Skip to content

laudominik/tri

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

41 Commits
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

Tri 3D Engine

A simple 3D engine built using OpenGL. See examples for example usage.

Description

Core features:

  1. creating meshes/models
  2. loading meshes from wavefront .obj files
  3. multiple ambient/point/directional lights using PHONG + bloom
  4. skyboxes
  5. materials
  6. camera
  7. dynamic shader library (to avoid ubershader approach)
  8. viewport postprocessing (filters, grayscale etc.)
  9. omnidirectional and cascaded shadow mapping
  10. heightmaps using tesselation

For now the engine comes as static libraries (tricore, triutils, triextra).

Building

cmake -DCMAKE_BUILD_TYPE=Debug -B./build -G Ninja
cmake --build build/ --config Debug --target <target>

Screenshots

Heightmap with tesselation

heightmap

Example particles generator

heightmap

Shadows

shadows

Scene creation and grayscale postprocessing

scene

About

Tri 3D engine

Resources

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published