diff --git a/main/kludgine/shapes/index.html b/main/kludgine/shapes/index.html index bfa7d80b5..454aa7cbd 100644 --- a/main/kludgine/shapes/index.html +++ b/main/kludgine/shapes/index.html @@ -1,3 +1,3 @@ -kludgine::shapes - Rust

Module kludgine::shapes

source ·
Expand description

Types for drawing paths and shapes.

+kludgine::shapes - Rust

Module kludgine::shapes

source ·
Expand description

Types for drawing paths and shapes.

Structs

Enums

Traits

Type Aliases

\ No newline at end of file diff --git a/main/kludgine/shapes/struct.CornerRadii.html b/main/kludgine/shapes/struct.CornerRadii.html index 7219faa96..e081eca77 100644 --- a/main/kludgine/shapes/struct.CornerRadii.html +++ b/main/kludgine/shapes/struct.CornerRadii.html @@ -1,4 +1,4 @@ -CornerRadii in kludgine::shapes - Rust
pub struct CornerRadii<Unit> {
+CornerRadii in kludgine::shapes - Rust
pub struct CornerRadii<Unit> {
     pub top_left: Unit,
     pub top_right: Unit,
     pub bottom_right: Unit,
@@ -9,20 +9,20 @@
 
§top_right: Unit

The radius of the top right rounded corner.

§bottom_right: Unit

The radius of the bottom right rounded corner.

§bottom_left: Unit

The radius of the bottom left rounded corner.

-

Implementations§

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impl<Unit> CornerRadii<Unit>

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pub fn map<UnitB>(self, map: impl FnMut(Unit) -> UnitB) -> CornerRadii<UnitB>

Passes each radius definition to map and returns a new set of radii +

Implementations§

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impl<Unit> CornerRadii<Unit>

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pub fn map<UnitB>(self, map: impl FnMut(Unit) -> UnitB) -> CornerRadii<UnitB>

Passes each radius definition to map and returns a new set of radii with the results.

-
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impl<Unit> CornerRadii<Unit>where - Unit: PartialOrd + Copy,

source

pub fn clamped(self, size: Unit) -> Self

Returns this set of radii clamped so that no corner radius has a width +

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impl<Unit> CornerRadii<Unit>where + Unit: PartialOrd + Copy,

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pub fn clamped(self, size: Unit) -> Self

Returns this set of radii clamped so that no corner radius has a width or height larger than size’s.

-

Trait Implementations§

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impl<Unit: Clone> Clone for CornerRadii<Unit>

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fn clone(&self) -> CornerRadii<Unit>

Returns a copy of the value. Read more
1.0.0 · source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl<Unit: Debug> Debug for CornerRadii<Unit>

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<Unit> From<Unit> for CornerRadii<Unit>where - Unit: Copy,

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fn from(radii: Unit) -> Self

Converts to this type from the input type.
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impl<Unit: PartialEq> PartialEq<CornerRadii<Unit>> for CornerRadii<Unit>

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fn eq(&self, other: &CornerRadii<Unit>) -> bool

This method tests for self and other values to be equal, and is used +

Trait Implementations§

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impl<Unit: Clone> Clone for CornerRadii<Unit>

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fn clone(&self) -> CornerRadii<Unit>

Returns a copy of the value. Read more
1.0.0 · source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl<Unit: Debug> Debug for CornerRadii<Unit>

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<Unit> From<Unit> for CornerRadii<Unit>where + Unit: Copy,

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fn from(radii: Unit) -> Self

Converts to this type from the input type.
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impl<Unit: PartialEq> PartialEq<CornerRadii<Unit>> for CornerRadii<Unit>

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fn eq(&self, other: &CornerRadii<Unit>) -> bool

This method tests for self and other values to be equal, and is used by ==.
1.0.0 · source§

fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always -sufficient, and should not be overridden without very good reason.
source§

impl<Unit> ScreenScale for CornerRadii<Unit>where - Unit: ScreenScale<Lp = Lp, Px = Px, UPx = UPx>,

§

type Lp = CornerRadii<Lp>

This type when measuring with Lp.
§

type Px = CornerRadii<Px>

This type when measuring with Px.
§

type UPx = CornerRadii<UPx>

This type when measuring with UPx.
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fn into_px(self, scale: Fraction) -> Self::Px

Converts this value from its current unit into device pixels (Px) -using the provided scale factor.
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fn from_px(px: Self::Px, scale: Fraction) -> Self

Converts from pixels into this type, using the provided scale factor.
source§

fn into_upx(self, scale: Fraction) -> Self::UPx

Converts this value from its current unit into device pixels -(UPx) using the provided scale factor.
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fn from_upx(px: Self::UPx, scale: Fraction) -> Self

Converts from unsigned pixels into this type, using the provided scale factor.
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fn into_lp(self, scale: Fraction) -> Self::Lp

Converts this value from its current unit into device independent pixels -(Lp) using the provided scale factor.
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fn from_lp(lp: Self::Lp, scale: Fraction) -> Self

Converts from Lp into this type, using the provided scale factor.
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impl<Unit> Zero for CornerRadii<Unit>where - Unit: Zero,

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const ZERO: Self = _

The zero value for this type.
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fn is_zero(&self) -> bool

Returns true if self represents 0.
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impl<Unit: Copy> Copy for CornerRadii<Unit>

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impl<Unit: Eq> Eq for CornerRadii<Unit>

source§

impl<Unit> StructuralEq for CornerRadii<Unit>

source§

impl<Unit> StructuralPartialEq for CornerRadii<Unit>

Auto Trait Implementations§

§

impl<Unit> RefUnwindSafe for CornerRadii<Unit>where +sufficient, and should not be overridden without very good reason.

source§

impl<Unit> ScreenScale for CornerRadii<Unit>where + Unit: ScreenScale<Lp = Lp, Px = Px, UPx = UPx>,

§

type Lp = CornerRadii<Lp>

This type when measuring with Lp.
§

type Px = CornerRadii<Px>

This type when measuring with Px.
§

type UPx = CornerRadii<UPx>

This type when measuring with UPx.
source§

fn into_px(self, scale: Fraction) -> Self::Px

Converts this value from its current unit into device pixels (Px) +using the provided scale factor.
source§

fn from_px(px: Self::Px, scale: Fraction) -> Self

Converts from pixels into this type, using the provided scale factor.
source§

fn into_upx(self, scale: Fraction) -> Self::UPx

Converts this value from its current unit into device pixels +(UPx) using the provided scale factor.
source§

fn from_upx(px: Self::UPx, scale: Fraction) -> Self

Converts from unsigned pixels into this type, using the provided scale factor.
source§

fn into_lp(self, scale: Fraction) -> Self::Lp

Converts this value from its current unit into device independent pixels +(Lp) using the provided scale factor.
source§

fn from_lp(lp: Self::Lp, scale: Fraction) -> Self

Converts from Lp into this type, using the provided scale factor.
source§

impl<Unit> Zero for CornerRadii<Unit>where + Unit: Zero,

source§

const ZERO: Self = _

The zero value for this type.
source§

fn is_zero(&self) -> bool

Returns true if self represents 0.
source§

impl<Unit: Copy> Copy for CornerRadii<Unit>

source§

impl<Unit: Eq> Eq for CornerRadii<Unit>

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impl<Unit> StructuralEq for CornerRadii<Unit>

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impl<Unit> StructuralPartialEq for CornerRadii<Unit>

Auto Trait Implementations§

§

impl<Unit> RefUnwindSafe for CornerRadii<Unit>where Unit: RefUnwindSafe,

§

impl<Unit> Send for CornerRadii<Unit>where Unit: Send,

§

impl<Unit> Sync for CornerRadii<Unit>where Unit: Sync,

§

impl<Unit> Unpin for CornerRadii<Unit>where diff --git a/main/kludgine/shapes/struct.Path.html b/main/kludgine/shapes/struct.Path.html index 4425b082d..7e11b6fd0 100644 --- a/main/kludgine/shapes/struct.Path.html +++ b/main/kludgine/shapes/struct.Path.html @@ -31,8 +31,8 @@

If this is a textured image, the sampled texture colors will be multiplied with this color. To render the image unchanged, use Color::WHITE.

-

Trait Implementations§

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impl<Unit: Clone, const TEXTURED: bool> Clone for Path<Unit, TEXTURED>

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fn clone(&self) -> Path<Unit, TEXTURED>

Returns a copy of the value. Read more
1.0.0 · source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
source§

impl<Unit: Debug, const TEXTURED: bool> Debug for Path<Unit, TEXTURED>

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
source§

impl<Unit: Default, const TEXTURED: bool> Default for Path<Unit, TEXTURED>

source§

fn default() -> Path<Unit, TEXTURED>

Returns the “default value” for a type. Read more
source§

impl<Unit, const TEXTURED: bool> From<Path<Unit, TEXTURED>> for PathBuilder<Unit, TEXTURED>where - Unit: Default,

source§

fn from(path: Path<Unit, TEXTURED>) -> Self

Converts to this type from the input type.
source§

impl<Unit, const TEXTURED: bool> FromIterator<PathEvent<Unit>> for Path<Unit, TEXTURED>

source§

fn from_iter<T: IntoIterator<Item = PathEvent<Unit>>>(iter: T) -> Self

Creates a value from an iterator. Read more

Auto Trait Implementations§

§

impl<Unit, const TEXTURED: bool> RefUnwindSafe for Path<Unit, TEXTURED>where +

Trait Implementations§

source§

impl<Unit: Clone, const TEXTURED: bool> Clone for Path<Unit, TEXTURED>

source§

fn clone(&self) -> Path<Unit, TEXTURED>

Returns a copy of the value. Read more
1.0.0 · source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
source§

impl<Unit: Debug, const TEXTURED: bool> Debug for Path<Unit, TEXTURED>

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<Unit: Default, const TEXTURED: bool> Default for Path<Unit, TEXTURED>

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fn default() -> Path<Unit, TEXTURED>

Returns the “default value” for a type. Read more
source§

impl<Unit, const TEXTURED: bool> From<Path<Unit, TEXTURED>> for PathBuilder<Unit, TEXTURED>where + Unit: Default,

source§

fn from(path: Path<Unit, TEXTURED>) -> Self

Converts to this type from the input type.
source§

impl<Unit, const TEXTURED: bool> FromIterator<PathEvent<Unit>> for Path<Unit, TEXTURED>

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fn from_iter<T: IntoIterator<Item = PathEvent<Unit>>>(iter: T) -> Self

Creates a value from an iterator. Read more

Auto Trait Implementations§

§

impl<Unit, const TEXTURED: bool> RefUnwindSafe for Path<Unit, TEXTURED>where Unit: RefUnwindSafe,

§

impl<Unit, const TEXTURED: bool> Send for Path<Unit, TEXTURED>where Unit: Send,

§

impl<Unit, const TEXTURED: bool> Sync for Path<Unit, TEXTURED>where Unit: Sync,

§

impl<Unit, const TEXTURED: bool> Unpin for Path<Unit, TEXTURED>where diff --git a/main/kludgine/shapes/struct.PathBuilder.html b/main/kludgine/shapes/struct.PathBuilder.html index 74b21cd7b..f9c4ebc45 100644 --- a/main/kludgine/shapes/struct.PathBuilder.html +++ b/main/kludgine/shapes/struct.PathBuilder.html @@ -1,50 +1,59 @@ -PathBuilder in kludgine::shapes - Rust
pub struct PathBuilder<Unit, const TEXTURED: bool> { /* private fields */ }
Expand description

Builds a Path.

-

Implementations§

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impl<Unit> PathBuilder<Unit, false>where - Unit: Copy,

source

pub fn new(start_at: impl Into<Endpoint<Unit>>) -> Self

Creates a new path with the initial position start_at.

-
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pub fn reset(&mut self, start_at: impl Into<Endpoint<Unit>>)

Clears this builder to a state as if it had just been created with +PathBuilder in kludgine::shapes - Rust

pub struct PathBuilder<Unit, const TEXTURED: bool> { /* private fields */ }
Expand description

Builds a Path.

+

Implementations§

source§

impl<Unit> PathBuilder<Unit, false>where + Unit: Copy,

source

pub fn new(start_at: impl Into<Endpoint<Unit>>) -> Self

Creates a new path with the initial position start_at.

+
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pub fn reset(&mut self, start_at: impl Into<Endpoint<Unit>>)

Clears this builder to a state as if it had just been created with new().

-
source

pub fn build(self) -> Path<Unit, false>

Returns the built path.

-
source

pub fn line_to(self, end_at: impl Into<Endpoint<Unit>>) -> Self

Create a straight line from the current location to end_at.

-
source

pub fn quadratic_curve_to( +

source

pub fn build(self) -> Path<Unit, false>

Returns the built path.

+
source

pub fn line_to(self, end_at: impl Into<Endpoint<Unit>>) -> Self

Create a straight line from the current location to end_at.

+
source

pub fn quadratic_curve_to( self, control: ControlPoint<Unit>, end_at: impl Into<Endpoint<Unit>> ) -> Self

Create a quadratic curve from the current location to end_at using control as the curve’s control point.

-
source

pub fn cubic_curve_to( +

source

pub fn cubic_curve_to( self, control1: ControlPoint<Unit>, control2: ControlPoint<Unit>, end_at: impl Into<Endpoint<Unit>> ) -> Self

Create a cubic curve from the current location to end_at using control1 and control2 as the curve’s control points.

-
source

pub fn close(self) -> Path<Unit, false>

Closes the path, connecting the current location to the shape’s starting +

source

pub fn arc( + self, + center: impl Into<Endpoint<Unit>>, + radii: Size<Unit>, + sweep: Angle +) -> Selfwhere + Unit: FloatConversion<Float = f32>,

Add a clockwise arc starting at the current location.

+

The arc will be drawn for an oval of size radii. The amount of +rotation the arc will be drawn is controlled by sweep.

+
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pub fn close(self) -> Path<Unit, false>

Closes the path, connecting the current location to the shape’s starting location.

-
source§

impl<Unit> PathBuilder<Unit, true>where - Unit: Copy,

source§

impl<Unit> PathBuilder<Unit, true>where + Unit: Copy,

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pub fn new_textured( start_at: impl Into<Endpoint<Unit>>, texture: Point<UPx> ) -> Self

Creates a new path with the initial position start_at.

-
source

pub fn reset( +

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pub fn reset( &mut self, start_at: impl Into<Endpoint<Unit>>, texture: Point<UPx> )

Clears this builder to a state as if it had just been created with new_textured().

-
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pub fn build(self) -> Path<Unit, true>

Returns the built path.

-
source

pub fn line_to( +

source

pub fn build(self) -> Path<Unit, true>

Returns the built path.

+
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pub fn line_to( self, end_at: impl Into<Endpoint<Unit>>, texture: Point<UPx> ) -> Self

Create a straight line from the current location to end_at.

-
source

pub fn quadratic_curve_to( +

source

pub fn quadratic_curve_to( self, control: ControlPoint<Unit>, end_at: impl Into<Endpoint<Unit>>, texture: Point<UPx> ) -> Self

Create a quadratic curve from the current location to end_at using control as the curve’s control point.

-
source

pub fn cubic_curve_to( +

source

pub fn cubic_curve_to( self, control1: ControlPoint<Unit>, control2: ControlPoint<Unit>, @@ -52,11 +61,21 @@ texture: Point<UPx> ) -> Self

Create a cubic curve from the current location to end_at using control1 and control2 as the curve’s control points.

-
source

pub fn close(self) -> Path<Unit, true>

Closes the path, connecting the current location to the shape’s starting +

source

pub fn arc( + self, + center: Point<Unit>, + radii: Size<Unit>, + sweep: Angle, + texture: impl Into<Endpoint<UPx>> +) -> Selfwhere + Unit: FloatConversion<Float = f32>,

Add a clockwise arc starting at the current location.

+

The arc will be drawn for an oval of size radii. The amount of +rotation the arc will be drawn is controlled by sweep.

+
source

pub fn close(self) -> Path<Unit, true>

Closes the path, connecting the current location to the shape’s starting location.

-

Trait Implementations§

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impl<Unit> Default for PathBuilder<Unit, false>where - Unit: Default + Copy,

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl<Unit, const TEXTURED: bool> From<Path<Unit, TEXTURED>> for PathBuilder<Unit, TEXTURED>where - Unit: Default,

source§

fn from(path: Path<Unit, TEXTURED>) -> Self

Converts to this type from the input type.

Auto Trait Implementations§

§

impl<Unit, const TEXTURED: bool> RefUnwindSafe for PathBuilder<Unit, TEXTURED>where +

Trait Implementations§

source§

impl<Unit> Default for PathBuilder<Unit, false>where + Unit: Default + Copy,

source§

fn default() -> Self

Returns the “default value” for a type. Read more
source§

impl<Unit, const TEXTURED: bool> From<Path<Unit, TEXTURED>> for PathBuilder<Unit, TEXTURED>where + Unit: Default,

source§

fn from(path: Path<Unit, TEXTURED>) -> Self

Converts to this type from the input type.

Auto Trait Implementations§

§

impl<Unit, const TEXTURED: bool> RefUnwindSafe for PathBuilder<Unit, TEXTURED>where Unit: RefUnwindSafe,

§

impl<Unit, const TEXTURED: bool> Send for PathBuilder<Unit, TEXTURED>where Unit: Send,

§

impl<Unit, const TEXTURED: bool> Sync for PathBuilder<Unit, TEXTURED>where Unit: Sync,

§

impl<Unit, const TEXTURED: bool> Unpin for PathBuilder<Unit, TEXTURED>where diff --git a/main/kludgine/shapes/struct.StrokeOptions.html b/main/kludgine/shapes/struct.StrokeOptions.html index 079d252cf..609c90b71 100644 --- a/main/kludgine/shapes/struct.StrokeOptions.html +++ b/main/kludgine/shapes/struct.StrokeOptions.html @@ -1,4 +1,4 @@ -StrokeOptions in kludgine::shapes - Rust
pub struct StrokeOptions<Unit> {
+StrokeOptions in kludgine::shapes - Rust
pub struct StrokeOptions<Unit> {
     pub color: Color,
     pub line_width: Unit,
     pub line_join: LineJoin,
@@ -21,30 +21,30 @@
 
§tolerance: f32

Maximum allowed distance to the path when building an approximation.

See Flattening and tolerance. Default value: StrokeOptions::DEFAULT_TOLERANCE.

-

Implementations§

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impl<Unit> StrokeOptions<Unit>

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pub fn colored(self, color: Color) -> Self

Sets the color of this stroke and returns self.

-
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pub fn line_join(self, join: LineJoin) -> Self

Sets the line join style and returns self.

-
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pub fn start_cap(self, cap: LineCap) -> Self

Sets the line cap style for the start of line segments and returns self.

-
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pub fn end_cap(self, cap: LineCap) -> Self

Sets the line cap style for the end of line segments and returns self.

-
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pub fn miter_limit(self, limit: f32) -> Self

Sets the miter limit and returns self.

-
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impl StrokeOptions<Px>

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pub fn px_wide(px: impl Into<Px>) -> Self

Returns the default options with a line width of px.

-
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impl StrokeOptions<Lp>

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pub fn lp_wide(lp: impl Into<Lp>) -> Self

Returns the default options with a line width of lp.

