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LORE AND LEGENDS OF QUENDOR | ||
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GRUE | ||
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The grue is a sinister, lurking presence in the dark places of the | ||
earth. Its favorite diet is adventurers, but its insatiable appetite is | ||
tempered by its fear of light. No grue has ever been seen by the light | ||
of day; few have survived its fearsome jaws to tell the tale. | ||
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DISCIPLINE CRAB | ||
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Discipline crabs are small, moral crustaceans found in cellars, fallout | ||
shelters and other subterranean lairs. These brooding curmudgeons are | ||
deeply offended by the slightest intrusion; if cornered, they employ | ||
their razor-edged pincers with righteous efficiency. | ||
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ELDRITCH VAPOR | ||
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Eldritch vapors dwell in cemeteries, moors and other locales where fog | ||
will hide their evershifting forms. Gleeful and mischievous, they enjoy | ||
snatching away the possessions of those foolish enough to wander into | ||
their realm. Visitors without possessions are themselves snatched away. | ||
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DORNBEAST | ||
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Smart adventurers run the other way when they hear "Hurumph," the battle | ||
cry of the deadly dornbeast. Its 69 sensitive eyes can paralyze an | ||
unwary explorer with a single glare. Captured victims are plastered with | ||
round, sticky secretions that never come off. | ||
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MONKEY GRINDER | ||
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Avoid this nightmare at any cost! Spawn of a carnival necromancer, the | ||
monkey grinder can blast minds to jelly with its powerful Sense Organ. | ||
Deceptively eloquent in both manner and speech, these loathsome | ||
creatures actually possess little intelligence, and suffer an illiteracy | ||
rate of 103%. | ||
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IMPLEMENTOR | ||
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The Implementors are a race of minor deities who dwell on the Ethereal | ||
Plane of Atrii. Their ample free time is spent on costly luncheons where | ||
gossip and sweet nectars flow freely. Implementors do not discourage | ||
rumors that the world was created by them as a plaything. | ||
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GIANT CORBIE | ||
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Corbies are carrion birds with sharp eyesight and sharper beaks. Their | ||
color vision is so well developed, they can spot a yellow grotch in a | ||
hayfield from 200 bloits away. Corbies prefer the taste of dead, rotting | ||
flesh, but have been known to feast on live, running adventurers. | ||
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CHRISTMAS TREE MONSTER | ||
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Vast herds of these luminous vegetables roam freely amid the glacial | ||
valleys of the south. Residents fear the autumn migrations, in which the | ||
trees cheerfully trample everything in their path. Christmas tree | ||
monsters are repelled by caterpillars, but nobody can explain why. | ||
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MINX | ||
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Irresistably cuddly, the minx shares all the most ingratiating | ||
characteristics of kittens, koala bears and piglets. Minxes are highly | ||
prized for their ability to find and root out chocolate truffles from | ||
the ground, and will eagerly devour them if given the opportunity. | ||
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UNICORN | ||
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Most unicorns have fled to the Plane of TransInfinite Splendor, where | ||
they enjoy a carefree existence free from the cruelty of man. The | ||
unhappy few left behind are eagerly sought by zoos and private | ||
collectors. It is good luck to kiss a unicorn's horn; but woe to any | ||
fool who harms one. | ||
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FROON | ||
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Legends of this magical kingdom date back before the reign of Entharion | ||
the Wise (0-41 GUE). Said to lie somewhere beyond the clouds, Froon was | ||
the setting for a series of beloved children's books by L. Frank Fzort, | ||
and later became a successful movie musical starring Judy Garlic. | ||
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HUNGUS | ||
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Part sheep, part hippopotamus, the hungus builds its nest in jungle | ||
swamps and other hot, squishy places. Normally docile and eager to avoid | ||
conflict or activity of any kind, the hungus is fiercely clannish, and | ||
will instantly charge at anything that dares to threaten its kin. | ||
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SPENSEWEED | ||
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The healing virtues of this common roadside plant are well documented. | ||
Although it is safe to eat, spenseweed is most effective when applied | ||
directly to wounds as a salve. Avoid the cheap commercial preparations, | ||
which may contain artificial coloring and preservatives. | ||
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CHOCOLATE TRUFFLE | ||
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Chocolate truffles grow only between the roots of oak trees. Dark brown | ||
when fresh, they decompose rapidly once exposed to air. Truffles were a | ||
favorite of Lord Dimwit Flathead the Excessive (770-789 GUE), who | ||
ordered the excavation of entire forests to indulge his bottomless | ||
appetite. | ||
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MOSS OF MAREILON | ||
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First classified in 843 GUE by Thwack of Mareilon, this soft, pale | ||
fungus thrives in underground tunnels and public toilets. When squeezed, | ||
the moss releases an invisible cloud of spores which improves the | ||
dexterity of laboratory rat-ants. Its effect on other species is | ||
uncertain. | ||
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COMPASS ROSE | ||
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The stem of this rare annual always droops in the direction of the | ||
prevailing wind. Rumors that the compass rose can actually control the | ||
wind are hotly denied by the Guild of Meteorologists, who harvested the | ||
species to the brink of extinction in the Rose Riots of 811 GUE. | ||
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MORGIA ROOT | ||
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It is a rare enchanter who does not carry morgia root to gnaw on during | ||
a long journey. The mint-flavored juice improves stamina, slakes | ||
thirst and conceals bad breath. In domestic applications, morgia root is | ||
often baked into pies, and makes an excellent platypus stuffing. | ||
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CRUEL PUPPET | ||
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Few creatures are more despised than the cruel puppet. It attacks by | ||
twisting itself into unflattering caricatures of its opponent, | ||
accompanied by jeers, rude noises and shocking accusations. Staunch | ||
monarchs have been reduced to tears by these merciless shapeshifters. | ||
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DUST BUNNY | ||
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Dust bunnies burrow in obscure corners and under furniture, and defend | ||
their territory by multiplying. They can clog a passageway in seconds, | ||
filling the air with dark, suffocating particles. Static electricity and | ||
lemon-scented sprays are their only natural enemies. | ||
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PHEEBOR | ||
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Ruins of this ancient city are still visible at the confluence of the | ||
rivers Phee and Bor. The reason for its downfall (circa 400 BE) is | ||
unclear, but minstrels sing of a feud between Pheebor and its sister | ||
city Borphee over the naming of what is now called the Borphee River. | ||
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RED HERRING | ||
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These common fish patrol the dark recesses of freshwater pools and | ||
streams. But a handful of granola brings them racing to the surface, a | ||
fact known by every rural schoolboy. The old adage about red herrings | ||
being "good brain food" has no scientific basis. | ||
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LUCKSUCKER | ||
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Lucksuckers feed on good fortune. Part physical entity, part mental | ||
phenomenon, the sucker's appearance is based on the laws of probability, | ||
and may change without warning. Good luck charms provide only a | ||
temporary shield against attack. The best strategy is to run! | ||
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UR-GRUE | ||
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Ur-grues are thought to be the shades of fallen Implementors. Skilled in | ||
black sorcery, the ur-grue can envelop itself in a personal zone of | ||
darkness which neither lamp nor flame can penetrate. Sunlight is the | ||
only thing it fears. It is unwise even to speak of this utterly evil | ||
entity. | ||
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THE COCONUT OF QUENDOR | ||
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Though reluctant to dismiss the Coconut outright, most historians regard | ||
its historical existence as dubious at best. Orkan of Thriff has | ||
suggested that if all the "Shards of The One True Coconut" and "Vials of | ||
The Blessed Milk" were gathered in one place, they would form a stack | ||
nine bloits high. | ||
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