diff --git a/Program.cs b/Program.cs index 927af38..e72e708 100644 --- a/Program.cs +++ b/Program.cs @@ -132,7 +132,7 @@ static void processSingleSound(string _inFile, string _outFile){ }else{ _FFmpegProcess.StartInfo.FileName = "ffmpeg.exe"; } - _FFmpegProcess.StartInfo.Arguments = "-i \""+_inFile+"\" "+Path.ChangeExtension(_outFile,".ogg"); + _FFmpegProcess.StartInfo.Arguments = "-i \""+_inFile+"\" \""+Path.ChangeExtension(_outFile,".ogg")+"\""; _FFmpegProcess.StartInfo.UseShellExecute = false; _FFmpegProcess.StartInfo.RedirectStandardOutput = true; _FFmpegProcess.Start(); diff --git a/README b/README index c9eda99..269a36d 100644 --- a/README +++ b/README @@ -5,16 +5,15 @@ What the conversion does: * This is to make sure libvita2d can load them. https://github.com/xerpi/libvita2d/issues/57 * Make the folder look like a Higurashi folder by moving the assets into different folders. * Extract ZIP files. - * Creat the "isvnds" file to identify the folder as a VNDS game for Higurashi-Vita - -Future plans: - * Detect AAC audio and tell the user how to fix it. + * Create the "isvnds" file to identify the folder as a VNDS game for Higurashi-Vita + * Detect .aac audio and convert it with FFmpeg, if possible. How to use: * Get at least Higurashi-Vita v2.4+ * Get VNDS game + * If you have AAC audio in your game, install FFmpeg and make sure it's in PATH or in the same directory as the converter. * Extact the VNDS game ZIP file. - * You don't need to extract sound.zip, background.zip, etc. + * You don't need to extract sound.zip, background.zip, etc. yourself. * Launch the program * Select the root of the VNDS game folder. * Linux users will need to type in the path manually, Windows users can use a GUI.