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maze_mbot_rover.ino
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#include <Servo.h>
// Left wheel motor
int motorL = 6;
int motorL_dir = 7;
// Right wheel motor
int motorR = 5;
int motorR_dir = 4;
//Servo
int servoPin = 15;
Servo panServo;
// Press Button
int buttonPin = A7;
bool button = true;
int x = 0;
//endsong
int buzzer = 8; // change this to whichever pin you want to use for buzzer
//ultrasound
int pingPin = 17;
int distF, distR, distL;
// Infra-red
int IR_L = 9;
int IR_R = 10;
int leftSensor, rightSensor;
int startLeftSensor, startRightSensor; // intial reading of color of surface(floor)
bool playSong;
//Bluetooth
byte a;
//CHANGE THESE VALUES IF YOU HAVE TO FOR PAN ANGLES
int panLeft = 155;
int panRight = 15;
int turnDuration = 270; //365;-@150turn//570;//delay time in ms for turning 90 degrees
int roverSpeed = 240; //speed of rover motors
int speedOfPan=5; //speed of panning servo
// Also in the turn() function change the speed of each wheel if rover doesnt go straight
// As default the left wheel is slower than the right wheel so change if needed
void setup() {
// pin initialization
Serial.begin(115200);
startLeftSensor = digitalRead(IR_L);
startRightSensor = digitalRead(IR_R);
pinMode(buttonPin, INPUT); //Button Pin
pinMode(motorL_dir, OUTPUT); // Left motor Analog Pin
pinMode(motorL, INPUT); // Left motor digital Pin
pinMode(motorR_dir, OUTPUT); // Right motor Analog Pin
pinMode(motorR, INPUT); // Right motor digital Pin
panServo.attach(servoPin);
pan(90); // Sets the ulrasonic sensor to look straight ahead at 90 deg
}
void loop() {
if (buttonPress()!= true && infraredCheck()!=true) {
playSong = true; // just a temp variable to make endSong() play once
automation();
}
else if(playSong!=true && infraredCheck()==true){ // infrared is true means it disables infrared
BluetoothFunction(); // this will run when rover finishes maze and detects white/black line
}
else {
Stop();
}
}
//*******BUTTON ON ROVER*********
// Press button to initiate automation function
bool buttonPress() {
int buttonState = analogRead(buttonPin);
if ((0 ^ (buttonState > 10 ? 0 : 1))) {
startLeftSensor = digitalRead(IR_L); // this is not part of the button code but it is here
startRightSensor = digitalRead(IR_R); // to detect the surface and determine what color line it should
if (x < 10) { // detect later. It is inside here because rover will most likely
if (x % 2 == 0) { // even be on the ground to record the color of the surface when pressing button
button = false; // turn off rover
} else if (x & 0x01) { // odd
button = true; // turn On rover
}
x++;
} else {
x = 0;
button = false;
}
}
return button;
delay(50);
}
//*********AUTOMATION********
// Using on sensors to move and complete a maze
void automation() {
pan(90); // turn head forward
distF = ultrasonic(); // check forward for any obstacles
// distF = 7 at pwm 240 turn 110
if (distF > 10) { // if no obstacle in front
Forward(roverSpeed, 40); // then move rover straight ahead
}
else if (distF <= 10) {
Stop(); // Stop if close to an object in front
// check both sides for obstacles
