RimWorld Release version
v1.02:
Lots of small bugfixes and balance tweaks
Consolidated all insects meat as... well... insect meat
VGP patch to make Feralisks, Blizzarisks and Dunealisks drop silks that can be used in the looms
Slightly reduced the commonality of some events
Arctic Lion is now a predator as it should be
Aerofleets are now not prey, or they burn the whole map!
Frostmite corpse digging reduced to 1/4
Animal prices reduced to bring them in line with vanilla animals.
Arctic lion will now drop its invisibility if killed in one shot
Summit Crab won't keep crushing things if downed / unconscious
Checked Camera+ compatibility, seems to work fine
Groundrunners mine less often. They are even lazier now! Should mine slightly more often than a hauler creature Hauls.
Made compatible with [SYR] Bullet Casings
Fixed TetraSlugs. They were looking for batteries outside map boundaries!
Megalouse and Mammoth worm now have manipulation, so they should have 62% base hit like all other animals. The Needlepost and TetraSlug will always be shoddy on melee, due to having no limbs, but they have ranged to compensate.
Cactipines should no longer spawn with player's faction, and their droppods have a lifetime of three days, so they won't endlessly spawn and cook the alive in an enclosed space (this was SO hilarious)
Groundrunners now have a shorter gestation period.
Ironhusk beetles have a decent armor rating now, due to iron plates. Not invincible by any means, though. Think tortoises.
Tweaked needlepost's size to make it drop less leather and meat
Tweaked needlepost's need for sunlight to avoid them dying so easily
Slightly increased Black Hive ranged damage. Coupled with Megalouse and Mammoth Worm now being able to... uh... HIT things, the Black Hive raids shouldn't be such a pushover now.
Tried to fix extremely buggy Nightling nocturnal cycle, Rest bar won't flicker now, and their attacks shouldn't be interrupted often. They might take a nap or two during the night if they are not busy and not hungry, but that's ok.