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Matrix.java
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package Othello;
import java.util.ArrayList;
public class Matrix {
static int [][]board={
{-1,-1,-1,-1,-1,-1,-1,-1},
{-1,-1,-1,-1,-1,-1,-1,-1},
{-1,-1,-1,-1,-1,-1,-1,-1},
{-1,-1,-1,1,2,-1,-1,-1},
{-1,-1,-1,2,1,-1,-1,-1},
{-1,-1,-1,-1,-1,-1,-1,-1},
{-1,-1,-1,-1,-1,-1,-1,-1},
{-1,-1,-1,-1,-1,-1,-1,-1}};
static int[] xDir = {-1,0,0,1,-1,-1,1,1};
static int yDir[] = {0,-1,1,0,-1,1,1,-1};
public static void initialMatrix()
{
for(int i=0;i<8;i++)
{
for(int j =0;j<8;j++)
{
if(i==3&&j==3||i==4&&j==4)
board[i][j]=1;
else if (i==3&&j==4||i==4&&j==3)
board[i][j]=2;
else
board[i][j]=-1;
}
}
}
public void setIndex(int index,int color){
int count=0;
for(int i=0;i<8;i++)
for(int j=0;j<8;j++){
if(index==count)
board[i][j]=color;
count++;
}
}
public static boolean valid(int symbol,int x,int y) {
boolean blackFound=false;
for(int i = 0; i<xDir.length; i++){
int stepX = xDir[i];
int stepY = yDir[i];
int currentX = x + stepX;
int currentY = y + stepY;
while(currentX<8&¤tX>=0&¤tY>=0&¤tY<8){
if(board[currentX][currentY] == -1){
break;
}else if(board[currentX][currentY] == symbol){
if(blackFound)return true;
else break;
}else{
blackFound=true;
currentX+= stepX;
currentY+= stepY;
}
}
blackFound=false;
}
return false;
}
public static boolean move(int symbol, int x, int y){
board[x][y]=symbol;
ArrayList<Integer>maxPossible=new ArrayList<>();
boolean foundOther=false;
ArrayList<Integer>tobeChanged=new ArrayList<>();
for(int i = 0; i<xDir.length; i++){
int stepX = xDir[i];
int stepY = yDir[i];
int currentX = x + stepX;
int currentY = y + stepY;
while(currentX<8&¤tX>=0&¤tY>=0&¤tY<8){
if(board[currentX][currentY] == -1){
break;
}else if(board[currentX][currentY] == symbol){
if(foundOther){
if(maxPossible.size()<tobeChanged.size())
maxPossible=tobeChanged;
}
break;
}else{
foundOther=true;
tobeChanged.add(8*currentX+currentY);
currentX += stepX;
currentY += stepY;
}
}
tobeChanged=new ArrayList<>();
}
if(maxPossible.size()==0)
return false;
else{
for(int each:maxPossible){
Pair p=Board.getmatrixIndices(each);
board[p.x][p.y]=symbol;
Board.update(each);
}
return true;
}
}
}