-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathscript.js
548 lines (448 loc) · 13.7 KB
/
script.js
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
var board = []
var pieces = []
var playerChance = 1
var picked = -1
var undoMove
var button, player1Name, player2Name, undoButton
function createBoard(){
var div
var arr, i, j, square
for( i = 0 ; i < 8; i++ ){
arr = []
for( j = 0 ; j < 8; j++ ){
div = document.createElement('div')
div.setAttribute('x',i)
div.setAttribute('y',j)
square = {occupied :-1, element:div}
arr.push(square)
}
board.push(arr)
}
}
function createPieces(){
createPiece( 0, 0, 1, 'rook', 'white')
createPiece( 0, 1, 1, 'knight', 'white')
createPiece( 0, 2, 1, 'bishop', 'white')
createPiece( 0, 3, 1, 'queen', 'white')
createPiece( 0, 4, 1, 'king', 'white')
createPiece( 0, 5, 1, 'bishop', 'white')
createPiece( 0, 6, 1, 'knight', 'white')
createPiece( 0, 7, 1, 'rook', 'white')
for( i = 0 ; i < 8; i++ ){
createPiece( 1, i, 1, 'pawn', 'white')
}
for( i = 0 ; i < 8; i++ ){
createPiece( 6, i, 2, 'pawn', 'black')
}
createPiece( 7, 0, 2, 'rook', 'black')
createPiece( 7, 1, 2, 'knight', 'black')
createPiece( 7, 2, 2, 'bishop', 'black')
createPiece( 7, 3, 2, 'queen', 'black')
createPiece( 7, 4, 2, 'king', 'black')
createPiece( 7, 5, 2, 'bishop', 'black')
createPiece( 7, 6, 2, 'knight', 'black')
createPiece( 7, 7, 2, 'rook', 'black')
}
function createPiece(x, y , player, type , color){
var icon = document.createElement('i')
icon.setAttribute('class', 'fas fa-3x fa-chess-' + type + ' ' + color)
icon.setAttribute('id', pieces.length)
icon.addEventListener( 'click', pick )
piece={
x: x,
y: y,
player: player,
element: icon,
type: type
}
pieces.push(piece)
}
function renderBoard(){
var chessDiv = document.querySelector( '.chessBoard' )
chessDiv.textContent = ''
var square
for( i = 0 ; i < 8; i++ ){
for( j = 0 ; j < 8; j++ ){
square = board[i][j]
chessDiv.append( square.element )
}
}
}
function renderPieces(){
var piece,placedSquare
for( var i in pieces){
piece = pieces[i]
placedSquare = board[piece.x][piece.y]
placedSquare.element.append( piece.element )
placedSquare.occupied = Number(i)
}
}
//----functions to calculate all the moveable positions starts here-----
function getDropCutPlaces(piece){
var dropPlaces = []
var cutPlaces = []
var x,y ,type
x = piece.x
y = piece.y
type = piece.type
switch(type){
case 'pawn': getPawnPlaces( x, y, dropPlaces, cutPlaces )
break
case 'bishop': getBishopPlaces( x, y, dropPlaces, cutPlaces )
break
case 'rook': getRookPlaces( x, y, dropPlaces, cutPlaces )
break
case 'queen': getBishopPlaces( x, y, dropPlaces, cutPlaces )
getRookPlaces( x, y, dropPlaces, cutPlaces )
break
case 'knight': getKnightPlaces( x, y, dropPlaces, cutPlaces )
break
case 'king': getKingPlaces( x, y, dropPlaces, cutPlaces )
break
}
return [dropPlaces , cutPlaces]
}
function getPawnPlaces( x, y, dropPlaces, cutPlaces ){
var occupiedBy
var player = playerChance
if ( player == 1 ){
x++
occupiedBy = board[x][y].occupied
if(x < 8 )
{
if ( occupiedBy === -1 ){
dropPlaces.push( { x: x, y: y } )
}
y++
if( y < 8 && isPlayer2Piece( board[x][y].occupied ) ){
cutPlaces.push( { x: x, y: y } )
}
y-=2
if( y > 0 && isPlayer2Piece( board[x][y].occupied ) ){
cutPlaces.push( { x: x, y: y } )
}
}
}else{
x--
occupiedBy = board[x][y].occupied
if(x >0)
{
if ( occupiedBy === -1 ){
dropPlaces.push( { x: x, y: y } )
}
y++
if( y < 8 && isPlayer1Piece( board[x][y].occupied ) ){
cutPlaces.push( { x: x, y: y } )
}
y-=2
if( y > 0 && isPlayer1Piece( board[x][y].occupied ) ){
cutPlaces.push( { x: x, y: y } )
}
}
}
}
function getBishopPlaces( x, y, dropPlaces, cutPlaces ){
var main_x = x
var main_y = y
x--,y--
while( validate( x, y, dropPlaces, cutPlaces ) ){
x--,y--
}
x = main_x
y = main_y
x++,y++
