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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Ninja Adventure"
run/main_scene="res://menus/main_menu.tscn"
config/features=PackedStringArray("4.1", "GL Compatibility")
config/icon="res://assets/Icon/adventure-game.png"
[autoload]
PlayerData="*res://player_data.gd"
Data="*res://data.gd"
[display]
window/size/viewport_width=1920
window/size/viewport_height=1050
window/stretch/mode="canvas_items"
[rendering]
textures/canvas_textures/default_texture_filter=0
renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility"
textures/lossless_compression/force_png=true