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battlereadyWindow.py
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# -*- coding: utf-8 -*-
################################################################################
## Form generated from reading UI file 'battleready.ui'
##
## Created by: Qt User Interface Compiler version 5.14.0
##
## WARNING! All changes made in this file will be lost when recompiling UI file!
################################################################################
import os
from PySide2.QtCore import (QCoreApplication, QMetaObject, QObject, QPoint,
QRect, QSize, QUrl, Qt, QThread, Signal)
from PySide2.QtWidgets import *
import action_def
import global_env
from ansyrun import execCmdWorkerAnsy
from equipChooseWindow import GearSetWindow
from mutliChooseDialog import mutliChooseWindow
QString = type("")
class Ui_battleReadyForm(object):
def __init__(self, *args, **kwargs):
super(Ui_battleReadyForm, self).__init__(*args, **kwargs)
self.GearList = []
def setupUi(self, Form):
if Form.objectName():
Form.setObjectName(u"Form")
Form.resize(740, 482)
self.gridLayout = QGridLayout(Form)
self.gridLayout.setObjectName(u"gridLayout")
self.mycardlistWidget = QListWidget(Form)
self.mycardlistWidget.setObjectName(u"mycardlistWidget")
Form.setStyleSheet("""
QListView::item:selected { color: blue; }
QListView::item:selected { background-color: white; }
QListView::item:selected { border: 1px solid red; }
""")
self.gridLayout.addWidget(self.mycardlistWidget, 0, 0, 1, 2)
self.enemycardlistView = QListWidget(Form)
self.enemycardlistView.setObjectName(u"enemycardlistView")
self.enemycardlistView.setSelectionMode(QAbstractItemView.MultiSelection)
self.gridLayout.addWidget(self.enemycardlistView, 0, 2, 1, 2)
self.npclistView = QListWidget(Form)
self.npclistView.setObjectName(u"npclistView")
self.npclistView.setSelectionMode(QAbstractItemView.MultiSelection)
self.gridLayout.addWidget(self.npclistView, 0, 4, 1, 2)
# self.mycardpushButton = QPushButton(Form)
# self.mycardpushButton.clicked.connect(self.chooseMyCard)
# self.mycardpushButton.setObjectName(u"mycardpushButton")
# self.gridLayout.addWidget(self.mycardpushButton, 1, 0, 1, 1)
self.flashButton = QPushButton(Form)
self.flashButton.clicked.connect(self.flash)
self.flashButton.setObjectName(u"mycardpushButton")
self.gridLayout.addWidget(self.flashButton, 1, 0, 1, 1)
#
# self.addenemycardpushButton = QPushButton(Form)
# self.addenemycardpushButton.setObjectName(u"addenemycardpushButton")
# self.addenemycardpushButton.clicked.connect(self.chooseEnemyCard)
# self.gridLayout.addWidget(self.addenemycardpushButton, 1, 1, 1, 1)
#
# self.delenemycardpushButton = QPushButton(Form)
# self.delenemycardpushButton.setObjectName(u"delenemycardpushButton")
# self.delenemycardpushButton.clicked.connect(self.delEnemyCard)
# self.gridLayout.addWidget(self.delenemycardpushButton, 1, 2, 1, 1)
#
# self.delnpcpushButton = QPushButton(Form)
# self.delnpcpushButton.setObjectName(u"delnpcpushButton")
# self.delnpcpushButton.clicked.connect(self.delNpc)
# self.gridLayout.addWidget(self.delnpcpushButton, 1, 4, 1, 1)
#
# self.addnpcpushButton = QPushButton(Form)
# self.addnpcpushButton.setObjectName(u"addnpcpushButton")
# self.addnpcpushButton.clicked.connect(self.chooseNpcCard)
# self.gridLayout.addWidget(self.addnpcpushButton, 1, 3, 1, 1)
self.showGearButton = QPushButton(Form)
self.showGearButton.setObjectName(u"battlepushButton")
self.showGearButton.clicked.connect(lambda: self.showGear())
self.gridLayout.addWidget(self.showGearButton, 1, 2, 1, 1)
self.openGearWindowButton = QPushButton(Form)
self.openGearWindowButton.setObjectName(u"battlepushButton")
self.openGearWindowButton.clicked.connect(lambda: self.openGearWindow())
self.gridLayout.addWidget(self.openGearWindowButton, 1, 3, 1, 1)
self.freebattlepushButton = QPushButton(Form)
self.freebattlepushButton.setObjectName(u"battlepushButton")
self.freebattlepushButton.clicked.connect(lambda: self.freeRunTest())
self.gridLayout.addWidget(self.freebattlepushButton, 1, 4, 1, 1)
self.battlepushButton = QPushButton(Form)
self.battlepushButton.setObjectName(u"battlepushButton")
self.battlepushButton.clicked.connect(lambda: self.runTestWindow())
self.gridLayout.addWidget(self.battlepushButton, 1, 5, 1, 1)
self.retranslateUi(Form)
QMetaObject.connectSlotsByName(Form)
self.flash()
# setupUi
def retranslateUi(self, Form):
Form.setWindowTitle("战斗准备")
# self.mycardpushButton.setText("选择我的卡片")
self.flashButton.setText("刷新选项")
# self.addenemycardpushButton.setText("添加敌方卡片")
# self.delenemycardpushButton.setText("移除选择敌方")
# self.delnpcpushButton.setText("移除选择NPC")
# self.addnpcpushButton.setText("添加NPC")
self.showGearButton.setText("查看备选装备")
self.openGearWindowButton.setText("设置备选装备")
self.freebattlepushButton.setText("自定义命令战斗")
self.battlepushButton.setText("模拟战斗!")
