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modificator for item prices in shops #72
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I can see a conflict with. magic books. If we have a modificator for all the goods in a shop, let's say x10, that means books will also cost x10. Is it possible to lower the price for books? |
if we will lower books prices -> they will appear in taverns and in low lvl mobs loot. so just no worries about books - I'll put shop with equipment on separate server, so other servers won't be affected by it |
from duplicate ticket: an option to server config which will forbid player to sell items to shop ideally, add to the server config the coefficient of the player's selling price of things to the shop. for example, a sword with a coefficient of 0.2, which used to be sold for 100g, will now be sold for 20g ... but if this is difficult, disabling selling will do... [19:31] serg.bloim: Зукс, а почему говоришь, что протокол менять? |
from other ticket: Demo: means that all items in the shops will be sold for 10x prices. For example, dagger costs 100 gold. With price_mod = 10 it will cost 1000 gold. We do not need to change anything in the client; changes in the server will be enough. So the task is to charge player upon buying item 10x gold. |
Add modificator which will give possibility to make selling prices in shops higher then they are now. At the same time if player selling items - prices should be the same as they are now.
Eg:
player sells sword for 100 gold. With the help of this modificator shop puts this sword for 1000 gold.
This will be useful if we want to put items for sale in shops for big price as alternative to tavern rewards ( https://tangar.info/allods-blog/allody-2-hat )
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