pan(panLeft); // change to 165 for your rover. I put extension on head so it can turn more
distL = ultrasonic(); // measure left side distance
pan(panRight); // pan right
distR = ultrasonic(); // measure right side distance
pan(90); // pan forward
distF = ultrasonic(); // measure the front distance
delay(100);
if (distF <= 10 && distR <= 15) { // if theres a wall in front and on the right side then
turnLeft(turnDuration); // turn left by 90 deg
}
else if (distF <= 10 && distL <= 15) { // if theres a wall in front and on the left side then
turnRight(turnDuration); // turn right by 90 deg
}
else if (distF <= 10 && distR < 15 && distL < 15) { //
Reverse(roverSpeed, 40); // Reverse and
turnRight(turnDuration * 2); // turn right by 180 deg
}
else if (distF <= 10 && distR > 15 && distL > 15) {
if (distR > distL) {
turnRight(turnDuration); // turn right by 90 deg
}
else if (distR < distL) {
turnLeft(turnDuration); // turn left by 90 deg
}
}
}
}
//*****TURN LEFT***********
void turnLeft(int angle) {
analogWrite(motorL, 200); //110 default, 150 @ 240
digitalWrite(motorL_dir, HIGH);
analogWrite(motorR, 200); //110
digitalWrite(motorR_dir, HIGH);
delay(angle); //use 350
}
//****TURN RIGHT****************
void turnRight(int angle) {
analogWrite(motorL, 200); //110 default
digitalWrite(motorL_dir, LOW);
analogWrite(motorR, 200); //110
digitalWrite(motorR_dir, LOW);
delay(angle);
}
//*********FORWARD MOVEMENT************
void Forward(int pwm, int duration) {
analogWrite(motorL, pwm - 14); //-8 at pwm 210
digitalWrite(motorL_dir, LOW); //-12 at pwm 220
analogWrite(motorR, pwm);
digitalWrite(motorR_dir, HIGH);
delay(duration);
}
//******************REVERSE MOVEMENT************
void Reverse(int pwm, int duration) {
analogWrite(motorL, pwm);
digitalWrite(motorL_dir, HIGH);
analogWrite(motorR, pwm);
digitalWrite(motorR_dir, LOW);
delay(duration); //use 40
}
//******************STOP MOVEMENT************
void Stop() {
analogWrite(motorL, 0);
digitalWrite(motorL_dir, LOW);
analogWrite(motorR, 0);
digitalWrite(motorR_dir, LOW);
delay(40);
}
//****ULTRASONIC SENSOR******
int ultrasonic() {
int duration, cm;
pinMode(pingPin, OUTPUT);
digitalWrite(pingPin, LOW);
delayMicroseconds(5);
digitalWrite(pingPin, HIGH);
delayMicroseconds(10);
digitalWrite(pingPin, LOW);
//Read from same pin. The duration of the HIGH pulse tells the distance
pinMode(pingPin, INPUT);
duration = pulseIn(pingPin, HIGH);
//convert time into a distance
cm = duration / 58;
//Serial.print(cm);
//Serial.println("cm");
delay(20);
return cm;
}
//****PANNING OF SERVO MOTOR********
void pan(int deg) {
int initial = panServo.read();
if (deg > initial) {
for (int angle = initial; angle < deg; angle += speedOfPan) {
panServo.write(angle);
delay(20);
}
} else if (deg < initial) {
for (int angle = initial; angle > deg; angle -= speedOfPan) {
panServo.write(angle);
delay(20);
}
}
}
//*****INFRARED SENSOR*********
bool infraredCheck() {
bool colorOfLine;
if (startLeftSensor == HIGH && startRightSensor == HIGH) { // if your floor is white it will detect a black line
leftSensor = digitalRead(IR_L);
rightSensor = digitalRead(IR_R);
if (leftSensor == HIGH && rightSensor == HIGH) {
colorOfLine = false;