while( validate( x, y, dropPlaces, cutPlaces ) ){
x++,y++
}
x = main_x
y = main_y
x--,y++
while( validate( x, y, dropPlaces, cutPlaces ) ){
x--,y++
}
x = main_x
y = main_y
x++,y--
while( validate( x, y, dropPlaces, cutPlaces ) ){
x++,y--
}
}
function getRookPlaces( x, y, dropPlaces, cutPlaces ){
var main_x = x
var main_y = y
y--
while( validate( x, y, dropPlaces, cutPlaces ) ){
y--
}
x = main_x
y = main_y
x--
while( validate( x, y, dropPlaces, cutPlaces ) ){
x--
}
x = main_x
y = main_y
y++
while( validate( x, y, dropPlaces, cutPlaces ) ){
y++
}
x = main_x
y = main_y
x++
while( validate( x, y, dropPlaces, cutPlaces ) ){
x++
}
}
function getKnightPlaces( x, y, dropPlaces, cutPlaces ){
validate( x + 2 ,y + 1 , dropPlaces, cutPlaces )
validate( x + 2 ,y - 1 , dropPlaces, cutPlaces )
validate( x - 2 ,y + 1 , dropPlaces, cutPlaces )
validate( x - 2 ,y - 1 , dropPlaces, cutPlaces )
validate( x - 1 ,y + 2 , dropPlaces, cutPlaces )
validate( x + 1 ,y + 2 , dropPlaces, cutPlaces )
validate( x - 1 ,y - 2 , dropPlaces, cutPlaces )
validate( x + 1 ,y - 2 , dropPlaces, cutPlaces )
}
function getKingPlaces( x, y, dropPlaces, cutPlaces ){
validate( x + 1 ,y , dropPlaces, cutPlaces )
validate( x ,y + 1 , dropPlaces, cutPlaces )
validate( x - 1 ,y , dropPlaces, cutPlaces )
validate( x ,y - 1 , dropPlaces, cutPlaces )
validate( x - 1 ,y - 1 , dropPlaces, cutPlaces )
validate( x + 1 ,y + 1 , dropPlaces, cutPlaces )
validate( x - 1 ,y + 1 , dropPlaces, cutPlaces )
validate( x + 1 ,y - 1 , dropPlaces, cutPlaces )
}
//validate if position is present on the board and check if occupied by other player piece
function validate( x ,y , dropPlaces, cutPlaces ){
var square,occupiedBy
if(x >= 0 && x < 8 && y >= 0 && y < 8 )
{
square = board[x][y]
occupiedBy = square.occupied
if( occupiedBy == -1 ){
dropPlaces.push( { x: x, y: y } )
return true
}else{
if( playerChance === 1 ){
if( isPlayer2Piece( occupiedBy ) ){
cutPlaces.push( { x: x, y: y } )
return false
}else{
return false
}
}else{
if( isPlayer1Piece( occupiedBy ) ){
cutPlaces.push( { x: x, y: y } )
return false
}else{
return false
}
}
}
}
}
//------movable position functions ends here-------
function isPlayer1Piece( pieceId ){
return pieceId < 16 && pieceId > -1
}
function isPlayer2Piece( pieceId ){
return pieceId > 15
}
function occupiedById( x, y ){
return board[x][y].occupied
}
//--future feature
function isKingInDanger( KingPlayer ){
// var kingPosX, kingPosY
// if ( KingPlayer == 1 )
// {
// pieces
// }
// if
}
//highlights all the places where we can cut other player's piece
function activateCutPlaces(arr){
var square, place
for(i in arr)
{
place = arr[i]
square = board [ place.x ][ place.y ].element
square.setAttribute('class', 'cut')
square.addEventListener('click', cut)
}
}
//highlights all the places where we can place our piece
function activateDropPlaces(arr){
var square, place
for(i in arr){
place = arr[i]
square = board [ place.x ][ place.y ].element
square.setAttribute('class', 'drop')
square.addEventListener('click', drop)
}
}
//invoke highlighting functions
function pick(e){
pieceId = Number(e.target.id)
piece = pieces[ pieceId ]
if(piece.player != playerChance){
setAlert( 'You can not pick this' )
return
}
clearBoard()
picked = pieceId
var dropCutPlaces = getDropCutPlaces(piece)
var dropPlaces = dropCutPlaces[0]
var cutPlaces = dropCutPlaces[1]
square = board[ piece.x ][ piece.y ]
square.element.setAttribute('class', 'picked')
activateDropPlaces(dropPlaces)
activateCutPlaces(cutPlaces)
}
//cut the existing piece from that square with moving piece
function cut(e){
var target = e.target
if(target.nodeName == 'I'){
target = target.parentNode
}
var dropSquareX = Number( target.getAttribute('x') )
var dropSquareY = Number( target.getAttribute('Y') )
var piece = pieces[picked]
