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Tree.inl
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//========================================================================
// Tree.inl
//========================================================================
// Implementation of Tree.
#include "ece2400-stdlib.h"
#include <cassert>
#include <iostream>
//'''' ASSIGNMENT TASK '''''''''''''''''''''''''''''''''''''''''''''''''''
// Implement Tree.
//''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
// default constructor
template < typename T >
Tree<T>::Tree( unsigned int K )
{
m_k = K;
m_size = 0;
m_root = nullptr;
}
// destructor
template < typename T >
Tree<T>::~Tree()
{
if ( m_size == 0 )
return;
dstruct( m_root );
}
// destuct helper
template < typename T >
void Tree<T>::dstruct( Node* arrow )
{
if ( ( arrow->left == nullptr ) && ( arrow->right == nullptr ) ) {
delete arrow;
m_size = 0;
m_root = nullptr;
return;
}
if ( arrow->left != nullptr )
dstruct( arrow->left );
if ( arrow->right != nullptr )
dstruct( arrow->right );
}
// copy constructor
template < typename T >
Tree<T>::Tree( const Tree<T>& tree )
{
if ( tree.size() == 0 )
return;
Node* node = new Node;
node->value = tree.m_root->value;
m_root = node;
m_size = tree.m_size;
copy( tree.m_root, m_root );
}
// = operator
template < typename T >
Tree<T>& Tree<T>::operator=( const Tree<T>& tree )
{
if ( this == &tree )
return *this;
if ( m_size != 0 )
dstruct( m_root );
m_size = tree.m_size;
if ( tree.size() != 0 ) {
Node* node = new Node;
node->value = tree.m_root->value;
m_root = node;
m_size = tree.m_size;
copy( tree.m_root, m_root );
}
m_k = tree.m_k;
return *this;
}
// copy helper
template < typename T >
void Tree<T>::copy( Node* treeArrow, Node* arrow )
{
if ( treeArrow->left != nullptr ) {
Node* node = new Node;
node->value = treeArrow->left->value;
arrow->left = node;
copy( treeArrow->left, arrow->left );
}
if ( treeArrow->right != nullptr ) {
Node* node = new Node;
node->value = treeArrow->right->value;
arrow->right = node;
copy( treeArrow->right, arrow->right );
}
}
// size
template < typename T >
size_t Tree<T>::size() const
{
return m_size;
}
// add
template < typename T >
void Tree<T>::add( const T& value )
{
// empty tree
if ( m_root == nullptr ) {
m_root = new Node;
m_root->value = value;
m_size++;
}
// non-empty tree
else {
// value not in tree
if ( find( value ) == false ) {
Node* node = new Node;
node->value = value;
Node* temp = pointer( value, m_root );
if ( temp->value > value )
temp->left = node;
else
temp->right = node;
m_size++;
}
}
}
// find
template < typename T >
bool Tree<T>::find( const T& value )
{
if (m_size == 0)
return false;
T v = value;
return find_h( v, m_root );
}
// find helper
template < typename T >
bool Tree<T>::find_h( T value, Node* arrow )
{
T nVal = arrow->value;
if ( value == nVal )
return true;
if ( value < nVal ) {
if ( arrow->left != nullptr )
return find_h( value, arrow->left );
return false;
}
else {
if ( arrow->right != nullptr )
return find_h( value, arrow->right );
return false;
}
}
// find_closest
template < typename T >
const T& Tree<T>::find_closest( const T& value )
{
if ( m_size == 0 )
throw ece2400::OutOfRange(" Can not find closest. Tree is empty. ");
int totalLvls = ece2400::log2( m_size );
int exhastLvls = ece2400::log2( m_k );
int binaryLvls = totalLvls - exhastLvls;
if ( binaryLvls < 0 )
binaryLvls = 0;
Node* temp = m_root;
for( int i = 0; i < binaryLvls; i++ ) {
if ( value < temp->value )
temp = temp->left;
else if ( value > temp->value )
temp = temp->right;
else
return temp->value;
}
m_diff = -1;
find_closest_h( value, temp );
return m_closest;
}
// find_closest helper
template < typename T >
void Tree<T>::find_closest_h( T value, Node* arrow )
{
if ( m_diff == 0 ) return;
unsigned int diff = ece2400::abs_dist( arrow->value, value );
if ( diff < m_diff ) {
m_diff = diff;
m_closest = arrow->value;
}
if ( arrow->left != nullptr )
find_closest_h( value, arrow->left );
if ( arrow->right != nullptr )
find_closest_h( value, arrow->right );
}
// print
template < typename T >
void Tree<T>::print()
{
if ( m_size != 0 )
print_h( m_root );
}
// print helper
template < typename T >
void Tree<T>::print_h( Node* arrow )
{
if ( arrow->left != nullptr )
print_h( arrow->left );
arrow->value.print();
if ( arrow->right != nullptr )
print_h( arrow->right );
}
// helper that returns a pointer to node of value or where it would go
template < typename T >
typename Tree<T>::Node* Tree<T>::pointer( T value, Node* arrow )
{
if ( arrow->value > value ) {
if ( arrow->left == nullptr )
return arrow;
else
return pointer( value, arrow->left );
}
else if ( arrow->value < value ) {
if ( arrow->right == nullptr )
return arrow;
else
return pointer( value, arrow->right);
}
else
return arrow;
}