# retranslateUi
def open(self):
global_env.mainWin.hide()
# self.flash()
self.show()
def closeEvent(self, event):
global_env.mainWin.show()
event.accept()
def chooseMyCard(self):
items = global_env.myCardList.keys()
item, ok = QInputDialog.getItem(self, "选择卡片", '我的卡片列表', items, 0, False)
if ok and item and item != '新卡片':
self.mycardlistWidget.clear()
self.mycardlistWidget.addItem(item)
def chooseEnemyCard(self):
items = global_env.enemyCardList.keys()
item, ok = QInputDialog.getItem(self, "选择卡片", '敌方卡片列表', items, 0, False)
if ok and item and item != '新卡片':
for i in range(self.enemycardlistView.count()):
if item == self.enemycardlistView.item(i).text():
QMessageBox.critical(self, "错误", "敌方已在列表中", QMessageBox.Yes)
return
self.enemycardlistView.addItem(item)
def chooseNpcCard(self):
items = global_env.npcList.keys()
item, ok = QInputDialog.getItem(self, "选择npc", 'npc列表', items, 0, False)
if ok and item and item != '新npc':
for i in range(self.npclistView.count()):
if item == self.npclistView.item(i).text():
QMessageBox.critical(self, "错误", "npc已在列表中", QMessageBox.Yes)
return
self.npclistView.addItem(item)
def delEnemyCard(self):
for item in self.enemycardlistView.selectedItems():
self.enemycardlistView.takeItem(self.enemycardlistView.row(item))
def delNpc(self):
for item in self.npclistView.selectedItems():
self.npclistView.takeItem(self.npclistView.row(item))
# def runTest(self):
# if self.mycardlistWidget.count() == 0:
# QMessageBox.critical(self, "错误", "未选择我方卡片", QMessageBox.Yes)
# return
# if self.enemycardlistView.count() == 0 and self.npclistView.count() == 0:
# QMessageBox.critical(self, "错误", "未选择敌人", QMessageBox.Yes)
# return
# file_path = os.path.join(".", "newkf.in")
# # file_path = os.path.join("E:\\tools\\newkf", "newkf.in")
# gu_text = self.make_full_gu_text()
# if not gu_text:
# QMessageBox.critical(self, "错误", "选择的数据可能已被删除", QMessageBox.Yes)
# return
# with open(file_path, "w") as f:
# f.write(gu_text)
# result, text = action_def.execCmdReturn()
# if not result:
# global_env.mainWin.textBrowser.setText(text)
# else:
# thisText = ""
# for i in text:
# thisText += i
# global_env.mainWin.textBrowser.setText(thisText)
# self.close()
#
# def runTest2(self):
# if len(self.mycardlistWidget.selectedItems()) == 0:
# QMessageBox.critical(self, "错误", "未选择我方卡片", QMessageBox.Yes)
# return
# if len(self.enemycardlistView.selectedItems()) == 0 and len(self.npclistView.selectedItems()) == 0:
# QMessageBox.critical(self, "错误", "未选择敌人", QMessageBox.Yes)
# return
# file_path = os.path.join(".", "newkf.in")
# # file_path = os.path.join("E:\\tools\\newkf", "newkf.in")
# try:
# gu_text = self.make_full_gu_text2()
# except:
# QMessageBox.critical(self, "错误", "选择的配置不兼容现版本", QMessageBox.Yes)
# return
# if not gu_text:
# QMessageBox.critical(self, "错误", "选择的数据可能已被删除", QMessageBox.Yes)
# return
# with open(file_path, "w") as f:
# f.write(gu_text)
# result, text = action_def.execCmdReturn()
# if not result:
# global_env.mainWin.textBrowser.setText(text)
# else:
# thisText = ""
# for i in text:
# thisText += i
# global_env.mainWin.textBrowser.setText(thisText)
# self.close()
def runTestWindow(self):
mcw, text, setting = mutliChooseWindow.launch(self)
if mcw:
self.runTest3(text, setting)
def runTest3(self, item, setting=None):
if len(self.mycardlistWidget.selectedItems()) == 0:
QMessageBox.critical(self, "错误", "未选择我方卡片", QMessageBox.Yes)
return
# if len(self.enemycardlistView.selectedItems()) == 0 and len(self.npclistView.selectedItems()) == 0:
# QMessageBox.critical(self, "错误", "未选择敌人", QMessageBox.Yes)
# return
file_path = os.path.join(".", "newkf.in")
# file_path = os.path.join("E:\\tools\\newkf", "newkf.in")
try:
gu_text = self.make_full_gu_text2(setting=setting)
except:
QMessageBox.critical(self, "错误", "选择的配置不兼容现版本", QMessageBox.Yes)
return
if not gu_text:
QMessageBox.critical(self, "错误", "选择的数据可能已被删除", QMessageBox.Yes)
return
with open(file_path, "w") as f:
f.write(gu_text)
mythread = execCmdWorkerAnsy(parent=self, item=item)
# mythread.my_signal.connect(action_def.after_calculate)
# action_def.before_calculate()
mythread.start()
# result, text = action_def.execCmdReturn(item, calculateMode)
# if not result:
# global_env.mainWin.textBrowser.setText(text)
# else:
# thisText = ""
# for i in text:
# thisText += i
# global_env.mainWin.textBrowser.setText(thisText)
self.close()
def freeRunTest(self):
text, ok = QInputDialog.getMultiLineText(self, '自定义参数战斗', '输入参数:', text=global_env.run_args)
if not (ok and text):
return
global_env.run_args = text
self.runTest3(text)
# def make_full_gu_text(self):
# try:
# myCardName = self.mycardlistWidget.item(0).text()
# myCard = global_env.myCardList[myCardName]
#
# enemyCardList = []
# npcList = []
# for i in range(self.enemycardlistView.count()):
# enemyCardName = self.enemycardlistView.item(i).text()
# enemyCardList.append(global_env.enemyCardList[enemyCardName])
#
# for i in range(self.npclistView.count()):
# npcName = self.npclistView.item(i).text()
# npcList.append(global_env.npcList[npcName])
# except KeyError:
# return False
#
# text = ""
# text += myCard.make_gu_text()
# text += "\n"
# text += "NPC\n"
# for i in npcList:
# text += i.make_gu_text()
# text += "\n"
# text += "ENDNPC\n"
# text += "\n"
#
# text += "PC\n"
# for i in enemyCardList:
# text += i.make_gu_text()
# text += '\n'
# text += "ENDPC\n"
#
# text += "GEAR\nENDGEAR"
#
# return text
def make_full_gu_text2(self, setting):
try:
myCardName = self.mycardlistWidget.selectedItems()[0].text()
myCard = global_env.myCardList[myCardName]
enemyCardList = []
npcList = []
gearList = self.GearList
for i in self.enemycardlistView.selectedItems():
enemyCardName = i.text()
enemyCardList.append(global_env.enemyCardList[enemyCardName])
for i in self.npclistView.selectedItems():
npcName = i.text()
npcList.append(global_env.npcList[npcName])
except KeyError:
return False
text = action_def.make_full_gu_text(myCard, npcList, enemyCardList, gearList, setting=setting)
return text
def flash(self):
self.mycardlistWidget.clear()
self.enemycardlistView.clear()
self.npclistView.clear()
for i in global_env.myCardList.keys():
if i != "新卡片":
self.mycardlistWidget.addItem(i)
for i in global_env.enemyCardList.keys():
if i != "新卡片":
self.enemycardlistView.addItem(i)
for i in global_env.npcList.keys():
if i != "新npc":
self.npclistView.addItem(i)
def openGearWindow(self):
ecw = GearSetWindow(self, self.GearList)
ecw.setWindowModality(Qt.ApplicationModal)
ecw.Signal_OneParameter.connect(self.GearSet)
ecw.open()
def GearSet(self, GearList):
self.GearList = GearList
def showGear(self):
text = ""
for i in self.GearList:
text += i.toString() + "\n"
text += " " * 100
QMessageBox.information(self, "备选详细数据", text, QMessageBox.Yes)