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I am trying to run the Humble Bundle native Linux build for Closure (https://www.humblebundle.com/store/closure), and while it runs fine using a real SDL 1.2 library (1.2.15 from Debian Bookworm) it fails to render anything but a black screen with sdl12-compat (1.2.68 from Debian Sid).
The music is playing in the background, so the game itself seems to run. But nothing is rendered beside the black screen.
System details
Debian Trixie/Sid
sdl12-compat 1.2.68
SDL 2.30.8
The text was updated successfully, but these errors were encountered:
Closure uses Cg, and also generally doesn't play nicely with OpenGL
scaling, resulting in a black screen. Disabling OpenGL scaling lets the
game work properly, so add a quirk to do this by default.
Tested against the Humble Indie Bundle 7 build
(Closure-Linux-1.1-2012-12-28.sh), and it seems to work fine.
This seems to be another Cg game which breaks with OpenGL scaling.
It works fine with SDL12COMPAT_OPENGL_SCALING=0 set, so I've added a quirk in #343.
I did try the hacked Cg stuff in glx_wrapper, but it wasn't enough to get it working with OpenGL scaling (unlike, e.g., Braid), so I suspect there's something else going on, not just Cg, but since disabling OpenGL scaling works great here, there's no sense trying something more complicated anyway.
I am trying to run the Humble Bundle native Linux build for Closure (https://www.humblebundle.com/store/closure), and while it runs fine using a real SDL 1.2 library (1.2.15 from Debian Bookworm) it fails to render anything but a black screen with sdl12-compat (1.2.68 from Debian Sid).
The music is playing in the background, so the game itself seems to run. But nothing is rendered beside the black screen.
System details
The text was updated successfully, but these errors were encountered: