This is a prototype Unity 2D toy RPG game project I wrote in 2022.
My main goals were to learn C#, Unity and concepts such as data management with scriptable objects, creating multiple types of scenes (ex: world map, town/dungeon maps, combat, merchants), gameplay systems (dialogues, combat, inventories, character leveling, quests), world persistence, loading & saving external data, using store assets, custom editors, and managing events.
Assets not related directly to scripting are not included in this repository. The project relies on certain commercial assets and plugins such as animancer and DOTween, which are not included in this repository.