-
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pub fn mm_wide(mm: impl Into<FloatOrInt>) -> Self

Returns the default options with the line width specified in +

Implementations§

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impl<Unit> StrokeOptions<Unit>

source

pub fn colored(self, color: Color) -> Self

Sets the color of this stroke and returns self.

+
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pub fn line_join(self, join: LineJoin) -> Self

Sets the line join style and returns self.

+
source

pub fn start_cap(self, cap: LineCap) -> Self

Sets the line cap style for the start of line segments and returns self.

+
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pub fn end_cap(self, cap: LineCap) -> Self

Sets the line cap style for the end of line segments and returns self.

+
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pub fn miter_limit(self, limit: f32) -> Self

Sets the miter limit and returns self.

+
source§

impl StrokeOptions<Px>

source

pub fn px_wide(px: impl Into<Px>) -> Self

Returns the default options with a line width of px.

+
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impl StrokeOptions<Lp>

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pub fn lp_wide(lp: impl Into<Lp>) -> Self

Returns the default options with a line width of lp.

+
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pub fn mm_wide(mm: impl Into<FloatOrInt>) -> Self

Returns the default options with the line width specified in millimeters.

-
source

pub fn cm_wide(cm: impl Into<FloatOrInt>) -> Self

Returns the default options with the line width specified in +

source

pub fn cm_wide(cm: impl Into<FloatOrInt>) -> Self

Returns the default options with the line width specified in centimeters.

-
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pub fn points_wide(points: impl Into<FloatOrInt>) -> Self

Returns the default options with the line width specified in +

source

pub fn points_wide(points: impl Into<FloatOrInt>) -> Self

Returns the default options with the line width specified in points (1/72 of an inch).

-
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pub fn inches_wide(inches: impl Into<FloatOrInt>) -> Self

Returns the default options with the line width specified in inches.

-

Trait Implementations§

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impl<Unit: Clone> Clone for StrokeOptions<Unit>

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fn clone(&self) -> StrokeOptions<Unit>

Returns a copy of the value. Read more
1.0.0 · source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl<Unit: Debug> Debug for StrokeOptions<Unit>

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<Unit> Default for StrokeOptions<Unit>where - Unit: DefaultStrokeWidth,

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl<Unit> From<Color> for StrokeOptions<Unit>where - Unit: DefaultStrokeWidth,

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fn from(color: Color) -> Self

Converts to this type from the input type.
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impl<Unit> From<StrokeOptions<Unit>> for StrokeOptionswhere - Unit: FloatConversion<Float = f32>,

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fn from(options: StrokeOptions<Unit>) -> Self

Converts to this type from the input type.
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impl<Unit: PartialEq> PartialEq<StrokeOptions<Unit>> for StrokeOptions<Unit>

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fn eq(&self, other: &StrokeOptions<Unit>) -> bool

This method tests for self and other values to be equal, and is used +
source

pub fn inches_wide(inches: impl Into<FloatOrInt>) -> Self

Returns the default options with the line width specified in inches.

+

Trait Implementations§

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impl<Unit: Clone> Clone for StrokeOptions<Unit>

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fn clone(&self) -> StrokeOptions<Unit>

Returns a copy of the value. Read more
1.0.0 · source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl<Unit: Debug> Debug for StrokeOptions<Unit>

source§

fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
source§

impl<Unit> Default for StrokeOptions<Unit>where + Unit: DefaultStrokeWidth,

source§

fn default() -> Self

Returns the “default value” for a type. Read more
source§

impl<Unit> From<Color> for StrokeOptions<Unit>where + Unit: DefaultStrokeWidth,

source§

fn from(color: Color) -> Self

Converts to this type from the input type.
source§

impl<Unit> From<StrokeOptions<Unit>> for StrokeOptionswhere + Unit: FloatConversion<Float = f32>,

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fn from(options: StrokeOptions<Unit>) -> Self

Converts to this type from the input type.
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impl<Unit: PartialEq> PartialEq<StrokeOptions<Unit>> for StrokeOptions<Unit>

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fn eq(&self, other: &StrokeOptions<Unit>) -> bool

This method tests for self and other values to be equal, and is used by ==.
1.0.0 · source§

fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always -sufficient, and should not be overridden without very good reason.
source§

impl<Unit> ScreenScale for StrokeOptions<Unit>where - Unit: ScreenScale<Px = Px, Lp = Lp, UPx = UPx>,

§

type Lp = StrokeOptions<Lp>

This type when measuring with Lp.
§

type Px = StrokeOptions<Px>

This type when measuring with Px.
§

type UPx = StrokeOptions<UPx>

This type when measuring with UPx.
source§

fn into_px(self, scale: Fraction) -> Self::Px

Converts this value from its current unit into device pixels (Px) -using the provided scale factor.
source§

fn from_px(px: Self::Px, scale: Fraction) -> Self

Converts from pixels into this type, using the provided scale factor.
source§

fn into_lp(self, scale: Fraction) -> Self::Lp

Converts this value from its current unit into device independent pixels -(Lp) using the provided scale factor.
source§

fn from_lp(lp: Self::Lp, scale: Fraction) -> Self

Converts from Lp into this type, using the provided scale factor.
source§

fn into_upx(self, scale: Fraction) -> Self::UPx

Converts this value from its current unit into device pixels -(UPx) using the provided scale factor.
source§

fn from_upx(upx: Self::UPx, scale: Fraction) -> Self

Converts from unsigned pixels into this type, using the provided scale factor.
source§

impl<Unit: Copy> Copy for StrokeOptions<Unit>

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impl<Unit> StructuralPartialEq for StrokeOptions<Unit>

Auto Trait Implementations§

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impl<Unit> RefUnwindSafe for StrokeOptions<Unit>where +sufficient, and should not be overridden without very good reason.

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impl<Unit> ScreenScale for StrokeOptions<Unit>where + Unit: ScreenScale<Px = Px, Lp = Lp, UPx = UPx>,

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type Lp = StrokeOptions<Lp>

This type when measuring with Lp.
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type Px = StrokeOptions<Px>

This type when measuring with Px.
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type UPx = StrokeOptions<UPx>

This type when measuring with UPx.
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fn into_px(self, scale: Fraction) -> Self::Px

Converts this value from its current unit into device pixels (Px) +using the provided scale factor.
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fn from_px(px: Self::Px, scale: Fraction) -> Self

Converts from pixels into this type, using the provided scale factor.
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fn into_lp(self, scale: Fraction) -> Self::Lp

Converts this value from its current unit into device independent pixels +(Lp) using the provided scale factor.
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fn from_lp(lp: Self::Lp, scale: Fraction) -> Self

Converts from Lp into this type, using the provided scale factor.
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fn into_upx(self, scale: Fraction) -> Self::UPx

Converts this value from its current unit into device pixels +(UPx) using the provided scale factor.
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fn from_upx(upx: Self::UPx, scale: Fraction) -> Self

Converts from unsigned pixels into this type, using the provided scale factor.
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impl<Unit: Copy> Copy for StrokeOptions<Unit>

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impl<Unit> StructuralPartialEq for StrokeOptions<Unit>

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impl<Unit> RefUnwindSafe for StrokeOptions<Unit>where Unit: RefUnwindSafe,

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impl<Unit> Send for StrokeOptions<Unit>where Unit: Send,

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impl<Unit> Sync for StrokeOptions<Unit>where Unit: Sync,

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impl<Unit> Unpin for StrokeOptions<Unit>where diff --git a/main/kludgine/shapes/trait.DefaultStrokeWidth.html b/main/kludgine/shapes/trait.DefaultStrokeWidth.html index 169709f77..130317e93 100644 --- a/main/kludgine/shapes/trait.DefaultStrokeWidth.html +++ b/main/kludgine/shapes/trait.DefaultStrokeWidth.html @@ -1,7 +1,7 @@ -DefaultStrokeWidth in kludgine::shapes - Rust
pub trait DefaultStrokeWidth {
+DefaultStrokeWidth in kludgine::shapes - Rust
pub trait DefaultStrokeWidth {
     // Required method
     fn default_stroke_width() -> Self;
 }
Expand description

Controls the default stroke width for a given unit.

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Required Methods§

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fn default_stroke_width() -> Self

Returns the default width of a line stroked in this unit.

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Implementations on Foreign Types§

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impl DefaultStrokeWidth for Lp

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fn default_stroke_width() -> Self

Returns [Self::points(1)].

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impl DefaultStrokeWidth for UPx

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impl DefaultStrokeWidth for Px

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\ No newline at end of file +

Required Methods§

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fn default_stroke_width() -> Self

Returns the default width of a line stroked in this unit.

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Implementations on Foreign Types§

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impl DefaultStrokeWidth for Lp

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fn default_stroke_width() -> Self

Returns [Self::points(1)].

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impl DefaultStrokeWidth for UPx

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impl DefaultStrokeWidth for Px

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\ No newline at end of file diff --git a/main/kludgine/struct.Color.html b/main/kludgine/struct.Color.html index d1f379148..a891dc2ee 100644 --- a/main/kludgine/struct.Color.html +++ b/main/kludgine/struct.Color.html @@ -166,8 +166,8 @@
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pub const WHITESMOKE: Self = _

Equivalent to the CSS color keywords of the same name.

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pub const YELLOW: Self = _

Equivalent to the CSS color keywords of the same name.

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pub const YELLOWGREEN: Self = _

Equivalent to the CSS color keywords of the same name.

