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Fix paths with spaces in them
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ideal-fire committed May 8, 2018
1 parent b6374c3 commit 9d2360e
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Showing 2 changed files with 5 additions and 6 deletions.
2 changes: 1 addition & 1 deletion Program.cs
Original file line number Diff line number Diff line change
Expand Up @@ -132,7 +132,7 @@ static void processSingleSound(string _inFile, string _outFile){
}else{
_FFmpegProcess.StartInfo.FileName = "ffmpeg.exe";
}
_FFmpegProcess.StartInfo.Arguments = "-i \""+_inFile+"\" "+Path.ChangeExtension(_outFile,".ogg");
_FFmpegProcess.StartInfo.Arguments = "-i \""+_inFile+"\" \""+Path.ChangeExtension(_outFile,".ogg")+"\"";
_FFmpegProcess.StartInfo.UseShellExecute = false;
_FFmpegProcess.StartInfo.RedirectStandardOutput = true;
_FFmpegProcess.Start();
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9 changes: 4 additions & 5 deletions README
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Expand Up @@ -5,16 +5,15 @@ What the conversion does:
* This is to make sure libvita2d can load them. https://github.com/xerpi/libvita2d/issues/57
* Make the folder look like a Higurashi folder by moving the assets into different folders.
* Extract ZIP files.
* Creat the "isvnds" file to identify the folder as a VNDS game for Higurashi-Vita

Future plans:
* Detect AAC audio and tell the user how to fix it.
* Create the "isvnds" file to identify the folder as a VNDS game for Higurashi-Vita
* Detect .aac audio and convert it with FFmpeg, if possible.

How to use:
* Get at least Higurashi-Vita v2.4+
* Get VNDS game
* If you have AAC audio in your game, install FFmpeg and make sure it's in PATH or in the same directory as the converter.
* Extact the VNDS game ZIP file.
* You don't need to extract sound.zip, background.zip, etc.
* You don't need to extract sound.zip, background.zip, etc. yourself.
* Launch the program
* Select the root of the VNDS game folder.
* Linux users will need to type in the path manually, Windows users can use a GUI.
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