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lexical-analysis.php
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<?php
include("card_info.php");
$dbcx = @mysql_connect("localhost", "root", "");
if(!$dbcx)
{
echo("<p>Unable to connect to the Card Database server at this time.</p>");
exit('Failed to connect to LotR-TCG-CDB');
}
if(!@mysql_select_db("LotR-TCG", $dbcx))
{
echo("<p>Unable to locate the LotR-TCG schema at this time.</p>");
exit();
}
class Cost
{
public $type = "";
public $body = "";
public static $cost_markers = array('^bearer must be', '^to play,');
public static function iscost($sentence)
{
foreach(Cost::$cost_markers as $token)
{
if(preg_match("/$token/", $sentence))
{
return true;
}
}
return false;
}
public function setcost($sentence)
{
foreach(Cost::$cost_markers as $token)
{
if(preg_match("/$token*/", $sentence))
{
$this->type = $token;
$pos = strpos($sentence, $token);
$this->body = substr($sentence, $pos + strlen($token));
echo("COST FOUND: $token; THE REQUIREMENT IS: ".$this->body.".<br>");
return true;
}
}
return false;
}
}
class WhileEffect
{
public $type = "";
public $header = "";
public $body = "";
public static $while_markers = array('^while', '^if bearer is');
public static function iswhile($sentence)
{
foreach(WhileEffect::$while_markers as $token)
{
//echo("token: $token<br>");
if(preg_match("/$token/", $sentence))
{
return true;
}
}
return false;
}
public function setwhile($sentence)
{
foreach(WhileEffect::$while_markers as $token)
{
echo("token: $token");
if(preg_match("/$token/", $sentence))
{
$this->type = $token;
$pos = strpos($sentence, $token);
$comma = strlen($sentence)-strpos($sentence, ",");
$this->header = substr($sentence, $pos + strlen($token), $comma);
$this->body = substr($sentence, $comma);
echo("WHILE EFFECT FOUND: $token; CONDITION: ".$this->cost." IS TRUE, EFFECT: ".$this->body." IS IN FORCE.<br>");
return true;
}
}
return false;
}
}
class WhenEffect
{
public $type = "";
public $header = "";
public $body = "";
public static $when_markers = array('^when', 'twilight cost.*is');
public static function iswhen($sentence)
{
foreach(WhenEffect::$when_markers as $token)
{
if(preg_match("/$token/", $sentence))
{
return true;
}
}
return false;
}
public function setwhen($sentence, $title)
{
foreach(WhenEffect::$when_markers as $token)
{
if(preg_match("/$token/", $sentence))
{
$this->type = $token;
$pos = strpos($sentence, $token);
$comma = strlen($sentence)-strpos($sentence, ",");
$this->header = substr($sentence, $pos + strlen($token), $comma);
$this->body = substr($sentence, $comma);
echo("WHEN EFFECT FOUND: $token; CONDITION: ".$this->cost." HAPPENS: ".$this->body." FOLLOWS.<br>");
return true;
}
}
return false;
}
}
class EachEffect
{
public $type = "";
public $header = "";
public $body = "";
public static $each_markers = array('^for each', '[^for ]each', '^at the start');
public static function iseach($sentence)
{
foreach(EachEffect::$each_markers as $token)
{
if(preg_match("/$token/", $sentence))
{
return true;
}
}
return false;
}
public function seteach($sentence, $cost = "")
{
foreach(EachEffect::$each_markers as $token)
{
if(preg_match("/$token/", $sentence))
{
$this->type = $token;
$pos = strpos($sentence, $token);
$comma = strlen($sentence)-strpos($sentence, ",");
$this->header = substr($sentence, $pos + strlen($token), $comma);
$this->body = substr($sentence, $comma);
echo("FOR EACH EFFECT FOUND: $token; CONDITION: ".$this->cost.", EFFECT: ".$this->body." IS IN FORCE, LIMIT: $limit.<br>");
return true;
}
}
return false;
}
}
class Action
{
public $type = "";
public $header = "";
public $body = "";
public static $action_markers = array("^fellowship:", "^shadow:", "^maneuver:", "^archery:", "^assignment:",
"^skirmish:", "^regroup:", "^response:");
public static function isaction($sentence)
{
foreach(Action::$action_markers as $token)
{
if(preg_match("/$token/", $sentence))
{
return true;
}
}
return false;
}
public function setaction($sentence)
{
foreach(Action::$action_markers as $token)
{
if(preg_match("/$token/", $sentence))
{
$this->type = $token;
$pos = strpos($sentence, $token);
$comma = strlen($sentence)-strpos($sentence, ",");
$this->header = substr($sentence, $pos + strlen($token), $comma);
$this->body = substr($sentence, $comma);
echo("ACTION FOUND: $token; COST: ".$this->cost." EFFECT: ".$this->body."<br>");
return true;
}
}
return false;
}
}
function analyze_new_card($card)
{
function isnoun($word)
{
if(empty($nouns))
{
$sql = mysql_query("SELECT word FROM nouns;");
while($row = mysql_fetch_array($sql))
{
$nouns[] = $row['word'];
}
}
return(in_array($word, $nouns));
}
function isnounphrase($phrase)
{
if(isnoun($phrase[0]))
{
return true;
}
else
{
while($phrase.next())
{
if(isnoun($phrase.current()))
{
return true;
}
else if(!isadjective($phrase.current()))
{
return false;
}
}
return false;
}
}
function isverb($word)
{
if(empty($verbs))
{
$sql = mysql_query("SELECT word FROM verbs;");
while($row = mysql_fetch_array($sql))
{
$verbs[] = $row['word'];
}
}
return(in_array($word, $verbs));
}
function isverbphrase($phrase)
{
if(isverb($phrase[0]))
{
return true;
}
else
{
while($phrase.next())
{
if(isverb($phrase.current()))
{
return true;
}
else if(!isadjective($phrase.current()))
{
return false;
}
}
return false;
}
}
function isadjective($word)
{
if(empty($adjectives))
{
$sql = mysql_query("SELECT word FROM adjectives;");
while($row = mysql_fetch_array($sql))
{
$adjectives[] = $row['word'];
}
}
return(in_array($word, $adjectives));
}
function ismarker($word)
{
if(empty($markers))
{
$sql = mysql_query("SELECT word FROM markers;");
while($row = mysql_fetch_array($sql))
{
$markers[] = $row['word'];
}
}
return(in_array($word, $markers));
}
global $card_types;
$cid = $card['id'];
$title = $card['title'];
$cardtype = $card['card_type'];
$gametext = $card['game_text'];
$keywords = array();
$costs = array();
$when_effects = array();
$each_time_effects = array();
$while_effects = array();
$actions = array();
$passives = array();
$nouns = array();
$verbs = array();
$adjectives = array();
$markers = array();
$primary_while_markers = array("while");
$secondary_while_markers = array("skip");
$sentences = explode(".", $gametext);
$info_type = array();
for($i = 0; $i < count($sentences); ++$i) #each($sentences as &$sentence)
{
echo("<br>");
$sentences[$i] = strtolower($sentences[$i]);
}
for($i = 0; $i < count($sentences); ++$i)
{
if(trim($sentences[$i]) == "")
{
unset($sentences[$i]);
}
elseif(iskeyword(trim($sentences[$i])))
{
$info_type[$i] = "keyword";
}
elseif(Cost::iscost(trim($sentences[$i])))
{
$info_type[$i] = "cost";
}
elseif(WhileEffect::iswhile(trim($sentences[$i])))
{
$info_type[$i] = "while";
}
elseif(WhenEffect::iswhen(trim($sentences[$i])))
{
$info_type[$i] = "when";
}
elseif(EachEffect::iseach(trim($sentences[$i])))
{
$info_type[$i] = "each";
}
elseif(Action::isaction(trim($sentences[$i])))
{
$info_type[$i] = "action";
}
else
{
if($i > 0)
{
if($info_type[$i-1] == "cost" and preg_match("/\b(he|it|she)\b is.*/", $sentences[$i]))
{
$info_type[$i] = "while";
}
if($info_type[$i-1] == "action")
{
$sentences[$i-1] = $sentences[$i-1]." ".$sentences[$i].".";
echo("APPENDING:".$sentences[$i]);
unset($sentences[$i]);
}
else
{
$info_type[$i] = "passive";
}
}
else
{
$info_type[$i] = "passive";
}
}
if(array_key_exists($i, $info_type))
{
echo(strtoupper($info_type[$i]).": ".$sentences[$i]."<br>");
}
}
echo("<br><br>");
for($i = 0; $i < count($sentences); ++$i)
{
if($sentences[$i] == 0)
{
//do nothing, it's being handled in another sentence index
}
//Search for keywords
elseif($info_type[$i] == "keyword")
{
$keywords[]=$sentences[$i];
}
//Search for costs.