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Trait Implementations§

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impl Clone for Color

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fn clone(&self) -> Color

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Color

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl From<Color> for Color

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fn from(value: Color) -> Self

Converts to this type from the input type.
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impl From<Color> for Color

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fn from(color: Color) -> Self

Converts to this type from the input type.
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impl From<Color> for Color

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fn from(value: Color) -> Self

Converts to this type from the input type.
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impl<Unit> From<Color> for StrokeOptions<Unit>where - Unit: DefaultStrokeWidth,

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fn from(color: Color) -> Self

Converts to this type from the input type.
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impl Hash for Color

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fn hash<__H: Hasher>(&self, state: &mut __H)

Feeds this value into the given Hasher. Read more
1.3.0 · source§

fn hash_slice<H>(data: &[Self], state: &mut H)where +

Trait Implementations§

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impl Clone for Color

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fn clone(&self) -> Color

Returns a copy of the value. Read more
1.0.0 · source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Color

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl From<Color> for Color

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fn from(value: Color) -> Self

Converts to this type from the input type.
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impl From<Color> for Color

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fn from(color: Color) -> Self

Converts to this type from the input type.
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impl From<Color> for Color

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fn from(value: Color) -> Self

Converts to this type from the input type.
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impl<Unit> From<Color> for StrokeOptions<Unit>where + Unit: DefaultStrokeWidth,

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fn from(color: Color) -> Self

Converts to this type from the input type.
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impl Hash for Color

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fn hash<__H: Hasher>(&self, state: &mut __H)

Feeds this value into the given Hasher. Read more
1.3.0 · source§

fn hash_slice<H>(data: &[Self], state: &mut H)where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl PartialEq<Color> for Color

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fn eq(&self, other: &Color) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. 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CSS color keywords of the same name.","Equivalent to the CSS color keywords of the same name.","Equivalent to the CSS color keywords of the same name.","Equivalent to the CSS color keywords of the same name.","Equivalent to the CSS color keywords of the same name.","Equivalent to the CSS color keywords of the same name.","Equivalent to the CSS color keywords of the same name.","Equivalent to the CSS color keywords of the same name.","Equivalent to the CSS color keywords of the same name.","Equivalent to the CSS color keywords of the same name.","Equivalent to the CSS color keywords of the same name.","Equivalent to the CSS color keywords of the same name.","Equivalent to the CSS color keywords of the same name.","Equivalent to the CSS color keywords of the same name.","Equivalent to the CSS color keywords of the same name.","Equivalent to the CSS color keywords of the same name.","Equivalent to the CSS color keywords of the same name.","The origin of a prepared graphic.","Equivalent to the CSS color keywords of the same name.","Equivalent to the CSS color keywords of the same name.","Equivalent to the CSS color keywords of the same name.","Equivalent to the CSS color keywords of the same name.","Equivalent to the CSS color keywords of the same name.","Equivalent to the CSS color keywords of the same name.","Equivalent to the CSS color keywords of the same name.","Equivalent to the CSS color keywords of the same name.","Equivalent to the CSS color keywords of the same name.","Equivalent to the CSS color keywords of the same name.","Equivalent to the CSS color keywords of the same name.","A graphic that is on the GPU and ready to render.","Equivalent to the CSS color keywords of the same name.","Equivalent to the CSS color keywords of the same name.","Equivalent to the CSS color keywords of the same name.","Equivalent to the CSS color keywords of the same name.","A TextureRegion.","A graphics context used to render previously prepared …","Equivalent to the CSS color keywords of the same name.","Equivalent to the CSS color keywords of the same name.","Equivalent to the CSS color keywords of the same name.","Equivalent to the CSS color keywords of the same name.","Equivalent to the CSS color keywords of the same name.","Equivalent to the CSS color keywords of the same name.","Equivalent to the CSS color keywords of the same name.","Equivalent to the CSS color keywords of the same name.","Equivalent to the CSS color keywords of the same name.","Equivalent to the CSS color keywords of the same name.","Equivalent to the CSS color keywords of the same name.","Equivalent to the CSS color keywords of the same name.","Equivalent to the CSS color keywords of the same name.","Equivalent to the CSS color keywords of the same name.","A unit that is able to be scaled by the GPU shader.","A source of triangle data for a shape.","A SharedTexture.","A cloneable texture.","Equivalent to the CSS color keywords of the same name.","Equivalent to the CSS color keywords of the same name.","Equivalent to the CSS color keywords of the same name.","Equivalent to the CSS color keywords of the same name.","Equivalent to the CSS color keywords of the same name.","An image stored on the GPU.","A Texture.","A collection of multiple textures, managed as a single …","A region of a SharedTexture.","A type that is rendered using a texture.","The graphic should be drawn so that the top-left of the …","Equivalent to the CSS color keywords of the same name.","Equivalent to the CSS color keywords of the same name.","Equivalent to the CSS color keywords of the same name.","Equivalent to the CSS color keywords of the same name.","Equivalent to the CSS color keywords of the same name.","Equivalent to the CSS color keywords of the same name.","Aborts rendering this frame.","Returns the alpha component of this color, range 0-255. A …","Returns the alpha component of this color, range 0.0-1.0. …","Application and Windowing Support.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Returns the blue component of this color, range 0-255.","Returns the blue component of this color, range 0.0-1.0.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Returns the current rectangular area of the context.","Returns a ClipGuard that causes all drawing operations to …","Returns a ClipGuard that causes all drawing operations to …","","","","","","","","","","","","","","","","","","","","Returns a reference to the underlying wgpu::Device.","Returns a reference to the underlying wgpu::Device.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Returns the current font family.","Returns the current font size.","Returns the current font style.","Returns a mutable reference to the cosmic_text::FontSystem …","Returns a mutable reference to the cosmic_text::FontSystem …","Returns the current font weight.","Returns the format of the texture backing this collection.","The format of the texture.","Returns the argument unchanged.","Returns the argument unchanged.","","Returns the argument unchanged.","","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","","Returns the argument unchanged.","","","Returns the argument unchanged.","","","","","","","","","","","","","","","","","","","Creates a texture from image.","Returns the green component of this color, range 0-255.","Returns the green component of this color, range 0.0-1.0.","","","Includes an Aseprite sprite sheet and Json export. For …","Loads a texture’s bytes into the executable.","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Returns a new texture that loads its data to the gpu once …","Returns a texture that loads image into the gpu when it is …","Returns the current line height.","Returns a new atlas of the given size and format.","Returns a new instance of Kludgine with the provided …","Returns a new instance.","Returns a new color with the provided components.","Creates a new texture of the given size, format, and …","Returns a new color by converting each component from its …","Returns a new texture of the given size, format, and …","Begins rendering a new frame.","Restores the clipping rect to the previous state before …","","","Creates a Graphics context for this frame that can be used …","Returns a PreparedGraphic that renders this texture at dest…","Prepares to render this texture at the given location.","Prepares to render this texture at the given location.","Returns a PreparedGraphic for the entire texture.","Prepares the source area to be rendered at dest.","Prepares to render this texture with size. The returned …","Prepares the text layout contained in buffer to be …","Pushes a new clipping state to the clipping stack.","","","Pushes an image to this collection.","Pushes image data to a specific region of the texture.","Returns a reference to the underlying wgpu::Queue.","Returns a reference to the underlying wgpu::Queue.","Returns the red component of this color, range 0-255.","Returns the red component of this color, range 0.0-1.0.","Returns a reference to this texture that only renders a …","An easy-to-use batching renderer.","Creates a RenderingGraphics context for this frame which …","Renders the prepared graphic at origin, rotating and …","Creates a RenderingGraphics that renders into texture for …","Resets all of the text related properties to their default …","Updates the size and scale of this Kludgine instance.","Rotates self by angle.","","Rotate the source before rendering.","Scales self by factor.","Returns the current scaling factor of the display being …","","Returns the current scaling factor for the display this …","Scale the source before rendering.","Sets the current font family.","Sets the font size.","Sets the current font style.","Sets the current font weight.","Sets the line height for multi-line layout.","Sets the current text attributes.","Sets the current text stretching.","Types for drawing paths and shapes.","Returns the current size of the graphics area being …","Returns the current size of the underlying texture.","Returns the currently configured size to render.","Returns the current clipped size of the context.","The size of the texture.","Returns the size of the region being drawn.","Returns the size of the texture.","The source to draw.","Types for animating textures.","Submits all of the commands for this frame to the GPU.","Types for text rendering.","Returns the current text attributes.","Returns the current text stretch.","","","","","","","","Translates self by point.","","Translate the source before rendering.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Returns a new color replacing this colors alpha channel …","Returns a new color replacing this colors blue channel …","Returns a new color replacing this colors green channel …","Returns a new color replacing this colors red channel with …","The type of value provided during initialize().","A message with an associated response type.","The type returned when responding to this message.","An open window.","The message type that is able to be sent to individual …","Attributes of a desktop window.","The behavior of a window.","A handle to a window.","Whether the window is active or not.","Name of the application","","","","","","","A multi-axis input device has registered motion.","","","","","","","","","","","","","Returns the color to clear the window with. If None is …","","","The window has been requested to be closed. This can …","Returns the composite alpha mode to use for rendering the …","If true, the contents of the window will be prevented from …","A cursor has hovered over the window.","A cursor is no longer hovering over the window.","A cursor has moved over the window.","Returns the position of the mouse cursor within this …","Controls the visibility of the window decorations.","","","","","A file has been dropped on the window.","Returns the duration that has elapsed since the last frame …","The collection of window buttons that are enabled.","A WindowEvent has been received by this window.","Returns the filter mode to use when rendering textures …","","The window has gained or lost keyboard focus. …","Returns true if the window is currently focused for …","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","","","","The full screen configuration for the window.","Returns a handle to this window, which can be used to send …","A file is hovering over the window.","A file being overed has been cancelled.","An international input even thas occurred for the window.","Returns the window attributes to use when creating the …","Initialize a new instance from the provided context.","Returns the inner size of the window.","The inner size of the window.","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","","","","","","","","","Returns true if the given virtual key code is currently …","A keyboard event occurred while the window was focused.","Returns the duration taken between when the last frame’s …","Returns the limits to apply for the wgpu instance.","The maximum inner size of the window.","The maximized state of the window.","The minimum inner size of the window.","Returns currently active modifiers.","The keyboard modifier keys have changed. …","Returns true if the given button is currently pressed.","A mouse button was pressed or released.","An event from a mouse wheel.","Returns the number of multisamples to perform when …","The window has been occluded or revealed. …","Returns true if the window is currenly not visible because …","Returns the current position of the window.","The position of the top-left of the frame of the window.","Returns the power preference to initialize wgpu with.","The window’s preferred theme.","Prepare the window to render.","An input event has generated a character.","Sets the window to redraw at the provided time.","Sets the window to redraw after a duration.","Render the contents of the window.","If true, the window can be resized by the user.","The increments in which the window will be allowed to …","The window has been resized. RunningWindow::inner_size() …","Runs a callback as a single window. Continues to run until …","Launches a Kludgine app using this window as the primary …","Launches a Kludgine app using this window as the primary …","The window’s scale factor has changed. …","Sends message to the window. If the message cannot be","Sets whether IME input is allowed on the window.","Sets the cursor area for IME input suggestions.","Sets the IME purpose.","Sets the inner size of the window.","Sets the window’s maximum inner size.","Sets the window’s minimum inner size.","Sets the window to redraw as soon as it can.","Sets the current position of the window.","Sets the title of the window.","A request to smart-magnify the window.","Returns the current user interface theme for the window.","The window’s theme has been updated. …","Returns the current title of the window.","The title of the window.","","A touch event.","A touchpad-originated magnification gesture.","A pressure-sensitive touchpad was touched.","A touchpad-originated rotation gesture.","If true, the window’s chrome will be hidden and only …","","","","","","","","","","","","","The visibility state of the window.","The window’s icon.","The level of the window.","","Returns a reference to the underlying winit window.","A composite, multi-operation graphic, created with an …","An easy-to-use graphics renderer that batches operations …","","","","","","","","","","","","","Returns a ClipGuard that causes all drawing operations to …","Returns the number of drawing operations that will be sent …","","","","","","Prepares the text layout contained in buffer to be …","Draws a shape at the origin, rotating and scaling as …","Draws text using the current text settings.","Prepares the text layout contained in buffer to be …","Draws texture at destination, scaling as necessary.","Draws texture at destination.","Draws a shape that was created with texture coordinates, …","","","","Returns the argument unchanged.","Returns the argument unchanged.","","","Calls U::from(self).","Calls U::from(self).","","","","","","","Measures text using the current text settings.","Measures buffer and caches the results using default_color …","Clears the currently prepared graphics and returns a new …","","","Renders the prepared graphics from the last frame.","Returns the number of triangles that are being rendered in …","","","","","","","","","Returns the number of vertexes that compose the drawing …","Begins a path. Must be at the start.","A beveled corner is to be used to join path segments. The …","The stroke for each sub-path does not extend beyond its …","A control point used to create curves.","A description of the size to use for each corner radius …","A cubic curve (two control points).","Controls the default stroke width for a given unit.","Ends the path. Must be the last entry.","A point on a Path.","A straight line segment.","Line cap as defined by the SVG specification.","Line join as defined by the SVG specification.","A sharp corner is to be used to join path segments.","Same as a miter join, but if the miter limit is exceeded, …","A geometric shape defined by a path.","Builds a Path.","An entry in a Path.","A quadratic curve (one control point).","At each end of each sub-path, the shape representing the …","A round corner is to be used to join path segments.","A tesselated shape.","At the end of each sub-path, the shape representing the …","Options for stroking lines on a path.","Returns a path forming an arc starting at start angle of …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","The radius of the bottom left rounded corner.","The radius of the bottom right rounded corner.","Returns the built path.","Returns the built path.","","","","","","","","","","","","","","","","","","","Returns this set of radii clamped so that no corner radius …","","","","","","","","","","","","","","","","","Closes the path, connecting the current location to the …","Closes the path, connecting the current location to the …","Returns the default options with the line width specified …","The color to associate with this endpoint.","The color to apply to the stroke.","Sets the color of this stroke and returns self.","Create a cubic curve from the current location to end_at …","Create a cubic curve from the current location to end_at …","","","","","","Returns the default width of a line stroked in this unit.","","","","","","","","","","Sets the line cap style for the end of line segments and …","What cap to use at the end of each sub-path.","","","","","","","","","Fills this path with color.","Fills this path with solid white.","Returns a circle that is filled solid with color.","Returns a rectangle that is filled solid with color.","Returns a rounded rectangle with the specified corner …","","","","","","","","","Returns the argument unchanged.","","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","","","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","","Returns the argument unchanged.","","","","","","","","","","","","","","","","","","","Returns the default options with the line width specified …","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Sets the line join style and returns self.","See the SVG specification.","Create a straight line from the current location to end_at.","Create a straight line from the current location to end_at.","The width of the line.","The location of the endpoint on a path.","Returns the default options with a line width of lp.","Passes each radius definition to map and returns a new set …","Sets the miter limit and returns self.","See the SVG specification.","Returns the default options with the line width specified …","Creates a new path with the initial position start_at.","Returns a new endpoint with a given location and color.","Creates a new path with the initial position start_at.","Returns the default options with the line width specified …","Uploads the shape to the GPU.","Uploads the shape to the GPU, applying texture to the …","Returns the default options with a line width of px.","Create a quadratic curve from the current location to …","Create a quadratic curve from the current location to …","Clears this builder to a state as if it had just been …","Clears this builder to a state as if it had just been …","Returns a path for a rounded rectangle with the given …","Sets the line cap style for the start of line segments and …","What cap to use at the start of each sub-path.","Strokes this path with color and options.","Returns a circle that is stroked with color and options.","Returns a rectangle that has its outline stroked with color…","Returns a rounded rectangle with the specified corner …","","","","","","","","","Maximum allowed distance to the path when building an …","The radius of the top left rounded corner.","The radius of the top right rounded corner.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","The x-axis component.","The y-axis component","The location to begin at.","Whether the path should be closed.","The control point for the curve.","The first control point for the curve.","The second control point for the curve.","The texture coordinate for this path event.","The texture coordinate for this path event.","The texture coordinate for this path event.","The texture coordinate for this path event.","The end location of the line.","The end location of the curve.","The end location of the curve.","The animation mode of the sprite.","The sprite’s source is a CollectedTexture.","The direction field is missing.","The direction is not a recognized value.","The duration is invalid or missing.","Iterate frames in order. When at the end, reset to the …","An error occurred parsing a frame.","An error parsing a single frame in a sprite animation.","An error parsing a frame tag (animation).","An error parsing a frameTags entry.","The from field is missing or invalid.","The frame.h value is missing or invalid.","An image parsing error.","The frame could not be found.","A Sprite’s tag did not correspond to an animation.","Invalid JSON.","The meta field is missing or invalid.","The data is missing the frame field, which contains the …","The frame number was not able to be parsed as a number.","Iterate frames starting at the beginning and continuously …","The sprite’s source is a TextureRegion.","Iterate frames in reverse order. When at the start, reset …","The size does not match the provided texture.","The size information is missing.","A sprite is a renderable graphic with optional animations.","An animation of one or more SpriteFrames.","A collection of SpriteAnimations. This is an immutable …","A collection of sprites.","A single frame for a SpriteAnimation.","A collection of SpriteSources.","An error occurred parsing a Sprite.","A collection of sprites from a single SharedTexture.","A region of a texture that is used as frame in a sprite …","The to field is missing or invalid.","The frame.w value is missing or invalid.","The frame.x value is missing or invalid.","The frame.y value is missing or invalid.","Adds a collection from sheet using converter to convert …","Adds all sprites from sheet.","Returns the animation for tag.","The animations that form this sprite.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Retrieve the current animation frame, if set and valid.","Returns the current tag.","","","","","","","","","","","","","","","The length the frame should be displayed. None will act as …","","","","","","","","","","","","","","","","","","","","","","","","","The frames of the animation.","Returns the argument unchanged.","","Returns the argument unchanged.","","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","","Returns the argument unchanged.","","","","","","","","","","","","","","Creates a collection from sheet using converter to convert …","Gets the current frame after advancing the animation for …","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Loads Aseprite JSON export format, when using the correct …","For merging multiple Sprites that have no tags within them","The mode of the animation.","Returns a new sprite with animations.","Creates a new collection from animations.","Creates a new animation with frames and …","Creates a new frame with source and no duration.","Creates a new sprite sheet, diving texture into a grid of …","Creates a new collection with sprites.","Returns a PreparedGraphic that renders this texture at dest…","Returns the amount of time remaining until the next frame …","Sets the current tag for the animation. If the tag …","Creates an instance from a texture. This creates a …","The source to render.","Returns the sprite referred to by tile.","","","Returns the sprites identified by each element in iterator …","Returns all of the requested tiles.","Returns the sprites identified by each element in iterator.","The source texture.","Returns the size of the tiles within this sheet.","","","","","","","","","","","","Returns a collection of all tiles in the sheet as","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Builder-style function. Sets duration and returns self.","Builder-style function. Sets mode and returns self.","The error that occurred.","The error that occurred.","The object key for the frame.","The name of the frame tag.","Render the text such that the center of the extents of the …","Render the text such that the text is offset by a custom …","Render the text such that the leftmost pixel of the …","Information about a glyph in a MeasuredText.","Instructions for drawing a laid out glyph.","The dimensions of a measured text block.","Text that is ready to be rendered on the GPU.","A text drawing command.","Controls the origin of PreparedText.","Render the text such that the top-left of the first line …","","","","","","","","","","","","","The measurement above the baseline of the text.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","The color to draw the text using.","","","","The measurement below the baseline of the text.","","","","","","","End index of cluster in original line","","","","","","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","","","","","","","","","","","","The individual glyhs that were laid out.","Information about what glyph this is.","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","","","","","","","","","","","","","","","","","","","","","","","","","The measurement to the leftmost pixel of the text.","Unicode BiDi embedding level, character is left-to-right …","The line index this glyph is visually laid out on.","The measurement above the baseline of the text.","The width of the line this glyph is on.","Custom metadata set in cosmic_text::Attrs.","Returns a text command that draws text with color.","Sets the origin for the text drawing operation and returns …","The origin to draw the text around.","Returns the destination rectangle for this glyph.","","","The total size of the measured text, encompassing all …","Start index of cluster in original line","The text to be drawn.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Sets the width to wrap text at and returns self.","The width to wrap the text at. If None, no wrapping is …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","","","","","","","","","","","","","","","","","","","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls 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of the same name.","Equivalent to the CSS color keywords of the same name.","Equivalent to the CSS color keywords of the same name.","Equivalent to the CSS color keywords of the same name.","Equivalent to the CSS color keywords of the same name.","Equivalent to the CSS color keywords of the same name.","Equivalent to the CSS color keywords of the same name.","The grapihc should be drawn so that the center of the …","A clipped surface.","A graphics context that has been clipped.","A CollectedTexture.","A texture that is contained within a TextureCollection.","A red, green, blue, and alpha color value stored in …","The graphic should be drawn so that the provided relative …","Equivalent to the CSS color keywords of the same name.","Equivalent to the CSS color keywords of the same name.","Equivalent to the CSS color keywords of the same name.","Equivalent to the CSS color keywords of the same name.","Equivalent to the CSS color keywords of the same name.","Equivalent to the CSS color 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name.","Equivalent to the CSS color keywords of the same name.","A drawable source with optional translation, rotation, and …","Translation, rotation, and scaling for drawable types.","A type that can be drawn in Kludgine.","Equivalent to the CSS color keywords of the same name.","Equivalent to the CSS color keywords of the same name.","Equivalent to the CSS color keywords of the same name.","Equivalent to the CSS color keywords of the same name.","A frame that can be rendered.","Equivalent to the CSS color keywords of the same name.","Equivalent to the CSS color keywords of the same name.","Equivalent to the CSS color keywords of the same name.","Equivalent to the CSS color keywords of the same name.","Equivalent to the CSS color keywords of the same name.","Equivalent to the CSS color keywords of the same name.","Equivalent to the CSS color keywords of the same name.","Equivalent to the CSS color keywords of the same name.","A context used to prepare graphics to render.","Equivalent to the CSS color keywords of the same name.","Equivalent to the CSS color keywords of the same name.","Equivalent to the CSS color keywords of the same name.","Equivalent to the CSS color keywords of the same name.","Equivalent to the CSS color keywords of the same name.","Equivalent to the CSS color keywords of the same name.","A 2d graphics instance.","A generic graphics context.","Equivalent to the CSS color keywords of the same name.","Equivalent to the CSS color keywords of the same name.","Equivalent to the CSS color keywords of the same name.","Equivalent to the CSS color keywords of the same name.","Equivalent to the CSS color keywords of the same name.","Equivalent to the CSS color keywords of the same name.","Equivalent to the CSS color keywords of the same name.","Equivalent to the CSS color keywords of the same name.","Equivalent to the CSS color keywords of the same name.","Equivalent to the CSS color keywords of the same name.","Equivalent to the CSS color keywords of the 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keywords of the same name.","Equivalent to the CSS color keywords of the same name.","Equivalent to the CSS color keywords of the same name.","Equivalent to the CSS color keywords of the same name.","Equivalent to the CSS color keywords of the same name.","Equivalent to the CSS color keywords of the same name.","Equivalent to the CSS color keywords of the same name.","Equivalent to the CSS color keywords of the same name.","Equivalent to the CSS color keywords of the same name.","Equivalent to the CSS color keywords of the same name.","Equivalent to the CSS color keywords of the same name.","Equivalent to the CSS color keywords of the same name.","Equivalent to the CSS color keywords of the same name.","Equivalent to the CSS color keywords of the same name.","A unit that is able to be scaled by the GPU shader.","A source of triangle data for a shape.","A SharedTexture.","A cloneable texture.","Equivalent to the CSS color keywords of the same name.","Equivalent to the CSS color keywords 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A …","Returns the alpha component of this color, range 0.0-1.0. …","Application and Windowing Support.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Returns the blue component of this color, range 0-255.","Returns the blue component of this color, range 0.0-1.0.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Returns the current rectangular area of the context.","Returns a ClipGuard that causes all drawing operations to …","Returns a ClipGuard that causes all drawing operations to …","","","","","","","","","","","","","","","","","","","","Returns a reference to the underlying wgpu::Device.","Returns a reference to the underlying wgpu::Device.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Returns the current font family.","Returns the current font size.","Returns the current font style.","Returns a mutable reference to the cosmic_text::FontSystem …","Returns a mutable reference to the cosmic_text::FontSystem …","Returns the current font weight.","Returns the format of the texture backing this collection.","The format of the texture.","Returns the argument unchanged.","Returns the argument unchanged.","","","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","","Returns the argument unchanged.","Returns the argument unchanged.","","Returns the argument unchanged.","","Returns the argument unchanged.","","","","Returns the argument unchanged.","","","","","","","","","","","","","","","","","Creates a texture from image.","Returns the green component of this color, range 0-255.","Returns the green component of this color, range 0.0-1.0.","","","Includes an Aseprite sprite sheet and Json export. For …","Loads a texture’s bytes into the executable.","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Returns a new texture that loads its data to the gpu once …","Returns a texture that loads image into the gpu when it is …","Returns the current line height.","Returns a new atlas of the given size and format.","Returns a new instance of Kludgine with the provided …","Returns a new instance.","Returns a new color with the provided components.","Creates a new texture of the given size, format, and …","Returns a new color by converting each component from its …","Returns a new texture of the given size, format, and …","Begins rendering a new frame.","Restores the clipping rect to the previous state before …","","","Creates a Graphics context for this frame that can be used …","Returns a PreparedGraphic that renders this texture at dest…","Prepares to render this texture at the given location.","Prepares to render this texture at the given location.","Returns a PreparedGraphic for the entire texture.","Prepares the source area to be rendered at dest.","Prepares to render this texture with size. The returned …","Prepares the text layout contained in buffer to be …","Pushes a new clipping state to the clipping stack.","","","Pushes an image to this collection.","Pushes image data to a specific region of the texture.","Returns a reference to the underlying wgpu::Queue.","Returns a reference to the underlying wgpu::Queue.","Returns the red component of this color, range 0-255.","Returns the red component of this color, range 0.0-1.0.","Returns a reference to this texture that only renders a …","An easy-to-use batching renderer.","Creates a RenderingGraphics context for this frame which …","Renders the prepared graphic at origin, rotating and …","Creates a RenderingGraphics that renders into texture for …","Resets all of the text related properties to their default …","Updates the size and scale of this Kludgine instance.","Rotates self by angle.","","Rotate the source before rendering.","Scales self by factor.","Returns the current scaling factor of the display being …","","Returns the current scaling factor for the display this …","Scale the source before rendering.","Sets the current font family.","Sets the font size.","Sets the current font style.","Sets the current font weight.","Sets the line height for multi-line layout.","Sets the current text attributes.","Sets the current text stretching.","Types for drawing paths and shapes.","Returns the current size of the graphics area being …","Returns the current size of the underlying texture.","Returns the currently configured size to render.","Returns the current clipped size of the context.","The size of the texture.","Returns the size of the region being drawn.","Returns the size of the texture.","The source to draw.","Types for animating textures.","Submits all of the commands for this frame to the GPU.","Types for text rendering.","Returns the current text attributes.","Returns the current text stretch.","","","","","","","","Translates self by point.","","Translate the source before rendering.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Returns a new color replacing this colors alpha channel …","Returns a new color replacing this colors blue channel …","Returns a new color replacing this colors green channel …","Returns a new color replacing this colors red channel with …","The type of value provided during initialize().","A message with an associated response type.","The type returned when responding to this message.","An open window.","The message type that is able to be sent to individual …","Attributes of a desktop window.","The behavior of a window.","A handle to a window.","Whether the window is active or not.","Name of the application","","","","","","","A multi-axis input device has registered motion.","","","","","","","","","","","","","Returns the color to clear the window with. If None is …","","","The window has been requested to be closed. This can …","Returns the composite alpha mode to use for rendering the …","If true, the contents of the window will be prevented from …","A cursor has hovered over the window.","A cursor is no longer hovering over the window.","A cursor has moved over the window.","Returns the position of the mouse cursor within this …","Controls the visibility of the window decorations.","","","","","A file has been dropped on the window.","Returns the duration that has elapsed since the last frame …","The collection of window buttons that are enabled.","A WindowEvent has been received by this window.","Returns the filter mode to use when rendering textures …","","The window has gained or lost keyboard focus. …","Returns true if the window is currently focused for …","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","","","","The full screen configuration for the window.","Returns a handle to this window, which can be used to send …","A file is hovering over the window.","A file being overed has been cancelled.","An international input even thas occurred for the window.","Returns the window attributes to use when creating the …","Initialize a new instance from the provided context.","Returns the inner size of the window.","The inner size of the window.","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","","","","","","","","","Returns true if the given virtual key code is currently …","A keyboard event occurred while the window was focused.","Returns the duration taken between when the last frame’s …","Returns the limits to apply for the wgpu instance.","The maximum inner size of the window.","The maximized state of the window.","The minimum inner size of the window.","Returns currently active modifiers.","The keyboard modifier keys have changed. …","Returns true if the given button is currently pressed.","A mouse button was pressed or released.","An event from a mouse wheel.","Returns the number of multisamples to perform when …","The window has been occluded or revealed. …","Returns true if the window is currenly not visible because …","Returns the current position of the window.","The position of the top-left of the frame of the window.","Returns the power preference to initialize wgpu with.","The window’s preferred theme.","Prepare the window to render.","An input event has generated a character.","Sets the window to redraw at the provided time.","Sets the window to redraw after a duration.","Render the contents of the window.","If true, the window can be resized by the user.","The increments in which the window will be allowed to …","The window has been resized. RunningWindow::inner_size() …","Runs a callback as a single window. Continues to run until …","Launches a Kludgine app using this window as the primary …","Launches a Kludgine app using this window as the primary …","The window’s scale factor has changed. …","Sends message to the window. If the message cannot be","Sets whether IME input is allowed on the window.","Sets the cursor area for IME input suggestions.","Sets the IME purpose.","Sets the inner size of the window.","Sets the window’s maximum inner size.","Sets the window’s minimum inner size.","Sets the window to redraw as soon as it can.","Sets the current position of the window.","Sets the title of the window.","A request to smart-magnify the window.","Returns the current user interface theme for the window.","The window’s theme has been updated. …","Returns the current title of the window.","The title of the window.","","A touch event.","A touchpad-originated magnification gesture.","A pressure-sensitive touchpad was touched.","A touchpad-originated rotation gesture.","If true, the window’s chrome will be hidden and only …","","","","","","","","","","","","","The visibility state of the window.","The window’s icon.","The level of the window.","","Returns a reference to the underlying winit window.","A composite, multi-operation graphic, created with an …","An easy-to-use graphics renderer that batches operations …","","","","","","","","","","","","","Returns a ClipGuard that causes all drawing operations to …","Returns the number of drawing operations that will be sent …","","","","","","Prepares the text layout contained in buffer to be …","Draws a shape at the origin, rotating and scaling as …","Draws text using the current text settings.","Prepares the text layout contained in buffer to be …","Draws texture at destination, scaling as necessary.","Draws texture at destination.","Draws a shape that was created with texture coordinates, …","","","","Returns the argument unchanged.","Returns the argument unchanged.","","","Calls U::from(self).","Calls U::from(self).","","","","","","","Measures text using the current text settings.","Measures buffer and caches the results using default_color …","Clears the currently prepared graphics and returns a new …","","","Renders the prepared graphics from the last frame.","Returns the number of triangles that are being rendered in …","","","","","","","","","Returns the number of vertexes that compose the drawing …","Begins a path. Must be at the start.","A beveled corner is to be used to join path segments. The …","The stroke for each sub-path does not extend beyond its …","A control point used to create curves.","A description of the size to use for each corner radius …","A cubic curve (two control points).","Controls the default stroke width for a given unit.","Ends the path. Must be the last entry.","A point on a Path.","A straight line segment.","Line cap as defined by the SVG specification.","Line join as defined by the SVG specification.","A sharp corner is to be used to join path segments.","Same as a miter join, but if the miter limit is exceeded, …","A geometric shape defined by a path.","Builds a Path.","An entry in a Path.","A quadratic curve (one control point).","At each end of each sub-path, the shape representing the …","A round corner is to be used to join path segments.","A tesselated shape.","At the end of each sub-path, the shape representing the …","Options for stroking lines on a path.","Add a clockwise arc starting at the current location.","Add a clockwise arc starting at the current location.","Returns a path forming an arc starting at start angle of …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","The radius of the bottom left rounded corner.","The radius of the bottom right rounded corner.","Returns the built path.","Returns the built path.","","","","","","","","","","","","","","","","","","","Returns this set of radii clamped so that no corner radius …","","","","","","","","","","","","","","","","","Closes the path, connecting the current location to the …","Closes the path, connecting the current location to the …","Returns the default options with the line width specified …","The color to associate with this endpoint.","The color to apply to the stroke.","Sets the color of this stroke and returns self.","Create a cubic curve from the current location to end_at …","Create a cubic curve from the current location to end_at …","","","","","","Returns the default width of a line stroked in this unit.","","","","","","","","","","Sets the line cap style for the end of line segments and …","What cap to use at the end of each sub-path.","","","","","","","","","Fills this path with color.","Fills this path with solid white.","Returns a circle that is filled solid with color.","Returns a rectangle that is filled solid with color.","Returns a rounded rectangle with the specified corner …","","","","","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","","Returns the argument unchanged.","","Returns the argument unchanged.","Returns the argument unchanged.","","Returns the argument unchanged.","","Returns the argument unchanged.","","","","","","","","","","","","","","","","","","Returns the default options with the line width specified …","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Sets the line join style and returns self.","See the SVG specification.","Create a straight line from the current location to end_at.","Create a straight line from the current location to end_at.","The width of the line.","The location of the endpoint on a path.","Returns the default options with a line width of lp.","Passes each radius definition to map and returns a new set …","Sets the miter limit and returns self.","See the SVG specification.","Returns the default options with the line width specified …","Creates a new path with the initial position start_at.","Returns a new endpoint with a given location and color.","Creates a new path with the initial position start_at.","Returns the default options with the line width specified …","Uploads the shape to the GPU.","Uploads the shape to the GPU, applying texture to the …","Returns the default options with a line width of px.","Create a quadratic curve from the current location to …","Create a quadratic curve from the current location to …","Clears this builder to a state as if it had just been …","Clears this builder to a state as if it had just been …","Returns a path for a rounded rectangle with the given …","Sets the line cap style for the start of line segments and …","What cap to use at the start of each sub-path.","Strokes this path with color and options.","Returns a circle that is stroked with color and options.","Returns a rectangle that has its outline stroked with color…","Returns a rounded rectangle with the specified corner …","","","","","","","","","Maximum allowed distance to the path when building an …","The radius of the top left rounded corner.","The radius of the top right rounded corner.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","The x-axis component.","The y-axis component","The location to begin at.","Whether the path should be closed.","The control point for the curve.","The first control point for the curve.","The second control point for the curve.","The texture coordinate for this path event.","The texture coordinate for this path event.","The texture coordinate for this path event.","The texture coordinate for this path event.","The end location of the line.","The end location of the curve.","The end location of the curve.","The animation mode of the sprite.","The sprite’s source is a CollectedTexture.","The direction field is missing.","The direction is not a recognized value.","The duration is invalid or missing.","Iterate frames in order. When at the end, reset to the …","An error occurred parsing a frame.","An error parsing a single frame in a sprite animation.","An error parsing a frame tag (animation).","An error parsing a frameTags entry.","The from field is missing or invalid.","The frame.h value is missing or invalid.","An image parsing error.","The frame could not be found.","A Sprite’s tag did not correspond to an animation.","Invalid JSON.","The meta field is missing or invalid.","The data is missing the frame field, which contains the …","The frame number was not able to be parsed as a number.","Iterate frames starting at the beginning and continuously …","The sprite’s source is a TextureRegion.","Iterate frames in reverse order. When at the start, reset …","The size does not match the provided texture.","The size information is missing.","A sprite is a renderable graphic with optional animations.","An animation of one or more SpriteFrames.","A collection of SpriteAnimations. This is an immutable …","A collection of sprites.","A single frame for a SpriteAnimation.","A collection of SpriteSources.","An error occurred parsing a Sprite.","A collection of sprites from a single SharedTexture.","A region of a texture that is used as frame in a sprite …","The to field is missing or invalid.","The frame.w value is missing or invalid.","The frame.x value is missing or invalid.","The frame.y value is missing or invalid.","Adds a collection from sheet using converter to convert …","Adds all sprites from sheet.","Returns the animation for tag.","The animations that form this sprite.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Retrieve the current animation frame, if set and valid.","Returns the current tag.","","","","","","","","","","","","","","","The length the frame should be displayed. None will act as …","","","","","","","","","","","","","","","","","","","","","","","","","The frames of the animation.","Returns the argument unchanged.","","Returns the argument unchanged.","","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","","","Returns the argument unchanged.","","","","","","","","","","","","","Creates a collection from sheet using converter to convert …","Gets the current frame after advancing the animation for …","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Loads Aseprite JSON export format, when using the correct …","For merging multiple Sprites that have no tags within them","The mode of the animation.","Returns a new sprite with animations.","Creates a new collection from animations.","Creates a new animation with frames and …","Creates a new frame with source and no duration.","Creates a new sprite sheet, diving texture into a grid of …","Creates a new collection with sprites.","Returns a PreparedGraphic that renders this texture at dest…","Returns the amount of time remaining until the next frame …","Sets the current tag for the animation. If the tag …","Creates an instance from a texture. This creates a …","The source to render.","Returns the sprite referred to by tile.","","","Returns the sprites identified by each element in iterator …","Returns all of the requested tiles.","Returns the sprites identified by each element in iterator.","The source texture.","Returns the size of the tiles within this sheet.","","","","","","","","","","","","Returns a collection of all tiles in the sheet as","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Builder-style function. Sets duration and returns self.","Builder-style function. Sets mode and returns self.","The error that occurred.","The error that occurred.","The object key for the frame.","The name of the frame tag.","Render the text such that the center of the extents of the …","Render the text such that the text is offset by a custom …","Render the text such that the leftmost pixel of the …","Information about a glyph in a MeasuredText.","Instructions for drawing a laid out glyph.","The dimensions of a measured text block.","Text that is ready to be rendered on the GPU.","A text drawing command.","Controls the origin of PreparedText.","Render the text such that the top-left of the first line …","","","","","","","","","","","","","The measurement above the baseline of the text.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","The color to draw the text using.","","","","The measurement below the baseline of the text.","","","","","","","End index of cluster in original line","","","","","","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","","Returns the argument unchanged.","","","","","","","","","","","The individual glyhs that were laid out.","Information about what glyph this is.","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","","","","","","","","","","","","","","","","","","","","","","","","","The measurement to the leftmost pixel of the text.","Unicode BiDi embedding level, character is left-to-right …","The line index this glyph is visually laid out on.","The measurement above the baseline of the text.","The width of the line this glyph is on.","Custom metadata set in cosmic_text::Attrs.","Returns a text command that draws text with color.","Sets the origin for the text drawing operation and returns …","The origin to draw the text around.","Returns the destination rectangle for this glyph.","","","The total size of the measured text, encompassing all …","Start index of cluster in original line","The text to be drawn.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Sets the width to wrap text at and returns self.","The width to wrap the text at. If None, no wrapping is …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","","","","","","","","","","","","","","","","","","","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls 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}'); if (typeof window !== 'undefined' && window.initSearch) {window.initSearch(searchIndex)}; if (typeof exports !== 'undefined') {exports.searchIndex = searchIndex}; diff --git a/main/src/kludgine/shapes.rs.html b/main/src/kludgine/shapes.rs.html index 5c555fbb3..b8c760da8 100644 --- a/main/src/kludgine/shapes.rs.html +++ b/main/src/kludgine/shapes.rs.html @@ -1358,6 +1358,148 @@ 1358 1359 1360 +1361 +1362 +1363 +1364 +1365 +1366 +1367 +1368 +1369 +1370 +1371 +1372 +1373 +1374 +1375 +1376 +1377 +1378 +1379 +1380 +1381 +1382 +1383 +1384 +1385 +1386 +1387 +1388 +1389 +1390 +1391 +1392 +1393 +1394 +1395 +1396 +1397 +1398 +1399 +1400 +1401 +1402 +1403 +1404 +1405 +1406 +1407 +1408 +1409 +1410 +1411 +1412 +1413 +1414 +1415 +1416 +1417 +1418 +1419 +1420 +1421 +1422 +1423 +1424 +1425 +1426 +1427 +1428 +1429 +1430 +1431 +1432 +1433 +1434 +1435 +1436 +1437 +1438 +1439 +1440 +1441 +1442 +1443 +1444 +1445 +1446 +1447 +1448 +1449 +1450 +1451 +1452 +1453 +1454 +1455 +1456 +1457 +1458 +1459 +1460 +1461 +1462 +1463 +1464 +1465 +1466 +1467 +1468 +1469 +1470 +1471 +1472 +1473 +1474 +1475 +1476 +1477 +1478 +1479 +1480 +1481 +1482 +1483 +1484 +1485 +1486 +1487 +1488 +1489 +1490 +1491 +1492 +1493 +1494 +1495 +1496 +1497 +1498 +1499 +1500 +1501 +1502
use std::fmt::Debug;
 use std::ops::{Add, Div, Mul, Neg, Sub};
 
@@ -2076,6 +2218,7 @@
 pub struct PathBuilder<Unit, const TEXTURED: bool> {
     path: Path<Unit, TEXTURED>,
     current_location: Endpoint<Unit>,
+    current_texture: Point<UPx>,
     close: bool,
 }
 
@@ -2097,6 +2240,7 @@
         Self {
             path,
             current_location: Endpoint::default(),
+            current_texture: Point::default(),
             close: false,
         }
     }
@@ -2116,6 +2260,7 @@
                 texture: Point::default(),
             }]),
             current_location: start_at,
+            current_texture: Point::default(),
             close: false,
         }
     }
@@ -2194,6 +2339,69 @@
         self
     }
 
+    /// Add a clockwise arc starting at the current location.
+    ///
+    /// The arc will be drawn for an oval of size `radii`. The amount of
+    /// rotation the arc will be drawn is controlled by `sweep`.
+    #[must_use]
+    pub fn arc(mut self, center: impl Into<Endpoint<Unit>>, radii: Size<Unit>, sweep: Angle) -> Self
+    where
+        Unit: FloatConversion<Float = f32>,
+    {
+        let Endpoint {
+            location: center,
+            color,
+        } = center.into();
+        let center = center.into_float();
+
+        let current_offset = self.current_location.location.into_float() - center;
+        let start_angle = current_offset.y.atan2(current_offset.x);
+
+        let delta_red = color.red_f32() - self.current_location.color.red_f32();
+        let delta_green = color.green_f32() - self.current_location.color.green_f32();
+        let delta_blue = color.blue_f32() - self.current_location.color.blue_f32();
+        let delta_alpha = color.alpha_f32() - self.current_location.color.alpha_f32();
+
+        Arc {
+            center: lyon_tessellation::geom::point(center.x, center.y),
+            radii: lyon_tessellation::geom::vector(
+                radii.width.into_float(),
+                radii.height.into_float(),
+            ),
+            start_angle: lyon_tessellation::geom::Angle::radians(start_angle),
+            sweep_angle: lyon_tessellation::geom::Angle::degrees(sweep.into_degrees()),
+            x_rotation: lyon_tessellation::geom::Angle::degrees(0.),
+        }
+        .for_each_cubic_bezier(&mut |segment| {
+            let to = Point::new(segment.to.x, segment.to.y);
+            let current_offset = to - center;
+            let current_angle = current_offset.y.atan2(current_offset.x);
+            let elapsed_angle = if (current_angle - start_angle).abs() < f32::EPSILON {
+                Angle::MAX
+            } else {
+                Angle::radians_f(current_angle - start_angle)
+            };
+            let progress = elapsed_angle.into_degrees::<f32>() / sweep.into_degrees::<f32>();
+
+            self.path.events.push(PathEvent::Cubic {
+                ctrl1: Point::new(segment.ctrl1.x, segment.ctrl1.y).map(Unit::from_float),
+                ctrl2: Point::new(segment.ctrl2.x, segment.ctrl2.y).map(Unit::from_float),
+                to: Endpoint::new(
+                    to.map(Unit::from_float),
+                    Color::new_f32(
+                        color.red_f32() + delta_red * progress,
+                        color.green_f32() + delta_green * progress,
+                        color.blue_f32() + delta_blue * progress,
+                        color.alpha_f32() + delta_alpha * progress,
+                    ),
+                ),
+                texture: Point::ZERO,
+            });
+        });
+
+        self
+    }
+
     /// Closes the path, connecting the current location to the shape's starting
     /// location.
     #[must_use]
@@ -2217,6 +2425,7 @@
                 texture,
             })]),
             current_location: start_at,
+            current_texture: texture,
             close: false,
         }
     }
@@ -2226,6 +2435,7 @@
     pub fn reset(&mut self, start_at: impl Into<Endpoint<Unit>>, texture: Point<UPx>) {
         let start_at = start_at.into();
         self.current_location = start_at;
+        self.current_texture = texture;
         let begin = PathEvent::Begin {
             at: start_at,
             texture,
@@ -2254,6 +2464,7 @@
             texture,
         });
         self.current_location = end_at;
+        self.current_texture = texture;
         self
     }
 
@@ -2273,6 +2484,7 @@
             texture,
         });
         self.current_location = end_at;
+        self.current_texture = texture;
         self
     }
 
@@ -2294,6 +2506,78 @@
             texture,
         });
         self.current_location = end_at;
+        self.current_texture = texture;
+        self
+    }
+
+    /// Add a clockwise arc starting at the current location.
+    ///
+    /// The arc will be drawn for an oval of size `radii`. The amount of
+    /// rotation the arc will be drawn is controlled by `sweep`.
+    #[must_use]
+    pub fn arc(
+        mut self,
+        center: Point<Unit>,
+        radii: Size<Unit>,
+        sweep: Angle,
+        texture: impl Into<Endpoint<UPx>>,
+    ) -> Self
+    where
+        Unit: FloatConversion<Float = f32>,
+    {
+        let Endpoint {
+            location: texture,
+            color,
+        } = texture.into();
+        let center = center.into_float();
+
+        let current_offset = self.current_location.location.into_float() - center;
+        let start_angle = current_offset.y.atan2(current_offset.x);
+
+        let texture_delta = texture - self.current_texture;
+
+        let delta_red = color.red_f32() - self.current_location.color.red_f32();
+        let delta_green = color.green_f32() - self.current_location.color.green_f32();
+        let delta_blue = color.blue_f32() - self.current_location.color.blue_f32();
+        let delta_alpha = color.alpha_f32() - self.current_location.color.alpha_f32();
+
+        Arc {
+            center: lyon_tessellation::geom::point(center.x, center.y),
+            radii: lyon_tessellation::geom::vector(
+                radii.width.into_float(),
+                radii.height.into_float(),
+            ),
+            start_angle: lyon_tessellation::geom::Angle::radians(start_angle),
+            sweep_angle: lyon_tessellation::geom::Angle::degrees(sweep.into_degrees()),
+            x_rotation: lyon_tessellation::geom::Angle::degrees(0.),
+        }
+        .for_each_cubic_bezier(&mut |segment| {
+            let to = Point::new(segment.to.x, segment.to.y);
+            let current_offset = to - center;
+            let current_angle = current_offset.y.atan2(current_offset.x);
+            let elapsed_angle = if (current_angle - start_angle).abs() < f32::EPSILON {
+                Angle::MAX
+            } else {
+                Angle::radians_f(current_angle - start_angle)
+            };
+            let progress = elapsed_angle.into_degrees::<f32>() / sweep.into_degrees::<f32>();
+
+            self.path.events.push(PathEvent::Cubic {
+                ctrl1: Point::new(segment.ctrl1.x, segment.ctrl1.y).map(Unit::from_float),
+                ctrl2: Point::new(segment.ctrl2.x, segment.ctrl2.y).map(Unit::from_float),
+                to: Endpoint::new(
+                    to.map(Unit::from_float),
+                    Color::new_f32(
+                        color.red_f32() + delta_red * progress,
+                        color.green_f32() + delta_green * progress,
+                        color.blue_f32() + delta_blue * progress,
+                        color.alpha_f32() + delta_alpha * progress,
+                    ),
+                ),
+                texture: self.current_texture + texture_delta * progress,
+            });
+        });
+
         self
     }