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The NPCs should have a state machine built into them, that increment whenever a player completes a certain checkpoint. The NPC should have different behavior and dialogue when it's in a different state.
The text was updated successfully, but these errors were encountered:
The NPCs should have a state machine built into them, that increment whenever a player completes a certain checkpoint. The NPC should have different behavior and dialogue when it's in a different state.
The text was updated successfully, but these errors were encountered: