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at the moment pressing ctrl -> enter is the same as enter -> ctrl this wouldn't be a problem except when you have something happen on ctrl + enter and something different on just enter. what gets triggered and the order is different depending on the order things are pressed;
for example, having something bound to LCtrl + Return and Return will
I don't know the best way to fix this but one way would be to have a "final" key that actual check all the other keys are pressed on the frame it gets set to just_pressed so the order of all the other keys don't matter just the last one
and if you wanted something like LCtrl + A + B to trigger regardless of if you pressed A or B last you would just need to bind it twice this only adds N key bindings to any combination of N keys because you only need one binding for each final key not every permutation of said keys
The text was updated successfully, but these errors were encountered:
at the moment pressing ctrl -> enter is the same as enter -> ctrl this wouldn't be a problem except when you have something happen on ctrl + enter and something different on just enter. what gets triggered and the order is different depending on the order things are pressed;
for example, having something bound to
LCtrl + Return
andReturn
willReturn
->LCtrl + Return
LCtrl + Return
LCtrl + Return
->Return
Return
->LCtrl + Return
->Return
this is not what it should do.
I don't know the best way to fix this but one way would be to have a "final" key that actual check all the other keys are pressed on the frame it gets set to just_pressed so the order of all the other keys don't matter just the last one
and if you wanted something like
LCtrl
+A
+B
to trigger regardless of if you pressedA
orB
last you would just need to bind it twice this only adds N key bindings to any combination of N keys because you only need one binding for each final key not every permutation of said keysThe text was updated successfully, but these errors were encountered: