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Copy pathEnemy.tscn
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Enemy.tscn
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[gd_scene load_steps=7 format=2]
[ext_resource path="res://Enemy.gd" type="Script" id=1]
[ext_resource path="res://assets/enemies/slimeBlue_squashed.png" type="Texture" id=2]
[ext_resource path="res://assets/enemies/slimeBlue.png" type="Texture" id=3]
[ext_resource path="res://assets/enemies/slimeBlue_blue.png" type="Texture" id=4]
[sub_resource type="SpriteFrames" id=1]
animations = [ {
"frames": [ ExtResource( 3 ), ExtResource( 4 ) ],
"loop": true,
"name": "crawl",
"speed": 3.0
}, {
"frames": [ ExtResource( 2 ) ],
"loop": true,
"name": "squashed",
"speed": 5.0
} ]
[sub_resource type="RectangleShape2D" id=2]
extents = Vector2( 24.1829, 11.5826 )
[node name="Enemy" type="KinematicBody2D"]
collision_layer = 16
collision_mask = 51
script = ExtResource( 1 )
[node name="AnimatedSprite" type="AnimatedSprite" parent="."]
frames = SubResource( 1 )
animation = "crawl"
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2( 0.941711, 5.1423 )
shape = SubResource( 2 )
[node name="floorChecker" type="RayCast2D" parent="."]
position = Vector2( 0, -0.297 )
enabled = true
cast_to = Vector2( 0, 20 )
collision_mask = 2
collide_with_bodies = false