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EButton.cpp
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#include "EButton.h"
EButton::EButton(byte pin, bool pressedLow, byte id) {
this->pin = pin;
pinMode(pin, pressedLow ? INPUT_PULLUP : INPUT);
pressedState = !pressedLow;
this->id = id;
reset();
}
void EButton::setDebounceTime(byte time) {
debounceTime = time;
}
#if defined(EBUTTON_SUPPORT_DONE_CLICKING) || defined(EBUTTON_SUPPORT_SINGLE_AND_DOUBLE_CLICKS)
void EButton::setClickTime(unsigned int time) {
clickTime = time;
}
#endif
#if defined(EBUTTON_SUPPORT_LONG_PRESS_START) || defined(EBUTTON_SUPPORT_LONG_PRESS_DURING) || defined(EBUTTON_SUPPORT_LONG_PRESS_END)
void EButton::setLongPressTime(unsigned int time) {
longPressTime = time;
}
#endif
#ifdef EBUTTON_SUPPORT_TRANSITION
void EButton::attachTransition(EButtonEventHandler method) {
transitionMethod = method;
}
#endif
#ifdef EBUTTON_SUPPORT_EACH_CLICK
void EButton::attachEachClick(EButtonEventHandler method) {
eachClickMethod = method;
}
#endif
#ifdef EBUTTON_SUPPORT_DONE_CLICKING
void EButton::attachDoneClicking(EButtonEventHandler method) {
doneClickingMethod = method;
}
#endif
#ifdef EBUTTON_SUPPORT_SINGLE_AND_DOUBLE_CLICKS
void EButton::attachSingleClick(EButtonEventHandler method) {
singleClickMethod = method;
}
void EButton::attachDoubleClick(EButtonEventHandler method) {
doubleClickMethod = method;
}
#endif
#ifdef EBUTTON_SUPPORT_LONG_PRESS_START
void EButton::attachLongPressStart(EButtonEventHandler method) {
longPressStartMethod = method;
}
#endif
#ifdef EBUTTON_SUPPORT_LONG_PRESS_DURING
void EButton::attachDuringLongPress(EButtonEventHandler method) {
duringLongPresstMethod = method;
}
#endif
#ifdef EBUTTON_SUPPORT_LONG_PRESS_END
void EButton::attachLongPressEnd(EButtonEventHandler method) {
longPressEndMethod = method;
}
#endif
void EButton::reset() {
state = EBUTTON_STATE_IDLE;
startTime = 0;
clicks = 0;
}
byte EButton::getPin() {
return pin;
}
byte EButton::getID() {
return id;
}
byte EButton::getClicks() {
return clicks;
}
bool EButton::isButtonPressed() {
return buttonPressed;
}
#if defined(EBUTTON_SUPPORT_LONG_PRESS_START) || defined(EBUTTON_SUPPORT_LONG_PRESS_DURING) || defined(EBUTTON_SUPPORT_LONG_PRESS_END)
bool EButton::isLongPressed() {
return state == EBUTTON_STATE_LONG_PRESSED;
}
#endif
unsigned long EButton::getStartTime() {
return startTime;
}
unsigned long EButton::getPrevTransitionTime() {
return prevTransitionTime;
}
bool EButton::operator==(EButton &other) {
return (this == &other);
}
void EButton::tick() {
unsigned long now = millis();
#ifdef EBUTTON_SUPPORT_LONG_PRESS_DURING
if (state == EBUTTON_STATE_LONG_PRESSED) {
// Call during press method if in PRESSED state - ON EACH TICK!
if (duringLongPresstMethod != NULL)
duringLongPresstMethod(*this);
}
#endif
unsigned long sinceLastTransition = now - prevTransitionTime;
if (sinceLastTransition < debounceTime) {
// Skip the rest if there is a sample delay applied
return;
}
// Sample button state
buttonPressed = digitalRead(pin) == pressedState;
if (state == EBUTTON_STATE_IDLE) {
// If the state was idle
if (buttonPressed) {
//... and the button is pressed now
startTime = now; // remember when the first click was detected
transition(now); // call transition method
}
} else if (state == EBUTTON_STATE_COUNTING_CLICKS_DOWN) {
if (buttonPressed) {
#if defined(EBUTTON_SUPPORT_LONG_PRESS_START) || defined(EBUTTON_SUPPORT_LONG_PRESS_DURING) || defined(EBUTTON_SUPPORT_LONG_PRESS_END)
// if the button is still pressed
if (sinceLastTransition >= longPressTime) {
// and it's been pressed for long enough since last transition...
