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jozzzzep committed Nov 4, 2020
1 parent 2dba074 commit 83af6a5
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Showing 9 changed files with 18 additions and 22 deletions.
7 changes: 4 additions & 3 deletions Files/EncryptedInt08.cs
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@@ -1,13 +1,14 @@
public class EncryptedInt08 : EncryptedInteger<sbyte, float>
{
/// 8-bit integer value range: -128 to 127
///
/// Wiki page: https://github.com/JosepeDev/SimpleEncryptionTools/wiki
/// Examples and tutorial: https://github.com/JosepeDev/SimpleEncryptionTools/wiki/Examples-&-Tutorial

#region Constructors

public EncryptedInt08(sbyte value)
: base(value) { }

public EncryptedInt08()
: this(0) { }

#endregion
}
4 changes: 2 additions & 2 deletions Files/EncryptionTools.cs
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Expand Up @@ -7,8 +7,8 @@ static class EncryptionTools
/// Just copy it with all the other files and forget about it.
/// This is just a static class the classes uses to get a random float.
///
/// Wiki page: https://github.com/JosepeDev/SimpleEncryptionTools/wiki
/// Examples and tutorial: https://github.com/JosepeDev/SimpleEncryptionTools/wiki/Examples-&-Tutorial
/// Wiki page: https://github.com/JosepeDev/Variable-Encryption/wiki
/// Examples and tutorial: https://github.com/JosepeDev/Variable-Encryption/wiki/Examples-&-Tutorial

#region Methods

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4 changes: 2 additions & 2 deletions Files/eint.cs
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Expand Up @@ -6,8 +6,8 @@ public struct eint
/// In the memory it is saved as a floating-point number that is affected by random values. { encryptionKey1 & encryptionKey2 }
/// Every time the value changes, the encryption keys change too. And it works exactly as an int.
///
/// Wiki page: https://github.com/JosepeDev/SimpleEncryptionTools/wiki
/// Examples and tutorial: https://github.com/JosepeDev/SimpleEncryptionTools/wiki/Examples-&-Tutorial
/// Wiki page: https://github.com/JosepeDev/Variable-Encryption/wiki
/// Examples and tutorial: https://github.com/JosepeDev/Variable-Encryption/wiki/Examples-&-Tutorial

#region Content

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4 changes: 2 additions & 2 deletions Files/elong.cs
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Expand Up @@ -6,8 +6,8 @@ public struct elong
/// In the memory it is saved as a floating-point number that is affected by random values. { encryptionKey1 & encryptionKey2 }
/// Every time the value changes, the encryption keys change too. And it works exactly as a long.
///
/// Wiki page: https://github.com/JosepeDev/SimpleEncryptionTools/wiki
/// Examples and tutorial: https://github.com/JosepeDev/SimpleEncryptionTools/wiki/Examples-&-Tutorial
/// Wiki page: https://github.com/JosepeDev/Variable-Encryption/wiki
/// Examples and tutorial: https://github.com/JosepeDev/Variable-Encryption/wiki/Examples-&-Tutorial

#region Content

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7 changes: 4 additions & 3 deletions Files/‏‏EncryptedInt16.cs
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@@ -1,13 +1,14 @@
public class EncryptedInt16 : EncryptedInteger<short, float>
{
/// 16-bit integer value range: -32,768 to 32,767
///
/// Wiki page: https://github.com/JosepeDev/SimpleEncryptionTools/wiki
/// Examples and tutorial: https://github.com/JosepeDev/SimpleEncryptionTools/wiki/Examples-&-Tutorial

#region Constructors

public EncryptedInt16(short value)
: base(value) { }

public EncryptedInt16()
: this(0) { }

#endregion
}
3 changes: 0 additions & 3 deletions Files/‏‏‏‏EncryptedInt32.cs
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@@ -1,9 +1,6 @@
public class EncryptedInt32 : EncryptedInteger<int, double>
{
/// 32-bit integer value range: -2,147,483,648 to 2,147,483,647
///
/// Wiki page: https://github.com/JosepeDev/SimpleEncryptionTools/wiki
/// Examples and tutorial: https://github.com/JosepeDev/SimpleEncryptionTools/wiki/Examples-&-Tutorial

#region Constructors

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3 changes: 0 additions & 3 deletions Files/‏‏‏‏EncryptedInt64.cs
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@@ -1,9 +1,6 @@
public class EncryptedInt64 : EncryptedInteger<long, decimal>
{
/// 64-bit integer value range: -9,223,372,036,854,775,808 to 9,223,372,036,854,775,807
///
/// Wiki page: https://github.com/JosepeDev/SimpleEncryptionTools/wiki
/// Examples and tutorial: https://github.com/JosepeDev/SimpleEncryptionTools/wiki/Examples-&-Tutorial

#region Constructors

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4 changes: 2 additions & 2 deletions Files/‏‏‏‏EncryptedInteger.cs
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Expand Up @@ -9,8 +9,8 @@ public class EncryptedInteger<TDecrypted, TEncrypted>
/// In the memory it is saved as a floating-point number that is affected by random values. { encryptionKey1 & encryptionKey2 }
/// It is recommended to reset them everytime the program starts.
///
/// Wiki page: https://github.com/JosepeDev/SimpleEncryptionTools/wiki
/// Examples and tutorial: https://github.com/JosepeDev/SimpleEncryptionTools/wiki/Examples-&-Tutorial
/// Wiki page: https://github.com/JosepeDev/Variable-Encryption/wiki
/// Examples and tutorial: https://github.com/JosepeDev/Variable-Encryption/wiki/Examples-&-Tutorial
///
/// ---- Generic setup:
///
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4 changes: 2 additions & 2 deletions Files/‏‏‫EncryptedInt.cs
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Expand Up @@ -7,8 +7,8 @@ public class EncryptedInt
/// In the memory it is saved as a floating-point number that is affected by random values. { encryptionKey1 & encryptionKey2 }
/// It is recommended to reset them everytime the program starts.
///
/// Wiki page: https://github.com/JosepeDev/SimpleEncryptionTools/wiki
/// Examples and tutorial: https://github.com/JosepeDev/SimpleEncryptionTools/wiki/Examples-&-Tutorial
/// Wiki page: https://github.com/JosepeDev/Variable-Encryption/wiki
/// Examples and tutorial: https://github.com/JosepeDev/Variable-Encryption/wiki/Examples-&-Tutorial
///
/// ---- Properties:
///
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