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loadpng.cpp
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#include "stdafx.h"
#include "loadpng.h"
void GetPNGtextureInfo(int color_type, struct gl_texture_t *texinfo)
{
switch (color_type)
{
case PNG_COLOR_TYPE_GRAY:
texinfo->format = GL_LUMINANCE;
texinfo->internalFormat = 1;
break;
case PNG_COLOR_TYPE_GRAY_ALPHA:
texinfo->format = GL_LUMINANCE_ALPHA;
texinfo->internalFormat = 2;
break;
case PNG_COLOR_TYPE_RGB:
texinfo->format = GL_RGB;
texinfo->internalFormat = 3;
break;
case PNG_COLOR_TYPE_RGB_ALPHA:
texinfo->format = GL_RGBA;
texinfo->internalFormat = 4;
break;
default:
/* Badness */
break;
}
}
gl_texture_t * ReadPNGFromFile(const char *filename)
{
gl_texture_t *texinfo;
png_byte magic[8];
png_structp png_ptr;
png_infop info_ptr;
int bit_depth, color_type;
FILE *fp = NULL;
FILE *debug = NULL;
png_bytep *row_pointers = NULL;
png_uint_32 w, h;
int i;
/* Open image file */
fp = fopen(filename, "rb");
debug = fopen("debug.txt", "w");
if (!fp)
{
fprintf(debug, "error: couldn't open \"%s\"!\n", filename);
fclose(debug);
return NULL;
}
/* Read magic number */
fread(magic, 1, sizeof (magic), fp);
/* Check for valid magic number */
if (!png_check_sig(magic, sizeof (magic)))
{
fprintf(debug, "error: \"%s\" is not a valid PNG image!\n", filename);
fclose(debug);
fclose(fp);
return NULL;
}
/* Create a png read struct */
png_ptr = png_create_read_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL);
if (!png_ptr)
{
fclose(fp);
return NULL;
}
/* Create a png info struct */
info_ptr = png_create_info_struct(png_ptr);
if (!info_ptr)
{
fclose(fp);
png_destroy_read_struct(&png_ptr, NULL, NULL);
return NULL;
}
/* Create our OpenGL texture object */
texinfo = (gl_texture_t *)malloc(sizeof (gl_texture_t));
/* Initialize the setjmp for returning properly after a libpng error occured */
if (setjmp(png_jmpbuf(png_ptr)))
{
fclose(fp);
png_destroy_read_struct(&png_ptr, &info_ptr, NULL);
if (row_pointers) free(row_pointers);
if (texinfo) {
if (texinfo->texels)
free(texinfo->texels);
free(texinfo);
}
return NULL;
}
/* Setup libpng for using standard C fread() function with our FILE pointer */
png_init_io(png_ptr, fp);
/* Tell libpng that we have already read the magic number */
png_set_sig_bytes(png_ptr, sizeof (magic));
/* Read png info */
png_read_info(png_ptr, info_ptr);
/* Get some usefull information from header */
bit_depth = png_get_bit_depth(png_ptr, info_ptr);
color_type = png_get_color_type(png_ptr, info_ptr);
/* Convert index color images to RGB images */
if (color_type == PNG_COLOR_TYPE_PALETTE)
png_set_palette_to_rgb(png_ptr);
/* Convert 1-2-4 bits grayscale images to 8 bits grayscale. */
if (color_type == PNG_COLOR_TYPE_GRAY && bit_depth < 8)
png_set_expand_gray_1_2_4_to_8(png_ptr);
if (png_get_valid(png_ptr, info_ptr, PNG_INFO_tRNS))
png_set_tRNS_to_alpha(png_ptr);
if (bit_depth == 16) png_set_strip_16(png_ptr);
else if (bit_depth < 8) png_set_packing(png_ptr);
/* Update info structure to apply transformations */
png_read_update_info(png_ptr, info_ptr);
/* Retrieve updated information */
png_get_IHDR(png_ptr, info_ptr, &w, &h, &bit_depth, &color_type, NULL, NULL, NULL);
texinfo->width = w;
texinfo->height = h;
/* Get image format and components per pixel */
GetPNGtextureInfo(color_type, texinfo);
/* We can now allocate memory for storing pixel data */
texinfo->texels = (GLubyte *)malloc(sizeof (GLubyte)* texinfo->width * texinfo->height * texinfo->internalFormat);
/* Setup a pointer array. Each one points at the begening of a row. */
row_pointers = (png_bytep *)malloc(sizeof (png_bytep)* texinfo->height);
for (i = 0; i < texinfo->height; ++i)
{
row_pointers[i] = (png_bytep)(texinfo->texels + ((texinfo->height - (i + 1)) * texinfo->width * texinfo->internalFormat));
}
/* Read pixel data using row pointers */
png_read_image(png_ptr, row_pointers);
/* Finish decompression and release memory */
png_read_end(png_ptr, NULL);
png_destroy_read_struct(&png_ptr, &info_ptr, NULL);
/* We don't need row pointers anymore */
free(row_pointers);
fclose(fp);
return texinfo;
}
GLuint loadPNGTexture(const char *filename)
{
gl_texture_t *png_tex = NULL;
GLuint tex_id = 0;
GLint alignment;
png_tex = ReadPNGFromFile(filename);
if (png_tex && png_tex->texels)
{
/* Generate texture */
glGenTextures(1, &png_tex->id);
glBindTexture(GL_TEXTURE_2D, png_tex->id);
/* Setup some parameters for texture filters and mipmapping */
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
glPixelStoref(GL_PACK_ALIGNMENT, 1);
/*
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
glGetIntegerv(GL_UNPACK_ALIGNMENT, &alignment);
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
*/
FILE* debug2 = fopen("debug2.txt", "w");
fprintf(debug2, "%d,%d,%d,%d,%d,%p,%d\n", png_tex->internalFormat, png_tex->width, png_tex->height, png_tex->format, png_tex->id, png_tex->texels\
, png_tex->internalFormat* png_tex->width*png_tex->height);
for (int i = 0; i < png_tex->internalFormat* png_tex->width*png_tex->height; i++)
fprintf(debug2, "%d ", png_tex->texels[i]);
fclose(debug2);
glTexImage2D(GL_TEXTURE_2D, 0, png_tex->internalFormat, png_tex->width, png_tex->height, 0,GL_RGBA, GL_UNSIGNED_BYTE, png_tex->texels);
//glPixelStorei(GL_UNPACK_ALIGNMENT, alignment);
tex_id = png_tex->id;
/* OpenGL has its own copy of texture data */
free(png_tex->texels);
free(png_tex);
}
else
{
FILE* debug2 = fopen("debug2.txt", "w");
fprintf(debug2, "error\n");
fclose(debug2);
}
return tex_id;
}
bool InitTexture(GLuint idx, const char* filename, picType type)
{
gl_texture_t *png_tex = NULL;
switch (type)
{
case PNG:
png_tex = ReadPNGFromFile(filename);
if (png_tex && png_tex->texels)
{
/* Generate texture */
glBindTexture(GL_TEXTURE_2D, idx);
/* Setup some parameters for texture filters and mipmapping */
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
glPixelStoref(GL_PACK_ALIGNMENT, 1);
switch (png_tex->internalFormat)
{
case 4:
glTexImage2D(GL_TEXTURE_2D, 0, png_tex->internalFormat, png_tex->width, png_tex->height, 0, GL_RGBA, GL_UNSIGNED_BYTE, png_tex->texels);
break;
case 3:
glTexImage2D(GL_TEXTURE_2D, 0, png_tex->internalFormat, png_tex->width, png_tex->height, 0, GL_RGB, GL_UNSIGNED_BYTE, png_tex->texels);
break;
default:
return false;
break;
}
/* OpenGL has its own copy of texture data */
free(png_tex->texels);
free(png_tex);
return true;
}
else
{
return false;
}
break;
default:
return false;
break;
}
}