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Releases: jdmclark/jkgfxmod

v1.0.0

19 Nov 06:17
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Note: JkGfxMod is backwards-compatible with previous versions. You should always download the latest version.

Major changes:

  • First production version

Minor changes:

  • Fixed minor issue with vram_texture_preload_size configuration
    • vram_texture_preload_size can now exceed 4 GB

v0.8.0 beta

18 Nov 06:14
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Note: JkGfxMod is backwards-compatible with previous versions. You should always download the latest version.

Major changes:

  • Added the vram_texture_preload_size configuration option
    • This option may help some users work around stuttering during gameplay when using material packs

This release is a v1.0.0 release candidate.

v0.7.0 beta

17 Nov 08:19
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Note: JkGfxMod is backwards-compatible with previous versions. You should always download the latest version.

Major changes:

  • Improved animation smoothness
  • General performance improvement
    • Optimized HUD texture update (#63)
    • Higher resolutions most affected: local testing suggests 22% frame time improvement at 4k
  • Added a vsync configuration option
    • Vsync is also now disabled by default (previously, it was always on)
    • This is strongly recommended: vsync causes stuttering and lost frames in JK. See #35 for discussion.

v0.6.0 beta

10 Nov 14:46
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Note: JkGfxMod is backwards-compatible with previous versions. You should always download the latest version.

Major changes:

  • Improved GPU compatibility (particularly Intel)

This release is a v1.0.0 release candidate.

v0.5.0 beta

09 Nov 18:58
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Note: JkGfxMod is backwards-compatible with previous versions. You should always download the latest version.

Major changes:

  • Significant performance improvement in SSAO.

v0.4.0 beta

26 Mar 13:02
244e4aa
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Note: JkGfxMod is backwards-compatible with previous versions. You should always download the latest version.

Major changes:

  • Fixed crash when trying to join an internet multiplayer game.
  • Color effects are now rendered over the first-person weapon mesh.
  • Credits now display correctly.

This release is a v1.0.0 release candidate.

v0.3.0 beta

18 Oct 12:58
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Note: JkGfxMod is backwards-compatible with previous versions. You should always download the latest version.

Major changes:

  • Added the correct_menu_aspect_ratio option to prevent menus and cutscenes from appearing stretched
  • Added the correct_game_aspect_ratio option to force the game to use a 4:3 aspect ratio
  • Fixed an issue causing the active item icon to disappear when HUD scaling is used
  • Fixed a shader compile issue affecting certain Intel graphics users

This release is a v1.0.0 release candidate.

v0.2.1 beta

25 May 07:24
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Note: JkGfxMod is backwards-compatible with previous versions. You should always download the latest version.

Major changes:

  • Antialiasing (MSAA and SSAA)
  • Improved accuracy of lighting and color effects
  • Fixed some artifacts in SSAO
  • Added Mysteries of the Sith support to the material compiler

This point release replaces v0.2.0, which contains a major graphics hardware compatibility regression.

v0.1.0 beta

15 May 08:04
706155d
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Note: JkGfxMod is backwards-compatible with previous versions. You should always download the latest version.

Major changes:

  • Improved color accuracy
  • Added instructions for using JkGfxMod with the Steam versions of JK and MotS
  • Minor bug fixes and QoL improvements for JkGfxMod under Steam

v0.0.11 alpha

14 May 07:36
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v0.0.11 alpha Pre-release
Pre-release

Note: JkGfxMod is backwards-compatible with previous versions. You should always download the latest version.

Major changes:

  • JkGfxMod can now look a bit like the software renderer:
    • Set "enable_texture_filtering" to false
    • Set "enable_posterized_lighting" to true
  • Fixed the small flickering menu image that appeared in windowed mode for some users
  • Added an option to disable bloom
  • Added the "data_path" configuration option, which specifies an alternate location for the jkgm directory
  • Overhauled error handling
    • Fatal errors should now display a dialog box, instead of only writing to the log file