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main.c
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#include <SDL.h>
#include <stdio.h>
#include <stdbool.h>
/**
* main - Entry Point Function that runs and compile the Maze
* argc: An Array of Charaters passed to the function but unused
* argv: An Array of Integers argumemts passed into main function, Unused.
* Return: Always on Succes, -1 on error.
**/
/** Screen dimension constants **/
const int SCREEN_WIDTH = 640;
const int SCREEN_HEIGHT = 480;
int main(__attribute__((unused))int argc, __attribute__((unused))char* args[])
{
/** The window we'll be rendering to **/
SDL_Window *window = NULL;
/** The surface contained by the window **/
SDL_Surface *screenSurface = NULL;
/** Initialize SDL **/
if(SDL_Init(SDL_INIT_VIDEO) < 0)
{
printf("SDL could not initialize! SDL_Error: %s\n", SDL_GetError());
}
else
{
/** Create window **/
window = SDL_CreateWindow("SDL Tutorial", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, SCREEN_WIDTH, SCREEN_HEIGHT, SDL_WINDOW_SHOWN);
if (window == NULL)
{
printf("Window could not be created! SDL_Error: %s\n", SDL_GetError());
}
else
{
/** Get window surface **/
screenSurface = SDL_GetWindowSurface(window);
/** Fill the surface white **/
SDL_FillRect(screenSurface, NULL, SDL_MapRGB(screenSurface->format, 0xFF, 0xFF, 0xFF));
/** Update the surface **/
SDL_UpdateWindowSurface(window);
/** Hack to get window to stay up **/
SDL_Event e; bool quit = false; while(quit == false){ while(SDL_PollEvent(&e)){ if(e.type == SDL_QUIT) quit = true; } }
}
}
/** Destroy window **/
SDL_DestroyWindow(window);
/** Quit SDL subsystems **/
SDL_Quit();
return (0);
}