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injanhohenheim/spew (press backspace or delete to remove)

  • SET001
  • Opened 
    on Nov 5, 2023
  • #11

Could you add a way to pause all the countdowns for spawns that have delays? Maybe a way based on the game s current state? For example, in my little pong game I have balls that all spawn from the same ...
  • Josh015
  • Opened 
    on Sep 11, 2023
  • #10

I d like to use this in a scenario where I would pass in more than one piece of information to the object being spawned. On top of Transform I might include the Name, for instance. I m not sure of the ...
  • zikes
  • 4
  • Opened 
    on Jun 3, 2023
  • #7

I think it is common to spawn some entities in startup systems and then assume that they get spawned before other systems are spawned. Following example: use bevy::prelude::*; use spew::prelude::*; #[derive(Debug, ...
  • EmiOnGit
  • 4
  • Opened 
    on Mar 19, 2023
  • #3

This is only my opinion so feel free to just close this issue :) The problem There are quite a lot of objects that don t need any input to be initialized because they are always initialized in the same ...
  • EmiOnGit
  • 3
  • Opened 
    on Mar 19, 2023
  • #2

I thought I might as well checkout your new crate and see if I can provide a outside perspective :) The problem I noticed that you use following snipped in your readme fn setup_map(mut spawn_events: ...
  • EmiOnGit
  • 1
  • Opened 
    on Mar 19, 2023
  • #1
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