This project is about turning the Card Wars TCG (from Adventure Time) into a playable video game. Once I implement the core mechanics of the TCG I will likely turn it into its own unique game, or my interpretation of Card Wars. This will include New Cards! BPDrej has been hard at work creating a new Landscape Type! More on that below. For now, the Goal is a PC, or Browser Friendly Game.
- Dynamic Cards (stats can be updated in real time)
- Drag and Drop system
- Hover Animations
- Automatic Hand spacing
- Drawing and Playing Cards
- Decks
- Fighting
- Discard Pile
- Main Menu
- Card Effects
- Spell Zone
Data can be read from a JSON file containing the stats, description, etc. of every card.- Cards are now saved as indididual Resources containing all their stats. This might be a good place to implement their effects too.
- Cards use a template so that only the art's image of the card needs to be saved and everything else is dynamic (no scans and real time stat changes).
- Move the game to 3D (Like Hearthstone)
- 3D Models for Cards that play animations according to their actions
- Cross Platform (Console, Mobile, PC)
- VR compatibility (very delusional)
We (mostly BPDrej) have been brainstorming and working on a new Landscape Type, The Blazing Badlands, for years now. (The Artowork is 100% up to official standards aswell!) I'm excited to have a talented artist, capable of official looking artowrk, working with me on this project.