} else if (leftSensor == LOW && rightSensor == LOW) { // when it detects a black line it will stop and play song
//delay(1000);
Stop(); // delays so rover moves past the colored line and then stops
if (playSong == true) { // this if condition is so that the song
endSong(); // doesn't repeat after it plays once
playSong = false;
}
colorOfLine = true;
}
}
if (startLeftSensor == LOW && startRightSensor == LOW) { // if your floor is white it will detect a black line
leftSensor = digitalRead(IR_L);
rightSensor = digitalRead(IR_R);
if (leftSensor == LOW && rightSensor == LOW ) {
colorOfLine = false;
} else if (leftSensor == HIGH && rightSensor == HIGH) {
//delay(1000);
Stop(); // delays so rover moves past the colored line and then stops
//BluetoothFunction();
if (playSong == true) { // this if condition is so that the song
endSong(); // doesn't repeat after it plays once
playSong = false; // it turns back true inside automation()
}
colorOfLine = true;
}
}
return colorOfLine;
}
//*****BLUETOOTH FUNCTION******
void BluetoothFunction() {
char b;
bool Quit = false;
Serial.println("Enter commands ['A': automation, 'F': forward, 'B': reverse, 'L': turn left, 'R': turn right, 'S': stop, 'E': exit] to start rover's functions");
delay(100);
while (!Quit){
Stop();
if (Serial.available() > 0) { // if, while
b = Serial.read();
switch (b){
case 65: // Letter A
Serial.print("The rover will begin maze automation procedure.");
automation();// ADD YOUR FUNCTION THAT MAKES IT GO ON AUTOMATION
break;
case 70: // Letter F
Serial.print("The rover moves forward!");
Forward(150, 700);// ADD YOUR FUNCTION THAT MAKES IT GO FORWARD FOR A SHORT AMOUNT OF TIME
break;
case 66: // Letter B
Serial.print("The rover moves in reverse!");
Reverse(150, 500);// ADD YOUR FUNCTION THAT MAKES IT REVERSE FOR A SHORT AMOUNT OF TIME
break;
case 76: // Letter L
Serial.print("The rover turns left!");
turnLeft(turnDuration/2);// ADD YOUR FUNCTION THAT MAKES IT TURN LEFT
Stop();
break;
case 82: // Letter R
Serial.print("The rover turns right!");
turnRight(turnDuration/2); // ADD YOUR FUNCTION THAT MAKES IT TURN RIGHT
Stop();
break;
case 83: // Letter S
Serial.print("The rover will stop.");
Stop();// ADD YOUR FUNCTION THAT MAKES IT STOP
delay(500);
break;
case 69: // Letter E
Serial.print("Exiting the menu.");
Quit = true;
button= true; // might need fixing
break;
case 68: // Letter D
Serial.print("Delay");
delay(1000); // ADD DELAY
break;
}
delay(100);
}
}
}
//****SHORT SONG PLAYS AT THE END OF MAZE******
void endSong(){
#define NOTE_B0 31
#define NOTE_C1 33
#define NOTE_CS1 35
#define NOTE_D1 37
#define NOTE_DS1 39
#define NOTE_E1 41
#define NOTE_F1 44
#define NOTE_FS1 46
#define NOTE_G1 49
#define NOTE_GS1 52
#define NOTE_A1 55
#define NOTE_AS1 58
#define NOTE_B1 62
#define NOTE_C2 65
#define NOTE_CS2 69
#define NOTE_D2 73
#define NOTE_DS2 78
#define NOTE_E2 82
#define NOTE_F2 87
#define NOTE_FS2 93
#define NOTE_G2 98
#define NOTE_GS2 104
#define NOTE_A2 110
#define NOTE_AS2 117
#define NOTE_B2 123
#define NOTE_C3 131
#define NOTE_CS3 139
#define NOTE_D3 147
#define NOTE_DS3 156
#define NOTE_E3 165
#define NOTE_F3 175
#define NOTE_FS3 185
#define NOTE_G3 196
#define NOTE_GS3 208
#define NOTE_A3 220
