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Original file line number | Diff line number | Diff line change |
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import pygame.font | ||
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class Button: | ||
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def __init__(self, ai_game, msg): | ||
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self.screen = ai_game.screen | ||
self.screen_rect = self.screen.get_rect() | ||
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self.width, self.height = 200, 50 | ||
self.button_color = (0, 255, 0) | ||
self.text_color = (255, 255, 255) | ||
self.font = pygame.font.SysFont(None, 48) | ||
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self.rect = pygame.Rect(0, 0, self.width, self.height) | ||
self.rect.center = self.screen_rect.center | ||
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self._prep_msg(msg) | ||
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def _prep_msg(self, msg): | ||
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self.msg_image = self.font.render(msg, True, | ||
self.text_color, self.button_color) | ||
self.msg_image_rect = self.msg_image.get_rect() | ||
self.msg_image_rect.center = self.rect.center | ||
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def draw_button(self): | ||
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self.screen.fill(self.button_color, self.rect) | ||
self.screen.blit(self.msg_image, self.msg_image_rect) |
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Original file line number | Diff line number | Diff line change |
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1599330 |
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Original file line number | Diff line number | Diff line change |
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import pygame.font | ||
from pygame.sprite import Group | ||
from ship import Ship | ||
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class Scoreboard: | ||
"""Report scoring information""" | ||
def __init__(self, ai_game): | ||
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self.ai_game = ai_game | ||
self.screen = ai_game.screen | ||
self.screen_rect = self.screen.get_rect() | ||
self.settings = ai_game.settings | ||
self.stats = ai_game.stats | ||
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self.text_color = (30, 30, 30) | ||
self.font = pygame.font.SysFont(None, 48) | ||
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self.prep_score() | ||
self.prep_high_score() | ||
self.prep_level() | ||
self.prep_ships() | ||
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def prep_score(self): | ||
"""Render score""" | ||
rounded_score = round(self.stats.score, -1) | ||
score_str = "{:,}".format(rounded_score) | ||
self.score_image = self.font.render(score_str, True, | ||
self.text_color, self.settings.bg_color) | ||
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self.score_rect = self.score_image.get_rect() | ||
self.score_rect.right = self.screen_rect.right - 20 | ||
self.score_rect.top = 20 | ||
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def show_score(self): | ||
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self.screen.blit(self.score_image, self.score_rect) | ||
self.screen.blit(self.high_score_image, self.high_score_rect) | ||
self.screen.blit(self.level_image, self.level_rect) | ||
self.ships.draw(self.screen) | ||
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def prep_high_score(self): | ||
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high_score = round(self.stats.high_score, -1) | ||
high_score_str = "{:,}".format(high_score) | ||
self.high_score_image = self.font.render(high_score_str, True, | ||
self.text_color, self.settings.bg_color) | ||
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self.high_score_rect = self.high_score_image.get_rect() | ||
self.high_score_rect.centerx = self.screen_rect.centerx | ||
self.high_score_rect.top = self.score_rect.top | ||
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def check_high_score(self): | ||
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if self.stats.score > self.stats.high_score: | ||
self.stats.high_score = self.stats.score | ||
self.prep_high_score() | ||
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def prep_level(self): | ||
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level_str = str(self.stats.level) | ||
self.level_image = self.font.render(level_str, True, | ||
self.text_color, self.settings.bg_color) | ||
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self.level_rect = self.level_image.get_rect() | ||
self.level_rect.right = self.score_rect.right | ||
self.level_rect.top = self.score_rect.bottom + 10 | ||
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def prep_ships(self): | ||
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self.ships = Group() | ||
for n in range(self.stats.ships_left): | ||
ship = Ship(self.ai_game) | ||
ship.rect.x = 10 + n*ship.rect.width | ||
ship.rect.y = 10 | ||
self.ships.add(ship) |
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