issues Search Results · repo:janhohenheim/spew language:Rust
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injanhohenheim/spew (press backspace or delete to remove)SET001
- Opened on Nov 5, 2023
- #11
Could you add a way to pause all the countdowns for spawns that have delays? Maybe a way based on the game s current
state?
For example, in my little pong game I have balls that all spawn from the same ...
Josh015
- Opened on Sep 11, 2023
- #10
I d like to use this in a scenario where I would pass in more than one piece of information to the object being spawned.
On top of Transform I might include the Name, for instance. I m not sure of the ...
zikes
- 4
- Opened on Jun 3, 2023
- #7
I think it is common to spawn some entities in startup systems and then assume that they get spawned before other
systems are spawned.
Following example:
use bevy::prelude::*;
use spew::prelude::*;
#[derive(Debug, ...
EmiOnGit
- 4
- Opened on Mar 19, 2023
- #3
This is only my opinion so feel free to just close this issue :)
The problem
There are quite a lot of objects that don t need any input to be initialized because they are always initialized in the
same ...
EmiOnGit
- 3
- Opened on Mar 19, 2023
- #2
I thought I might as well checkout your new crate and see if I can provide a outside perspective :)
The problem
I noticed that you use following snipped in your readme
fn setup_map(mut spawn_events: ...
EmiOnGit
- 1
- Opened on Mar 19, 2023
- #1

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