img, layer):
copy = layer.copy();
name = re.sub(r'(\..*$)', '', layer.name);
img.remove_layer(layer);
copy.name = name;
return copy;
'''
=============================
funcion general de sprite
=============================
'''
def sprite_buttons(img, drw, mt = 0, ml = 0, order = False):
if order:
sprite.order_layers(img, drw);
corners = [];#alamacema la parte izquierda y derecha de un boton cuyo sufijos on -left, -right
backs = [];#alacema las capas que se repiten horizontalmente el sufijo es -back
left_right = [];#alamacena capas que se deben horientar a la izquierda o a la derecha
others = [];#otras imagenes que no necesitan horientacion
width = img.width;
while len(img.layers) > 0:
layer = img.layers[0];
left = layer_clone(img, layer);
name = left.name;
#obtenemos la capa mas ancha
if width < left.width:
width = left.width;
#verificando corners
if name.endswith('-left') and not name.endswith('-fixed-left'):
layer = layer_find_by_name(img.layers, name.replace('-left', '-right'));
if layer:
right = layer_clone(img, layer);
corners.append([left, right]);
else:
left_right.insert(0, left);
elif name.endswith('-right') and not name.endswith('-fixed-right'):
layer = layer_find_by_name(img.layers, name.replace('-right', '-left'));
if layer:
right = layer_clone(img, layer);
corners.append([right, left]);
else:
left_right.append(left);
elif name.endswith('-back'):
backs.append(left);
else:
others.append(left);
#==================================
# fixed corners
#==================================
previous = False;
i = 0;
y = 0;
for layer in corners:
left, right = layer
x = width - right.width;
if not previous:
left.set_offsets(0, 0);
right.set_offsets(x, 0);
else:
x1, y = previous.offsets;
y += previous.height + mt;
left.set_offsets(0, y);
right.set_offsets(x, y);
i += 1
img.add_layer(left, i);
i += 1
img.add_layer(right, i);
previous = left;
#==================================
# fixed backs
#==================================
if previous:
y += previous.height + mt;
for layer in backs:
layer.set_offsets(0, y);
i += 1
img.add_layer(layer, i);
#buscamos una capa que este sobre el back
right = layer_find_by_name(left_right, layer.name.replace('-back', '-right'));
if right:
layer.scale(width - right.width, layer.height, 0);
right.set_offsets(width - right.width, y);
i += 1;
img.add_layer(right, i);
left_right.remove(right);
elif width != layer.width:
layer.scale(width, layer.height, 0);
y += layer.height + mt;
#==================================
# left right
# Estas capas deben ser organizadas
# a la derecho o a la izquierda del
# sprite
#==================================
for layer in left_right:
x = 0;
if layer.name.endswith('-right'):
x = width - layer.width;
layer.set_offsets(x, y);
i += 1
img.add_layer(layer, i);
y += layer.height + mt;
#==================================
# OTHERS LAYERS
#==================================
x = 0;
h = 0;
while len(others) > 0:
layer = others[0];
i += 1;
img.add_layer(layer, i);
#el anco de la capa mas su posicion sobre pasa el ancho de la imagen
if x != 0 and x + layer.width + ml > width:
x = 0;
y += h + mt;
h = 0;
#fijamos los layer hacia la derecha
if layer.name.endswith('-fixed-right'):
x = width - layer.width;
layer.set_offsets(x, y);
#capa mas alta
if h < layer.height:
h = layer.height;
#capa con ancho de la imagen
if x == 0 and width == layer.width:
y += layer.height + mt;
h = 0;
else:
x += layer.width + ml;
others.remove(layer);
y += h;
img.resize(width, y)
'''
=============================
registramos el plugin
=============================
'''
register(
"sprite_buttons",
"Ordena las capas por su xy",
"Ordena las capas por su xy",
"Loduis Madariaga",
"Loduis Madariaga",
"2010",
"<Image>/Filters/Web/Sprite/Buttons",
"RGBA, RGB",
[
(PF_INT, 'mt', 'Vertical Offset:', 0),
(PF_INT, 'ml', 'Horizontal Offset:', 0),
(PF_TOGGLE, 'order', 'Order layer by offset:', False)
],
[],
sprite_buttons
)
'''
=============================
ejecutando el plugin
=============================
'''
main()