state = EBUTTON_STATE_LONG_PRESSED; // change to LONG_PRESSED state
#ifdef EBUTTON_SUPPORT_LONG_PRESS_START
// Call the press start method
if (longPressStartMethod != NULL)
longPressStartMethod(*this);
#endif
}
#endif
} else {
// if the button is released
transition(now); // call transition method
}
} else if (state == EBUTTON_STATE_COUNTING_CLICKS_UP) {
if (buttonPressed) {
// If the button is pressed
transition(now);
} else {
#if defined(EBUTTON_SUPPORT_DONE_CLICKING) || defined(EBUTTON_SUPPORT_SINGLE_AND_DOUBLE_CLICKS)
if (sinceLastTransition >= clickTime) {
#ifdef EBUTTON_SUPPORT_DONE_CLICKING
// Handling any-click
if (doneClickingMethod != NULL)
doneClickingMethod(*this);
#endif
#ifdef EBUTTON_SUPPORT_SINGLE_AND_DOUBLE_CLICKS
// Handling single-click
if (clicks == 1 && singleClickMethod != NULL)
singleClickMethod(*this);
// Handling double-click
if (clicks == 2 && doubleClickMethod != NULL)
doubleClickMethod(*this);
#endif
// if the button is not pressed for long enough, then reset the FSM
reset();
}
#endif
}
}
#if defined(EBUTTON_SUPPORT_LONG_PRESS_START) || defined(EBUTTON_SUPPORT_LONG_PRESS_DURING) || defined(EBUTTON_SUPPORT_LONG_PRESS_END)
else if (state == EBUTTON_STATE_LONG_PRESSED) {
if (!buttonPressed) {
// Button was released from pressed state
transition(now);
#ifdef EBUTTON_SUPPORT_LONG_PRESS_END
if (longPressEndMethod != NULL)
longPressEndMethod(*this);
#endif
// Reset the FSM
reset();
}
}
#endif
}
void EButton::transition(unsigned long now) {
// Performed when a click transition is detected
if (buttonPressed) {
state = EBUTTON_STATE_COUNTING_CLICKS_DOWN; // change to COUNTING_CLICKS_DOWN state
} else {
#if defined(EBUTTON_SUPPORT_LONG_PRESS_START) || defined(EBUTTON_SUPPORT_LONG_PRESS_DURING) || defined(EBUTTON_SUPPORT_LONG_PRESS_END)
if (state != EBUTTON_STATE_LONG_PRESSED) {
// Count a click only if we were not in PRESSED state
#endif
state = EBUTTON_STATE_COUNTING_CLICKS_UP; // change to COUNTING_CLICKS_DOWN state
clicks++; // increase clicks on transition to UP
#if defined(EBUTTON_SUPPORT_LONG_PRESS_START) || defined(EBUTTON_SUPPORT_LONG_PRESS_DURING) || defined(EBUTTON_SUPPORT_LONG_PRESS_END)
}
#endif
}
#ifdef EBUTTON_SUPPORT_TRANSITION
// Call the transition method
if (transitionMethod != NULL)
transitionMethod(*this);
#endif
#ifdef EBUTTON_SUPPORT_EACH_CLICK
if (!buttonPressed) {
#if defined(EBUTTON_SUPPORT_LONG_PRESS_START) || defined(EBUTTON_SUPPORT_LONG_PRESS_DURING) || defined(EBUTTON_SUPPORT_LONG_PRESS_END)
if (state != EBUTTON_STATE_LONG_PRESSED) {
#endif
// if released and it was not in PRESSED mode, then we have a CLICK event
if (eachClickMethod != NULL)
eachClickMethod(*this);
#if defined(EBUTTON_SUPPORT_LONG_PRESS_START) || defined(EBUTTON_SUPPORT_LONG_PRESS_DURING) || defined(EBUTTON_SUPPORT_LONG_PRESS_END)
}
#endif
}
#endif
prevTransitionTime = now; // remember last transition time
}