#define NOTE_AS3 233
#define NOTE_B3 247
#define NOTE_C4 262
#define NOTE_CS4 277
#define NOTE_D4 294
#define NOTE_DS4 311
#define NOTE_E4 330
#define NOTE_F4 349
#define NOTE_FS4 370
#define NOTE_G4 392
#define NOTE_GS4 415
#define NOTE_A4 440
#define NOTE_AS4 466
#define NOTE_B4 494
#define NOTE_C5 523
#define NOTE_CS5 554
#define NOTE_D5 587
#define NOTE_DS5 622
#define NOTE_E5 659
#define NOTE_F5 698
#define NOTE_FS5 740
#define NOTE_G5 784
#define NOTE_GS5 831
#define NOTE_A5 880
#define NOTE_AS5 932
#define NOTE_B5 988
#define NOTE_C6 1047
#define NOTE_CS6 1109
#define NOTE_D6 1175
#define NOTE_DS6 1245
#define NOTE_E6 1319
#define NOTE_F6 1397
#define NOTE_FS6 1480
#define NOTE_G6 1568
#define NOTE_GS6 1661
#define NOTE_A6 1760
#define NOTE_AS6 1865
#define NOTE_B6 1976
#define NOTE_C7 2093
#define NOTE_CS7 2217
#define NOTE_D7 2349
#define NOTE_DS7 2489
#define NOTE_E7 2637
#define NOTE_F7 2794
#define NOTE_FS7 2960
#define NOTE_G7 3136
#define NOTE_GS7 3322
#define NOTE_A7 3520
#define NOTE_AS7 3729
#define NOTE_B7 3951
#define NOTE_C8 4186
#define NOTE_CS8 4435
#define NOTE_D8 4699
#define NOTE_DS8 4978
#define REST 0
// change this to make the song slower or faster
int tempo = 114;
// notes of the moledy followed by the duration.
// a 4 means a quarter note, 8 an eighteenth , 16 sixteenth, so on
// !!negative numbers are used to represent dotted notes,
// so -4 means a dotted quarter note, that is, a quarter plus an eighteenth!!
int melody[] = {
// Never Gonna Give You Up - Rick Astley
// Score available at https://musescore.com/chlorondria_5/never-gonna-give-you-up_alto-sax
// Arranged by Chlorondria
NOTE_A4,16, NOTE_B4,16, NOTE_D5,16, NOTE_B4,16,
NOTE_FS5,-8, NOTE_FS5,-8, NOTE_E5,-4, NOTE_A4,16, NOTE_B4,16, NOTE_D5,16, NOTE_B4,16,
NOTE_A5,4, NOTE_CS5,8, NOTE_D5,-8, NOTE_CS5,16, NOTE_B4,8, NOTE_A4,16, NOTE_B4,16, NOTE_D5,16, NOTE_B4,16,
NOTE_D5,4, NOTE_E5,8, NOTE_CS5,-8, NOTE_B4,16, NOTE_A4,4, NOTE_A4,8, //23
NOTE_E5,4, NOTE_D5,2, REST,4,
};
// sizeof gives the number of bytes, each int value is composed of two bytes (16 bits)
// there are two values per note (pitch and duration), so for each note there are four bytes
int notes = sizeof(melody) / sizeof(melody[0]) / 2;
// this calculates the duration of a whole note in ms
int wholenote = (60000 * 4) / tempo;
int divider = 0, noteDuration = 0;
// iterate over the notes of the melody.
// Remember, the array is twice the number of notes (notes + durations)
for (int thisNote = 0; thisNote < notes * 2; thisNote = thisNote + 2) {
// calculates the duration of each note
divider = melody[thisNote + 1];
if (divider > 0) {
// regular note, just proceed
noteDuration = (wholenote) / divider;
} else if (divider < 0) {
// dotted notes are represented with negative durations!!
noteDuration = (wholenote) / abs(divider);
noteDuration *= 1.5; // increases the duration in half for dotted notes
}
// we only play the note for 90% of the duration, leaving 10% as a pause
tone(buzzer, melody[thisNote], noteDuration * 0.9);
// Wait for the specief duration before playing the next note.
delay(noteDuration);
// stop the waveform generation before the next note.
noTone(buzzer);
}
}