Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

bone hierarchy messed up when using plugin #16

Open
Sammel-arts opened this issue Oct 11, 2024 · 0 comments
Open

bone hierarchy messed up when using plugin #16

Sammel-arts opened this issue Oct 11, 2024 · 0 comments

Comments

@Sammel-arts
Copy link

Sammel-arts commented Oct 11, 2024

I'm experiencing an issue when converting a rigged model. I extracted and imported a model into blender but I encountered problems when converting it to an .imd file in Blender.

The plugin adds extra bones (nodes), such as "root_scene" and "Armature" and it disrupts the bone order in the hierarchy. Which is causing the model to render incorrectly in-game, with significant misalignments (e.g., the model's head appearing in the wrong position, twisted bones, etc.).

Would it be possible to have it remove the unwanted bones and be able to use a custom hierarchy order if a setting is checked at export or anything like that?

the left panel is the original bone (nodes) structure and the right panel is the one created with the NNS plugin:
Screenshot 2024-10-12 000759

this is the model ingame (left is the messed up one, right are the normal ones):
Screenshot 2024-10-12 000650

@Sammel-arts Sammel-arts changed the title Bone Hierarchy Glitch When Converting Nintendogs Dog Model in Blender bone hierarchy messed up when using plugin Oct 11, 2024
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant