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Copy pathD2NetHandlers.cpp
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D2NetHandlers.cpp
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#include "D2NetHandlers.h"
#include "Events.h"
#include "D2Boot.h"
#include "Helpers.h"
#include "D2Ptrs.h"
#include "Constants.h"
#include "MPQStats.h"
DWORD ReassignPlayerHandler(BYTE *pPacket, DWORD dwSize)
{
if (*(LPDWORD)&pPacket[2] == D2CLIENT_GetPlayerUnit()->dwUnitId)
pPacket[10] = 0;
return TRUE;
}
DWORD HPMPUpdateHandler(BYTE *pPacket, DWORD dwSize)
{
WORD Life = *(WORD *)&pPacket[1];
WORD Mana = *(WORD *)&pPacket[3];
if ((Life & 0x8000) == 0x8000)
{
Life ^= 0x8000;
}
if ((Mana & 0x8000) == 0x8000)
{
Mana ^= 0x8000;
}
if ((Mana & 0x4000) == 0x4000)
{
Mana ^= 0x4000;
}
Mana *= 2;
static WORD SaveLife = 0;
if (SaveLife != Life)
{
SaveLife = Life;
LifeEvent(Life);
}
static WORD SaveMana = 0;
if (SaveMana != Mana)
{
SaveMana = Mana;
ManaEvent(Mana);
}
return TRUE;
}
DWORD ChatEventHandler(BYTE *pPacket, DWORD dwSize)
{
char *pName = (char *)pPacket + 10;
char *pMessage = (char *)pPacket + strlen(pName) + 11;
ToColorString(pMessage);
wchar_t *uc = AnsiToUnicode(pMessage, CP_ACP);
if (Vars.bDontCatchNextMsg)
Vars.bDontCatchNextMsg = FALSE;
DWORD result = !(ChatEvent(pName, uc));
free(uc);
return result;
}
DWORD NPCTransactionHandler(BYTE *pPacket, DWORD dwSize)
{
char code[5] = "";
BYTE mode = pPacket[0x02]; // [BYTE Result - 0x00 = Purchased || 0x01 = Sold || 0x0c = Insuffecient Gold]
DWORD gid = *(DWORD *)(pPacket + 0x07);
ItemActionEvent(gid, code, (100 + mode), false);
return TRUE;
}
DWORD EventMessagesHandler(BYTE *pPacket, DWORD dwSize)
{
// packet breakdown: http://www.edgeofnowhere.cc/viewtopic.php?t=392307
BYTE mode = pPacket[1];
DWORD param1 = *(DWORD *)(pPacket + 3);
BYTE param2 = pPacket[7];
char name1[16] = "", name2[28] = "";
strcpy_s(name1, 16, (char *)pPacket + 8);
strcpy_s(name2, 16, (char *)pPacket + 24);
wchar_t *wname2 = NULL;
const char *tables[3] = {"", "monstats", "objects"};
const char *columns[3] = {"", "NameStr", "Name"};
switch (mode)
{
case 0x06: // name1 slain by name2
/*BYTE Param2 = Unit Type of Slayer (0x00 = Player, 0x01 = NPC)
if Type = NPC, DWORD Param1 = Monster Id Code from MPQ (points to string for %Name2)*/
if (param2 == UNIT_MONSTER || param2 == UNIT_OBJECT)
{
WORD localeId;
FillBaseStat(tables[param2], param1, columns[param2], &localeId, sizeof(WORD));
wname2 = D2LANG_GetLocaleText(localeId);
}
break;
case 0x07: // player relation
for (RosterUnit *player = *p_D2CLIENT_PlayerUnitList; player != NULL; player = player->pNext)
if (player->dwUnitId == param1)
strcpy_s(name1, 16, player->szName);
switch (param2)
{
case 0x03: // hostile
if (Vars.bQuitOnHostile)
D2CLIENT_ExitGame();
break;
}
break;
case 0x11: // %Param1 Stones of Jordan Sold to Merchants
case 0x12: // Diablo Walks the Earth
wname2 = (wchar_t *)malloc(60);
wcscpy(wname2, mode == 0x11 ? L"Stones of Jordan Sold to Merchants" : L"Diablo Walks the Earth");
break;
case 0x0a: // name1 has items in his box
if (name1[0] == 0)
strcpy_s(name1, 16, "You");
break;
}
if (!wname2)
{
wname2 = AnsiToUnicode(name2, CP_ACP);
GameActionEvent(mode, param1, param2, name1, wname2);
}
else
{
GameActionEvent(mode, param1, param2, name1, wname2);
}
free(wname2);
return TRUE;
}
DWORD ItemActionHandler(BYTE *pPacket, DWORD dwSize)
{
// HexDump(pPacket, dwSize);
INT64 icode = 0;
char code[5] = "";
BYTE mode = pPacket[1];
DWORD gid = *(DWORD *)&pPacket[4];
BYTE dest = ((pPacket[13] & 0x1C) >> 2);
switch (dest)
{
case 0:
case 2:
// TODO: fix this code later by changing the way it's parsed
if (mode == 5)
icode = *(INT64 *)(pPacket + 17) >> 0x1C;
else
icode = *(INT64 *)(pPacket + 15) >> 0x04;
break;
case 3:
case 4:
case 6:
if (!((mode == 0 || mode == 2) && dest == 3))
{
if (mode != 0xD && mode != 0xF && mode != 1 && mode != 12)
icode = *(INT64 *)(pPacket + 17) >> 0x1C;
else
icode = *(INT64 *)(pPacket + 15) >> 0x04;
}
else
icode = *(INT64 *)(pPacket + 17) >> 0x05;
break;
default:
break;
}
// Converting and Cleaning
memcpy(code, &icode, 4);
if (code[3] == ' ')
code[3] = '\0';
/*if(strcmp(code, "gld") == 0)
GoldDropEvent(gid, mode);
else*/
ItemActionEvent(gid, code, mode, (pPacket[0] == 0x9d));
return TRUE;
}
DWORD DelayedStateHandler(BYTE *pPacket, DWORD dwSize)
{
if (pPacket[6] == AFFECT_JUST_PORTALED)
return FALSE;
return TRUE;
}
DWORD HirelingIdHandler(BYTE *pPacket, DWORD dwSize)
{
// Assign Merc
// 81 [BYTE Hireing type] [WORD Merc Kind] [DWORD Owner Id] [DWORD Merc Id] [DWORD nSeed] [DWORD wName]
// 81 07 5201 01 00 00 00 01 00 00 00 83 95 76 20 0E 04 00 00
BYTE nHirelingType = pPacket[1];
if (nHirelingType != 7)
return TRUE;
if (*(DWORD *)&pPacket[4] != D2CLIENT_GetPlayerUnit()->dwUnitId)
return TRUE;
WORD nHirelingId = *(WORD *)&pPacket[18];
// just handle the patch package
if (Vars.dwHirelingId != nHirelingId)
Vars.dwHirelingId = nHirelingId;
if (nHirelingId)
{
pPacket[18] = 0;
pPacket[19] = 0;
}
return TRUE;
}