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app.js
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let boxes = document.querySelectorAll(".box");
let resetbtn = document.querySelector("#reset-btn");
let newGamebtn = document.querySelector("#new-btn");
let msgcontainer = document.querySelector(".msg-container");
let msg = document.querySelector("#msg");
let container = document.querySelector(".container");
let turnO = true; //playerX , playerO
const winPatterns = [
[0, 1, 2],
[0, 3 ,6],
[0, 4, 8],
[1, 4, 7],
[2, 5, 8],
[2, 4, 6],
[3, 4, 5],
[6, 7, 8]
];
const resetGame = () => {
turnO = true;
enableboxes();
msgcontainer.classList.add("hide");
container.classList.remove("hide");
}
boxes.forEach((box) => {
box.addEventListener("click", () => {
if (turnO){
box.innerText = "O";
turnO = false;
} else {
box.innerText = "X";
turnO = true;
}
box.disabled = true;
checkwinner();
});
});
const disableboxes = () => {
for(let box of boxes) {
box.disabled = true;
}
};
const enableboxes = () => {
for(let box of boxes) {
box.disabled = false;
box.innerText = "";
}
};
const showwinner = (winner) => {
msg.innerText = `congralations, winner is ${winner}`;
msgcontainer.classList.remove("hide");
container.classList.add("hide");
disableboxes();
}
const showDraw = () => {
msg.innerText = "It's a Draw!";
msgcontainer.classList.remove("hide");
container.classList.add("hide");
disableboxes();
}
const checkwinner = () => {
for(let pattern of winPatterns){
let pos1val = boxes[pattern[0]].innerText;
let pos2val = boxes[pattern[1]].innerText;
let pos3val = boxes[pattern[2]].innerText;
if(pos1val !="" && pos2val !="" && pos3val !="") {
if(pos1val === pos2val && pos2val === pos3val ) {
showwinner(pos1val);
}
}
}
if ([...boxes].every(box => box.innerText !== "")) {
showDraw();
}
};
newGamebtn.addEventListener("click" , resetGame);
resetbtn.addEventListener("click" , resetGame);