- Documentation Main Page
- libMinGfx Installation Guide
- Creating Your Own Graphics Program by Copying an Example
- API Organized by Topic
- Source on GitHub
The MinGfx Toolkit is a minimal library for writing cross-platform (Windows,
OSX, linux) graphics programs with modern OpenGL 3.3+ support. Application
programmers should subclass from MinGfx::GraphicsApp
, which provides callbacks
for several styles of rendering and user interfaces. On-screen graphical user
interfaces can be created with built-in support for NanoGUI. 2D vector graphics
rendering is supported by linking with NanoVG. 3D graphics rendering is
supported via MinGfx::Mesh
, MinGfx::Shader
, MinGfx::Texture2D
, and related
classes. Additionally, application programmers can do whatever custom 2D or 3D
rendering is needed with direct calls to OpenGL.
The library is maintained by Prof. Daniel Keefe (dfk@umn.edu) and is used for instructional purposes in UMN computer science courses (CSci-4611, CSci-3081W, ...) as well as some research projects. See LICENSE.txt for additional details.