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# RL_Library | ||
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Nowadays, artificial intelligence is covers an important role in industry and | ||
scientific research. Next to clustering, deep learning and neural networks; | ||
reinforcement learning is becoming more and more popular. In the present | ||
work, the performance of reinforcement learning algorithms has been tested. | ||
Further more, two types of results have been gathered: | ||
- A solo-agent version, in which algorithms are executed as usual in the | ||
given environment. | ||
- A cooperative version, in which two or more algorithms work together | ||
in order to take decisions. | ||
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## Analysed algorithms | ||
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- Q-Learning | ||
- SARSA | ||
- DQN/DDQN | ||
- AC (not fully tested) | ||
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## Ensembling strategies | ||
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- Major voting based | ||
- Rank voting based | ||
- Trust based | ||
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## OpenAI Gym | ||
OpenAI Gym is a toolkit for developing and comparing reinforcement learning | ||
algorithms written in python. It provides a set of environments ranging | ||
from simple textual games to emulated Atari games and physics problems. | ||
Each environment is shipped with a set of possible actions/moves with a | ||
related reward. The user has the possibility to obtain a standardised set of | ||
environments in order to feed the reinforcement learning algorithm. Moreover, | ||
an optional rendering is provided in order to offer a clear view of what | ||
is happening in background. There are different types of environments, characterised | ||
by different features such as: | ||
- Observation space domain: discrete or continuous. | ||
- Observation state type: memory representation or video frame. | ||
- Reward range: finite or infinite set of values. | ||
- Steps limitation. | ||
- Maximum number of trials. | ||
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### Testing environments | ||
- Frozen-Lake4x4 | ||
- Frozen-Lake8x8 | ||
- Taxi | ||
- MountainCar | ||
- Breakout (not fully tested) | ||
- Pong (not fully tested) | ||
- CartPole |