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vxl_md2model.pas
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//------------------------------------------------------------------------------
//
// Voxelizer
// Copyright (C) 2021-2022 by Jim Valavanis
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, inc., 59 Temple Place - Suite 330, Boston, MA
// 02111-1307, USA.
//
// DESCRIPTION:
// MD2 Model format
//
//------------------------------------------------------------------------------
// Site : https://sourceforge.net/projects/voxelizer/
//------------------------------------------------------------------------------
unit vxl_md2model;
interface
uses
SysUtils, Classes, vxl_gltypes, models;
type
TMD2Model = class(TObject)
protected
fNumFrames: integer;
fNumVertexes: integer;
frameNames: TStringList;
TheVectorsArray: PGLVertexArraysP;
fscale: single;
fyoffset: single;
UV: PGLTexcoordArray;
fname: string;
public
constructor Create(const name: string); virtual;
destructor Destroy; override;
procedure DrawFrameToModel(const mdl: model_t; frm: integer); virtual;
function StartFrame(const i: integer): integer; overload; virtual;
function EndFrame(const i: integer): integer; overload; virtual;
function StartFrame(const frame: string): integer; overload; virtual;
function EndFrame(const frame: string): integer; overload; virtual;
function FrameName(const i: integer): string; virtual;
function FrameIndex(const frame: string): integer; virtual;
function GetNumFrames: integer;
end;
implementation
uses
dglOpenGL, vxl_utils;
//------------------------------------------------------------------------------
//--------------------------- MD2 File Format ----------------------------------
//------------------------------------------------------------------------------
const
// Magic number that identifies MD2 files (ASCII: 'IDP2').
MD2_MAGIC = $32504449;
type
TMD2_Index_List = record
a, b, c: Integer;
a_s, a_t,
b_s, b_t,
c_s, c_t: Single;
end;
TMD2_Index_List_Array = array[0..$FFFF] of TMD2_Index_List;
PMD2_Index_List_Array = ^TMD2_Index_List_Array;
TMD2_Vertex_List = record
x, y, z: Single;
end;
TMD2_Vertex_List_Array = array[0..$FFFF] of TMD2_Vertex_List;
PMD2_Vertex_List_Array = ^TMD2_Vertex_List_Array;
TMD2_Frame_List = record
Vertex: PMD2_Vertex_List_Array;
end;
TMD2_Frame_List_Array = array[0..$FFFF] of TMD2_Frame_List;
PMD2_Frame_List_Array = ^TMD2_Frame_List_Array;
TMD2DstVert_T = record
s: SmallInt;
t: SmallInt;
end;
TMD2DstVert_TArray = array[0..$FFFF] of TMD2DstVert_T;
PMD2DstVert_TArray = ^TMD2DstVert_TArray;
TMD2Triangle_T = record
index_xyz: array[0..2] of SmallInt;
index_st: array[0..2] of SmallInt;
end;
TMD2Trivertx_T = record
v: array[0..2] of Byte;
lightnormalindex: byte;
end;
PMD2AliasFrame_T = ^TMD2AliasFrame_T;
TMD2AliasFrame_T = record
scale: array[0..2] of Single;
translate: array[0..2] of Single;
name: array[0..15] of Char;
verts: array[0..0] of TMD2Trivertx_T;
end;
TDmd2_T = record
ident: Integer;
version: Integer;
skinWidth: Integer;
skinHeight: Integer;
framesize: Integer;
num_skins: Integer;
num_xyz: Integer;
num_st: Integer;
num_tris: Integer;
num_glcmds: Integer;
num_frames: Integer;
ofs_skins: Integer;
ofs_st: Integer;
ofs_tris: Integer;
ofs_frames: Integer;
ofs_glcmds: Integer;
ofs_end: Integer;
end;
type
TFrameIndexInfo = class
StartFrame: integer;
EndFrame: integer;
end;
constructor TMD2Model.Create(const name: string);
var
strm: TFileStream;
base_st: PMD2DstVert_TArray;
tri: TMD2Triangle_T;
out_t: PMD2AliasFrame_T;
i, j, k, idx1: Integer;
vert: PGLVertex;
frameName: string;
m_index_list: PMD2_Index_List_Array;
m_frame_list: PMD2_Frame_List_Array;
fm_iTriangles: integer;
modelheader: TDmd2_T;
m: TMD2Model;
procedure _offsets;
begin
if abs(vert.x) > fscale then
fscale := abs(vert.x);
