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# PSE-Bee-Game | ||
# So Bee It! | ||
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Welcome to the repository for our [Cocos2d-x](https://cocos2d-x.org/) based mobile game. | ||
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'So Bee It' is a simulation game, playable only in German, about of keeping your own bees and tending to their needs. | ||
The goal is to earn as much money as possible and to keep growing and expanding your colonies. | ||
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All interactions with the game are via touch, , the game should be simple enough to be enjoyed by all age groups. | ||
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## Installation | ||
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There is a folder called "deploy" that includes an unsigned .apk for use with android devices. Functionality has been tested for Android 6.x-9.0 devices, but it should be compatible with devices running 3.0.0 or higher that have at least HD resolution. | ||
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## Developing | ||
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1. Install the Cocos2d-x framework, we will assume you followed the [tutorial on GitHub](https://github.com/cocos2d/cocos2d-x) | ||
2. Download NDK, SDK, JRE seperately or use Android Studio (all of us went through this route) to handle and track dependencies and ease the troubleshooting process | ||
3. Any IDE can be used, but we recommend CLion if on Unix system, Android Studio for Windows and Mac | ||
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If all went well, you should be able to use Cocos2d-x specific functions and make changes to our code. In case of issues or questions, head on over to their [GitBook documentation](https://docs.cocos2d-x.org/cocos2d-x/en/) | ||
For specific coding questions, either the [api-ref](https://docs.cocos2d-x.org/api-ref/) is great, or alternatively you can search the [forums](https://discuss.cocos2d-x.org/) | ||
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## Troubleshooting | ||
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Your IDE of choice should return the usual mistakes in your code, but at times it may refer to Cocos2d-x base classes, which means that you either made a mistake in logic that Cocos2d-x can't handle or you tried to do something that Cocos2d-x can't handle, in 99% of cases it's the first ;-) | ||
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## Usage | ||
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Any questions of usage regarding this project or its assets should be directed at [Abilium GmbH](https://abilium.com/), as this was done by students at the university of Berne in the lecture Praktikum Software Engineering for Abilium. |