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Determine performance issues with Raymarching example #16

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justahero opened this issue Dec 17, 2017 · 0 comments
Open

Determine performance issues with Raymarching example #16

justahero opened this issue Dec 17, 2017 · 0 comments

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@justahero
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For some unknown reasons the current version of the Raymarching sample which is a direct port of the WebGL version is a lot slower than it probably should be. Profile and analyse the current code and determine what causes rendering performance issues.

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