if abs(vert.y) > fscale then
fscale := abs(vert.y);
if abs(vert.z) > fscale then
fscale := abs(vert.z);
if vert.y < fyoffset then
fyoffset := vert.y;
end;
begin
Inherited Create;
fname := name;
frameNames := TStringList.Create;
UV := nil;
TheVectorsArray := nil;
fNumFrames := 0;
fNumVertexes := 0;
strm := TFileStream.Create(fname, fmOpenRead or fmShareDenyWrite);
fscale := 1.0;
fyoffset := 1000000.0;
strm.Read(modelheader, SizeOf(modelheader));
if modelheader.ident <> MD2_MAGIC then
begin
strm.Free;
Exit;
end;
fNumFrames := modelheader.num_frames;
fm_iTriangles := modelheader.num_tris;
fNumVertexes := fm_iTriangles * 3;
GetMem(m_index_list, SizeOf(TMD2_Index_List) * modelheader.num_tris);
GetMem(m_frame_list, SizeOf(TMD2_Frame_List) * modelheader.num_frames);
for i := 0 to modelheader.num_frames - 1 do
GetMem(m_frame_list[i].vertex, SizeOf(TMD2_Vertex_List) * modelheader.num_xyz);
strm.Seek(modelheader.ofs_st, soFromBeginning);
GetMem(base_st, modelheader.num_st * SizeOf(base_st[0]));
strm.Read(base_st^, modelheader.num_st * SizeOf(base_st[0]));
for i := 0 to modelheader.num_tris - 1 do
begin
strm.Read(Tri, SizeOf(TMD2Triangle_T));
with m_index_list[i] do
begin
a := tri.index_xyz[2];
b := tri.index_xyz[1];
c := tri.index_xyz[0];
a_s := base_st[tri.index_st[2]].s / modelheader.skinWidth;
a_t := base_st[tri.index_st[2]].t / modelheader.skinHeight;
b_s := base_st[tri.index_st[1]].s / modelheader.skinWidth;
b_t := base_st[tri.index_st[1]].t / modelheader.skinHeight;
c_s := base_st[tri.index_st[0]].s / modelheader.skinWidth;
c_t := base_st[tri.index_st[0]].t / modelheader.skinHeight;
end;
end;
FreeMem(base_st, modelheader.num_st * SizeOf(base_st[0]));
GetMem(out_t, modelheader.framesize);
for i := 0 to modelheader.num_frames - 1 do
begin
strm.Read(out_t^, modelheader.framesize);
frameName := UpperCase(Trim(out_t^.name));
if Copy(frameName, Length(frameName) - 1, 1)[1] in ['0'..'9'] then
frameName := Copy(frameName, 1, Length(frameName) - 2)
else
frameName := Copy(frameName, 1, Length(frameName) - 1);
if frameNames.IndexOf(frameName) < 0 then
begin
frameNames.AddObject(frameName, TFrameIndexInfo.Create);
(frameNames.Objects[frameNames.Count - 1] as TFrameIndexInfo).StartFrame := i;
(frameNames.Objects[frameNames.Count - 1] as TFrameIndexInfo).EndFrame := i;
end
else
(frameNames.Objects[frameNames.IndexOf(frameName)] as TFrameIndexInfo).EndFrame := i;
for j := 0 to modelheader.num_xyz - 1 do
begin
with m_frame_list[i].vertex[j] do
begin
x := (out_t^.verts[j].v[0] * out_t^.scale[0] + out_t^.translate[0]);
y := (out_t^.verts[j].v[1] * out_t^.scale[1] + out_t^.translate[1]);
z := (out_t^.verts[j].v[2] * out_t^.scale[2] + out_t^.translate[2]);
end;
end;
end;
FreeMem(out_t, modelheader.framesize);
GetMem(UV, fNumVertexes * SizeOf(GLTexcoord));
GetMem(TheVectorsArray, fNumFrames * SizeOf(PGLVertexArray));
k := 0;
for j := 0 to fm_iTriangles - 1 do
begin
UV[k].u := m_index_list[j].a_s;
UV[k].v := m_index_list[j].a_t;
inc(k);
UV[k].u := m_index_list[j].b_s;
UV[k].v := m_index_list[j].b_t;
inc(k);
UV[k].u := m_index_list[j].c_s;
UV[k].v := m_index_list[j].c_t;
inc(k);
end;
for i := 0 to fNumFrames - 1 do
begin
GetMem(TheVectorsArray[i], fNumVertexes * SizeOf(TGLVectorf3));
vert := @TheVectorsArray[i][0];
for j := 0 to fm_iTriangles - 1 do
begin
idx1 := m_index_list[j].a;
vert.x := m_frame_list[i].vertex[idx1].y;
vert.y := m_frame_list[i].vertex[idx1].z;
vert.z := m_frame_list[i].vertex[idx1].x;
_offsets;
inc(vert);
idx1 := m_index_list[j].b;
vert.x := m_frame_list[i].vertex[idx1].y;
vert.y := m_frame_list[i].vertex[idx1].z;
vert.z := m_frame_list[i].vertex[idx1].x;
_offsets;
inc(vert);
idx1 := m_index_list[j].c;
vert.x := m_frame_list[i].vertex[idx1].y;
vert.y := m_frame_list[i].vertex[idx1].z;
vert.z := m_frame_list[i].vertex[idx1].x;
_offsets;
inc(vert);
end;
end;
for i := 0 to fNumFrames - 1 do
FreeMem(m_frame_list[i].vertex, SizeOf(TMD2_Vertex_List) * modelheader.num_xyz);
FreeMem(m_frame_list, SizeOf(TMD2_Frame_List) * modelheader.num_frames);
FreeMem(m_index_list, SizeOf(TMD2_Index_List) * modelheader.num_tris);
strm.Free;
end;
//------------------------------------------------------------------------------
destructor TMD2Model.Destroy;
var
i: integer;
begin
FreeMem(UV, fNumVertexes * SizeOf(GLTexcoord));
for i := 0 to fNumFrames - 1 do
FreeMem(TheVectorsArray[i], fNumVertexes * SizeOf(TGLVectorf3));
FreeMem(TheVectorsArray, fNumFrames * SizeOf(GLVertexArraysP));
for i := 0 to frameNames.Count - 1 do
frameNames.Objects[i].Free;
frameNames.Free;
Inherited;
end;
//------------------------------------------------------------------------------
procedure TMD2Model.DrawFrameToModel(const mdl: model_t; frm: integer);
var
i, k: integer;
f1, f2, f3: integer;
nframes: integer;
begin
nframes := GetNumFrames;
if nframes <= 0 then
Exit;
frm := GetIntInRange(frm, 0, nframes - 1);
for k := 0 to fNumVertexes div 3 - 1 do
begin
i := 3 * k;
f1 := mdl.AddVert(
TheVectorsArray[frm][i].x / fscale,
(TheVectorsArray[frm][i].y - fyoffset) / fscale,
TheVectorsArray[frm][i].z / fscale,
UV[i].u, UV[i].v);
inc(i);
f2 := mdl.AddVert(
TheVectorsArray[frm][i].x / fscale,
(TheVectorsArray[frm][i].y - fyoffset) / fscale,
TheVectorsArray[frm][i].z / fscale,
UV[i].u, UV[i].v);
inc(i);
f3 := mdl.AddVert(
TheVectorsArray[frm][i].x / fscale,
(TheVectorsArray[frm][i].y - fyoffset) / fscale,
TheVectorsArray[frm][i].z / fscale,
UV[i].u, UV[i].v);
mdl.AddFace(f1, f2, f3);
end;
end;
//------------------------------------------------------------------------------
function TMD2Model.StartFrame(const i: integer): integer;
begin
result := -1;
if IsIntInRange(i, 0, frameNames.Count - 1) then
if frameNames.Objects[i] <> nil then
result := (frameNames.Objects[i] as TFrameIndexInfo).StartFrame;
end;
//------------------------------------------------------------------------------
function TMD2Model.EndFrame(const i: integer): integer;
begin
result := -1;
if IsIntInRange(i, 0, frameNames.Count - 1) then
if frameNames.Objects[i] <> nil then
result := (frameNames.Objects[i] as TFrameIndexInfo).EndFrame;
end;
//------------------------------------------------------------------------------
function TMD2Model.StartFrame(const frame: string): integer;
begin
result := StartFrame(frameNames.IndexOf(frame));
if result = -1 then
result := StartFrame(frameNames.IndexOf(UpperCase(frame)));
end;
//------------------------------------------------------------------------------
function TMD2Model.EndFrame(const frame: string): integer;
begin
result := EndFrame(frameNames.IndexOf(frame));
if result = -1 then
result := EndFrame(frameNames.IndexOf(UpperCase(frame)));
end;
//------------------------------------------------------------------------------
function TMD2Model.FrameName(const i: integer): string;
begin
if IsIntInRange(i, 0, frameNames.Count - 1) then
result := frameNames.Strings[i]
else
result := '';
end;
//------------------------------------------------------------------------------
function TMD2Model.FrameIndex(const frame: string): integer;
begin
result := frameNames.IndexOf(frame);
if result = -1 then
result := frameNames.IndexOf(UpperCase(frame));
end;
function TMD2Model.GetNumFrames: integer;
var
i: integer;
frm: integer;
begin
Result := 0;
for i := 0 to frameNames.Count - 1 do
if frameNames.Objects[i] <> nil then
begin
frm := (frameNames.Objects[i] as TFrameIndexInfo).StartFrame;
if frm > Result then
Result := frm;
frm := (frameNames.Objects[i] as TFrameIndexInfo).EndFrame;
if frm > Result then
Result := frm;
end;
end;
//------------------------------------------------------------------------------
end.