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Changelog
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Changelog for P2
2020-07-08 20:40 Kaiwen Zhang Initial Commit (Create the repository)
2020-07-09 03:10 Yuxiang Zhou basic interface; background pic;hero move
2020-07-09 04:03 Yuxiang Zhou map switching. exit & hero spawn point packed with map
2020-07-09 11:36 Yuxiang Zhou map switching in a new switch page(using buttons)
2020-07-10 13:10 Kaiwen Zhang fix makefile location
2020-07-10 14:29 Kaiwen Zhang a trial for autoplay bgm
2020-07-10 15:17 Yiming Zhang Player is able to pick up and put items in his bag.
2020-07-10 15:54 Kaiwen Zhang restore changes from backup
2020-07-10 23:21 Lan Wang Able to interact with NPCs
2020-07-10 23:42 Yuxiang Zhou valid walking on floor1 (cannot pass barriers like desk)
2020-07-11 00:01 Yuxiang Zhou compiled index.html and package installed elm.json
2020-07-11 00:47 Yuxiang Zhou Tech #362: finish the trial of makefile changes
2020-07-11 03:04 Yuxiang Zhou Feature #364, the basic frame of elevator(press f); poor call-out floor-choosing interface
2020-07-11 09:47 Lan Wang Fix the problem when interacting with NPCs.
2020-07-11 14:43 Yuxiang Zhou Feature #365 test mode finished
2020-07-11 16:29 Kaiwen Zhang Feature#291 Add energy system each time pick up one item will cost 1/4 of energy. Fix a bug in pick up system that carry out one pick up will be count as two times by changing pickup to pickup Bool
2020-07-11 18:02 Yuxiang Zhou Feature #364 elevator finished
2020-07-11 18:25 Yuxiang Zhou Feature #364 elevator finished. Change the position of items
2020-07-11 19:25 Yuxiang Zhou Feature #308 valid walking for MVP finished. (floor 1,2,3)
2020-07-11 23:24 Lan Wang Change and add some interactions with NPCs.
2020-07-11 23:58 Lan Wang Change and fix some interactions with NPCs.
2020-07-12 00:27 Yuxiang Zhou Enhancement #395 Interact with NPC using rectangle overlapping. Also some code simplification
2020-07-12 02:59 Yuxiang Zhou Enhancement #396, use X to interact with npcs; some codes moved to the more exact files
2020-07-12 18:26 Kaiwen Zhang Bug #373 fixed Original code just change the picked up items property to ispicked up but not filter it out. Feature #291 solve the bug which means the energy system is compatible to the picked up and for test, I changed the original energy to 60.
2020-07-12 23:17 Lan Wang Add the map of Kay's home.
2020-07-12 23:55 Yuxiang Zhou MVP version(home walking)
2020-07-13 16:06 Lan Wang Complete the first case narrative.
2020-07-13 17:16 Yuxiang Zhou Operations in README
2020-07-13 17:59 Yuxiang Zhou #307 More reasonable contact determination in home
2020-07-13 18:45 Lan Wang Fix the bug #468
2020-07-13 21:17 Kaiwen Zhang fix the logic of text after the picking up
2020-07-13 22:17 Lan Wang Fix the bug.
2020-07-14 11:54 Kaiwen Zhang Feature #480 Energy system for interacting completed for each single interaction will cost 5 energy
2020-07-14 12:48 Kaiwen Zhang Feature #493 implemented basic resize feature
2020-07-14 16:08 Kaiwen Zhang Bug #495 solved
2020-07-14 17:45 Lan Wang Delete the click event of NPCs; change some formats.
2020-07-14 17:47 Yuxiang Zhou put the game window at the center of screen
2020-07-14 20:17 Yiming Zhang Items will appear in different places.
2020-07-15 13:36 Lan Wang change visualizations; add portrait
2020-07-15 16:34 Lan Wang add the slide-out list of suspects
2020-07-15 17:01 Lan Wang change the makefile
2020-07-15 22:08 Lan Wang change the visualization of buttons in the list of suspects
2020-07-16 00:53 Kaiwen Zhang Feature #502 Limitations of energy system is added. Besides, the energy system for interacting has been changed a little as the original way is not so proper. Now, when during the interaction of NPC, if player's energy goes to lower than 0, he or she can finish the talking but can do nothing else. When trying to interact with other NPCs, a message will tell him or her to go home and when going to the exit, there will only be the choice of home on the map.
2020-07-16 11:11 Kaiwen Zhang add .gitignore
2020-07-16 12:01 Yuxiang Zhou Bug #555 (Solution for #468: let the player cannot move while making choices). also rm --cached ./build/style.js
2020-07-17 02:29 Yuxiang Zhou
+ Feature #581 (After the energy is used up, the hero needs to go to bed, interact with the bed, and sleep. Then he will be in the Dream Maze, in which he will discover some hint. When he wakes up, one day will pass, and his energy will recover.)
+ New map implemented within new barrier box models.
+ Use F to interact with bed, and choose to sleep
+ golden key: press ``` to enter dream
+ Maze-solving in dream: move the player in the maze, when near the hint chunk, hint will be delivered as a `story`. when reach the exit, player will wake up
2020-07-17 12:58 Lan Wang change the visualization of the elevator.
2020-07-17 16:05 Yuxiang Zhou
+ Bug #613: The npc and player size in park is adjusted to 110*330
+ Bug #614: In the maze, the hero is a circle (r=10) now
+ Bug #646: The dialog box is in the center
2020-07-19 16:55 Yuxiang Zhou Feature #785 The new maps, elevators, and new judgement of barriers. Also move the position of backpack button
***
Created by AURORA.