var pickedSquare = board[piece.x][piece.y]
var dropSquare = board[dropSquareX][dropSquareY]
var dropPiece = pieces[dropSquare.occupied]
undoMove = {
pickedSquare: pickedSquare,
dropSquare: dropSquare,
pickedSquareCord: [piece.x, piece.y],
dropSquareCord: [dropSquareX, dropSquareY],
pickedPiece: piece,
cutPiece: dropPiece
}
piece.x = dropSquareX
piece.y = dropSquareY
dropPiece.x = dropPiece.y = -1
dropSquare.element.textContent = ''
dropSquare.occupied = picked
dropSquare.element.append(piece.element)
pickedSquare.occupied = -1
playerChance = playerChance === 1 ? 2 : 1
picked = -1
setPlayerChance()
clearBoard()
}
//drop the moving piece to a square
function drop(e){
var target = e.target
var dropSquareX = Number( target.getAttribute('x') )
var dropSquareY = Number( target.getAttribute('Y') )
var piece = pieces[picked]
var pickedSquare = board[piece.x][piece.y]
var dropSquare = board[dropSquareX][dropSquareY]
undoMove = {
pickedSquare: pickedSquare,
dropSquare: dropSquare,
pickedSquareCord: [piece.x, piece.y],
dropSquareCord: [dropSquareX, dropSquareY],
pickedPiece: piece,
cutPiece: null
}
piece.x = dropSquareX
piece.y = dropSquareY
dropSquare.occupied = picked
dropSquare.element.append(piece.element)
pickedSquare.occupied = -1
playerChance = playerChance === 1 ? 2 : 1
picked = -1
setPlayerChance()
clearBoard()
}
//clear event listener and classes of chess board divs
function clearBoard(){
for( i = 0 ; i < 8; i++ ){
for( j = 0 ; j < 8; j++ ){
square = board[i][j]
square.element.removeAttribute('class')
square.element.removeEventListener('click', drop)
square.element.removeEventListener('click',cut)
}
}
}
function setAlert( txt ){
var playerChanceDiv = document.querySelector('.alert')
playerChanceDiv.textContent = txt
setTimeout( clearAlert, 1500 )
}
function clearAlert(){
var playerChanceDiv = document.querySelector('.alert')
playerChanceDiv.textContent = ''
}
function setPlayerChance(){
var playerChanceDiv = document.querySelector('.playerChance')
playerChanceDiv.textContent = (playerChance == 1 ? player1Name : player2Name) + ' Chance'
}
function startMatch(){
var p1Input = document.getElementById('p1')
var p2Input = document.getElementById('p2')
var statsDiv = p1.parentNode
undoButton = document.createElement('button')
undoButton.textContent = 'Undo'
undoButton.addEventListener('click', undo)
statsDiv.append( undoButton )
player1Name = p1Input.value
player2Name = p2Input.value
p1Input.remove()
p2Input.remove()
button.removeEventListener('click', startMatch)
button.textContent = 'Reset Match'
button.addEventListener('click', reset)
createPieces()
renderPieces()
setPlayerChance()
}
function undo(){
if(!undoMove){
setAlert('No moves to undo')
return
}
var pickedSquare = undoMove.pickedSquare
var pickedPiece = undoMove.pickedPiece
var pickedSquareCord = undoMove.pickedSquareCord
var pickedPieceId = Number( pickedPiece.element.id )
var dropSquare = undoMove.dropSquare
var dropSquareCord = undoMove.dropSquareCord
var cutPiece = undoMove.cutPiece
var cutPieceId = -1
pickedSquare.element.append( pickedPiece.element )
pickedPiece.x = pickedSquareCord[0]
pickedPiece.y = pickedSquareCord[1]
pickedSquare.occupied = pickedPieceId
if(cutPiece){
cutPieceId = Number( cutPiece.element.id )
dropSquare.element.append( cutPiece.element )
cutPiece.x = dropSquareCord[0]
cutPiece.y = dropSquareCord[1]
}
dropSquare.occupied = cutPieceId
playerChance = playerChance === 1 ? 2 : 1
setPlayerChance()
undoMove = null
}
function reset(){
board = []
pieces = []
playerChance = 1
undoMove = null
createBoard()
renderBoard()
createPieces()
renderPieces()
setPlayerChance()
}
window.addEventListener('load',function(){
button = document.getElementById('button')
button.addEventListener('click', startMatch)
createBoard()
renderBoard()
})