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Command

Hyperlynx edited this page Oct 26, 2024 · 3 revisions

Version 9c+ only

The /reactive command allows server operators to directly interact with a few different part of the mod. The command is present by default, but can be disabled using a server config setting; this setting takes effect when the server launches.

Adding or removing Power

/reactive power add X Y Z POWER AMOUNT adds the specified AMOUNT (an integer from 1 to 1600) of the specified POWER to the Crucible at location X Y Z.

POWER is either the name of one of the built-in Powers, or, if you are using KubeJS, a string of the form kubejs.<power_name> to identify a custom Power. In theory, Powers from other namespaces would also be applicable here. The full list of possibilities will appear in tab completion.

/reactive power remove X Y Z POWER AMOUNT works the same way, but it removes power instead. If you enter a number higher then the amount of that power in the Crucible already, it just removes all of that power type.

Spawning Linked Bottles of Warp

It can be time consuming to manually create a Linked Bottle of Warp, especially if you plan to set up a number of Rending Plinths in creative mode.

/reactive give_warp_bottle X Y Z gives a warp bottle to your current dimension bound to the provided coordinates.

Listing or Reloading Reactions

Version 9g+ only

/reactive reaction list acquires a list of all reaction aliases currently in the world (for example, to add one to the disable list in the config file).

/reactive reaction reload reloads the world's reactions (for example, to update changes to custom KubeJS reactions).

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