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Releases: its-c10/dialogue

More developer flexibility

23 Oct 01:12
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Pre-release

Changelog:

BE WARY: %inputType% placeholder will not work until next update, so if you depend on the usage of that placeholder do not use this version of Dialogue

The wiki may not be fully updated yet, so please look at the example plugin to fully understand the changes.

Need support or have a question/suggestion? Join my discord.

Full Changelog: 1.4.7.1...1.5.0.0

Contributor added error handling

13 Apr 15:42
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Shout out to @Tuchan for the contribution.

What's Changed

  • Added null exceptions by @Tuchan in #4
    • Added error handling for if you delete an entry in the "messages.yml" file that is generated by Dialogue. This is useful in case you do not want a messages to be sent at all. For example, normally if a player using an escape sequence to get out of a Dialogue, it sends the escape sequence message in your messages.yml file. To prevent that, you would delete the entry entirely.

New Contributors

  • @Tuchan made their first contribution in #4

Full Changelog: 1.4.7.0...1.4.7.1

There were no changes to the example plugin

Need support or have a question/suggestion? Join my discord.

Small prompt additions

23 Jul 16:37
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Changelog:

  • Added more Prompt.Builder#setText methods.

There were no changes to the example plugin

Need support or have a question/suggestion? Join my discord.

Full Changelog: 1.4.6.1...1.4.7.0

Fixed basic issues

08 Jul 21:02
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Changelog:

  • Fixed issue with messages file.
  • Fixed issue with prompt text.

There were no changes to the example plugin

Need support or have a question/suggestion? Join my discord.

Full Changelog: 1.4.6.0...1.4.6.1

Added bStats

04 Jun 21:04
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Changelog:

  • Added bStats

There were little to no changes to the example plugin.

Need support or have a question/suggestion? Join my discord.

Full Changelog: 1.4.5.0...1.4.6.0

Dialogue time limit & new message configuration

03 Jun 18:29
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Changelog:

  • Dialogues can now have time limits. Can be set via Dialogue.Builder#setTimeLimit(Int). This time limit is expressed in seconds.
  • There is a new configurable message in the messages.yml file (the last one). This message sends when you use an escape sequence to exit a dialogue.

The wiki may not be fully updated yet, so please look at the example plugin to fully understand the changes.

Need support or have a question/suggestion? Join my discord.

Full Changelog: 1.4.4.0...1.4.5.0

Message configuration

14 Apr 18:25
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Changelog:

  • Plugin now creates a messages.yml file within your plugin.
    • This file contains messages that are sent to the player. These messages were previously set in stone. Now, they're configurable

There were no changes to the example plugin

Need support or have a question/suggestion? Join my discord.

Full Changelog: 1.4.3.0...1.4.4.0

Prompt retry limit and more.

12 Apr 19:14
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Changelog:

  • Developers can now add a retry limit for prompts. If a player gives invalid input, then you can let them retry for a certain amount of times. (Prompt#setRetryLimit)

You can see examples of these new features in action within the trivia dialogue of the example plugin.

The wiki may not be fully updated yet, so please look at the example plugin to fully understand the changes.

Need support or have a question/suggestion? Join my discord.

Full Changelog: 1.4.2.0...1.4.3.0

New feature: Prompt delay

12 Apr 03:12
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Changelog:

  • You can now delay your prompts via Prompt.Builder#setDelay

The wiki may not be fully updated yet, so please look at the example plugin to fully understand the changes.

Need support or have a question/suggestion? Join my discord.

Full Changelog: 1.4.1.1...1.4.2.0

Input storage fix

10 Apr 23:25
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Changelog:

  • Fixed an issue regarding the usage of input storage in a end action.

There have been no changes made to the example plugin

Need support or have a question/suggestion? Join my discord.

Full Changelog: 1.4.1.0...1.4.1.1