elseif($info_type[$i] == "cost")
{
$costs[]=$sentences[$i];
}
//'When' effects
elseif($info_type[$i] == "when")
{
$when_effects[]=$sentences[$i];
}
//'Each time' effects
elseif($info_type[$i] == "each")
{
$each_time_effects[]=$sentences[$i];
}
//'While' effects
elseif($info_type[$i] == "while")
{
$while_effects[]=$sentences[$i];
}
//Actions
elseif($info_type[$i] == "action")
{
$actions[]=$sentences[$i];
}
//Fringe cases
elseif($info_type[$i] == "passive")
{
$passives[]=$sentences[$i];
}
echo(":".$sentences[$i]."<br>");
}
}
/*
Six broad categories of devices to be identified through analysis:
1- Passive keywords (loaded/unloaded keywords, etc)
a- Permanent
b- Conditional on the below
2- Costs (bearer must be, etc.)
- "Bearer must be"
3- 'When' effects (one-time)
a- Cost
b- Effect
c- Optional/Required
4- 'Each Time' effects (recurring, "At the start")
a- Cost
b- Effect
c- Optional/Required
5- 'While' effects (continuous)
a- Cost
b- Effect
c- Optional/Required
6- Actions (at-will)
a- Phase/Response
b- Cost
c- Effect
~ Costs precede the word "to" and are followed by Effects
~ All Events are optional, as are abilities
~ Discard from play, as opposed to other locations
PASSIVE KEYWORDS:
==UNLOADED==
Battleground
Besieger
Corsair
Dwelling
Easterling
Engine
Forest
Fortification
Knight
Machine
Marsh
Mountain
Plains
Pipeweed
Ranger
Ring-bound
River
Search
Southron
Spell
Stealth
Tale
Tentacle
Tracker
Twilight
Valiant
Villager
Underground
Warg-rider
Balrog
Creature
Dwarf
Elf
Ent
Half-Troll
Hobbit
Maia
Man
Nazgul
Orc
Spider
Tree
Troll
Uruk-hai
Wizard
Wraith
[Dunland]
[Dwarf]
[Elf]
[Gandalf]
[Gollum]
[Gondor]
[Isengard]
[Men]
[Moria]
[Orc]
[Ringwraith]
[Rohan]
[Sauron]
[Shire]
[Uruk-hai]
==LOADED==
Armor
Brooch
Box
Cloak
Gauntlets
Hand Weapon
Helm
Mount
Palantír
Phial
Pipe
Ranged Weapon
Ring
Shield
Site
Staff
Support Area
Aid
Archer
Enduring
Fierce
Lurker
Muster
Sanctuary
Ring-bearer
Unhasty
Damage
Defender
Ambush
Hunter
Toil
*/
?>