Releases: jdmclark/jkgfxmod
v1.0.0
v0.8.0 beta
Note: JkGfxMod is backwards-compatible with previous versions. You should always download the latest version.
Major changes:
- Added the
vram_texture_preload_size
configuration option- This option may help some users work around stuttering during gameplay when using material packs
This release is a v1.0.0 release candidate.
v0.7.0 beta
Note: JkGfxMod is backwards-compatible with previous versions. You should always download the latest version.
Major changes:
- Improved animation smoothness
- General performance improvement
- Optimized HUD texture update (#63)
- Higher resolutions most affected: local testing suggests 22% frame time improvement at 4k
- Added a vsync configuration option
- Vsync is also now disabled by default (previously, it was always on)
- This is strongly recommended: vsync causes stuttering and lost frames in JK. See #35 for discussion.
v0.6.0 beta
Note: JkGfxMod is backwards-compatible with previous versions. You should always download the latest version.
Major changes:
- Improved GPU compatibility (particularly Intel)
This release is a v1.0.0 release candidate.
v0.5.0 beta
Note: JkGfxMod is backwards-compatible with previous versions. You should always download the latest version.
Major changes:
- Significant performance improvement in SSAO.
v0.4.0 beta
Note: JkGfxMod is backwards-compatible with previous versions. You should always download the latest version.
Major changes:
- Fixed crash when trying to join an internet multiplayer game.
- Color effects are now rendered over the first-person weapon mesh.
- Credits now display correctly.
This release is a v1.0.0 release candidate.
v0.3.0 beta
Note: JkGfxMod is backwards-compatible with previous versions. You should always download the latest version.
Major changes:
- Added the
correct_menu_aspect_ratio
option to prevent menus and cutscenes from appearing stretched - Added the
correct_game_aspect_ratio
option to force the game to use a 4:3 aspect ratio - Fixed an issue causing the active item icon to disappear when HUD scaling is used
- Fixed a shader compile issue affecting certain Intel graphics users
This release is a v1.0.0 release candidate.
v0.2.1 beta
Note: JkGfxMod is backwards-compatible with previous versions. You should always download the latest version.
Major changes:
- Antialiasing (MSAA and SSAA)
- Improved accuracy of lighting and color effects
- Fixed some artifacts in SSAO
- Added Mysteries of the Sith support to the material compiler
This point release replaces v0.2.0, which contains a major graphics hardware compatibility regression.
v0.1.0 beta
Note: JkGfxMod is backwards-compatible with previous versions. You should always download the latest version.
Major changes:
- Improved color accuracy
- Added instructions for using JkGfxMod with the Steam versions of JK and MotS
- Minor bug fixes and QoL improvements for JkGfxMod under Steam
v0.0.11 alpha
Note: JkGfxMod is backwards-compatible with previous versions. You should always download the latest version.
Major changes:
- JkGfxMod can now look a bit like the software renderer:
- Set "enable_texture_filtering" to false
- Set "enable_posterized_lighting" to true
- Fixed the small flickering menu image that appeared in windowed mode for some users
- Added an option to disable bloom
- Added the "data_path" configuration option, which specifies an alternate location for the jkgm directory
- Overhauled error handling
- Fatal errors should now display a dialog box, instead of only writing to the log file