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dinoDuel.h
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#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include <time.h>
struct dino { //untuk informasi mengenai masing-masing dino
char name[50];
int hp;
int def;
int att;
int critDamage;
float critChance;
};
void battleInfo (struct dino player, struct dino bot);//prototype function battleinfo
int random(int lower, int upper){ // function untuk randomize angka
int num = (rand() % (upper - lower + 1)) + lower;
return num;
}
void check(int player, int bot, struct dino *player1, struct dino *bot1); //prototype function check
void dinoDuel(){
//deklarasi semua variabel
int i;
struct dino player;
struct dino bot;
int playerPick;
char kondisi[10];
int pilihanPlayer, pilihanBot;
char kembali[10];
//inisialisasi semua jenis dino
struct dino trex = {
"T-Rex", 1100, 100, 500, 300, 0.4
};
struct dino pteranodon = {
"Pteranodon", 700, 50, 600, 440, 0.7
};
struct dino triceratop = {
"Triceratop", 2000, 150, 200, 190, 0.5
};
struct dino angkylosaurus = {
"Angkylosaurus", 1600, 125, 400, 250, 0.2
};
//enkapsulasi semua struct dino yang ada
struct dino daftardino[4] = {trex, pteranodon, triceratop, angkylosaurus};
do {//pengulangan game
do {//pengulangan kesiapan pemain
system("cls");
printf("==================================================================\n");
printf(" WELCOME TO DINOSAUR SUIT BATTLE\n");
printf("==================================================================\n");
for(i = 0; i < 4; i++){
printf("%d. %s\t\n", i+1, daftardino[i].name);
printf(" HP : %d \n", daftardino[i].hp);
printf(" Defence : %d \n", daftardino[i].def);
printf(" Attack : %d \n", daftardino[i].att);
printf(" Critical Damage : %d \n", daftardino[i].critDamage);
printf(" Critical Chance : %.f %\%\n\n", daftardino[i].critChance * 100);
}
printf("==================================================================\n");
printf("Pilihlah Dino favoritmu!\n(dari angka 1-4)\n\n");
scanf("%d", &playerPick);
srand(time(0));//dipakai agar setiap nilai yang dirandomize akan memiliki nilai yang berbeda
player = daftardino[playerPick-1];//sesuai pilihan pemain
bot = daftardino[random(0,3)];//sesuai hasil nilai random
system("cls");
battleInfo(player, bot);//menunjukkan info jenis dino yang digunakan pemain dan bot
printf("Apakah anda sudah siap untuk bertarung?\n(Sudah/Belum)\n\n");
scanf(" %255[^\n]s", &kondisi);
if(strcmp(kondisi, "Sudah") == 0){//kondisi sudah siap untuk break untuk lanjut ke sesi selanjutnya yaitu permainan
break;
}
else if(strcmp(kondisi, "Belum") == 0) {//kondisi belum untuk ditanyakan kembali mengubah pilihan atau tidak
printf("Baik akan ditunggu selama 5 detik. Apakah anda ingin mengubah pilihan anda? (Ya/Tidak)");
scanf(" %255[^\n]s", &kondisi);
printf("Menunggu.....");
if(strcmp(kondisi, "Tidak") == 0){
printf("Menunggu.....");
sleep(5);
break;
}
sleep(5);
}
else{//error handling agar input yang dimasukkan benar
printf("Maaf input yang anda masukkan salah, Apakah anda ingin mengubah pikiran anda:\n(Ya atau Tidak)\n\n");
scanf(" %255[^\n]s", &kondisi);
printf("Menunggu.....");
sleep(5);
}
}
while (strcmp(kondisi, "Ya") == 0);//agar kembali diulangi ke pemilihan apabila pemain ingin mengubah pikiran
system("cls");
//masuk ke dalam permainan
while (player.hp > 0 && bot.hp > 0){//untuk pengkondisian dimana apabila darah menyentuh angka 0 game akan berakhir
printf("==================================================================\n");
printf(" BATTLE INFO\n");
printf("==================================================================\n");
printf("Your HP: %d\n", player.hp);
printf("Enemies HP: %d\n", bot.hp);
printf("==================================================================\n");
printf(" SUIT BATTLE PLATFORM\n");
printf("==================================================================\n");
printf("Pilihan:\n1. Gunting\n2. Kertas\n3. Batu\n\n");
printf("Masukkan pilihanmu: ");
scanf("%d", &pilihanPlayer);
srand(time(0));
pilihanBot = random(1,3);//randomize pilihan dari bot
check(pilihanPlayer, pilihanBot, &player, &bot);//pengecekan siapa yang menang
}
system("cls");
if(player.hp > 0){
printf("==================================================================\n");
printf("Selamat Kamu Menang!\n");
}
else {
printf("==================================================================\n");
printf("Maaf kamu kalah!\n");
}
printf("==================================================================\n");
printf("Apakah kamu ingin mencoba lagi?\n(Ya/Tidak)\n\n");
scanf(" %255[^\n]s", kembali);//input kembali untuk pengulangan permainan
while (strcmp(kembali, "Tidak")){//output == 1 apabila tidak sama dengan "Tidak" maka untuk error handling
if(!strcmp(kembali, "Ya")){//pengecualian untuk Ya agar tidak terjadi looping kembali apabila input kembali == "Ya"
printf("Menunggu.....");
sleep(3);
break;
}
printf("Maaf input salah, Apakah kamu ingin mencoba lagi?\n(Ya/Tidak)\n\n");
scanf(" %255[^\n]s", kembali);
}
}
while (!strcmp(kembali, "Ya"));//Pengulangan permainan
}
void battleInfo (struct dino player, struct dino bot) {//menampilkan info dino yang digunakan pemain dan yang digunakan lawan
printf("==================================================================\n");
printf("Berikut adalah pilihanmu:\n");
printf("%s\t\n", player.name);
printf(" HP : %d \n", player.hp);
printf(" Defence : %d \n", player.def);
printf(" Attack : %d \n", player.att);
printf(" Critical Damage : %d \n", player.critDamage);
printf(" Critical Chance : %.f %\%\n\n", player.critChance * 100);
printf("==================================================================\n");
printf("Berikut adalah lawanmu:\n");
printf("%s\t\n", bot.name);
printf(" HP : %d \n", bot.hp);
printf(" Defence : %d \n", bot.def);
printf(" Attack : %d \n", bot.att);
printf(" Critical Damage : %d \n", bot.critDamage);
printf(" Critical Chance : %.f %\%\n\n", bot.critChance * 100);
printf("==================================================================\n");
}
void check(int player, int bot, struct dino *player1, struct dino *bot1){//fungsi untuk mengecek siapa yang memenangkan permainan dan komputasi damage
float playerChance = player1->critChance * 10;
int playerDamage = player1->att + player1->critDamage;
float botChance = bot1->critChance * 10;
int botDamage = bot1->att + bot1->critDamage;
if(player == bot){//apabila pilihan player dan bot sama
if (player == 1){
printf("\nPlayer dan bot sama-sama memilih Gunting\nLoading...");
sleep(2);
system("cls");
}
else if (player == 2){
printf("\nPlayer dan bot sama-sama memilih Kertas\nLoading...");
sleep(2);
system("cls");
}
else if (player == 3){
printf("\nPlayer dan bot sama-sama memilih Batu\nLoading...");
sleep(2);
system("cls");
}
}
else if (player == 1){//apabila player memilih gunting
if(bot == 2){//bot pilih kertas
printf("==================================================================\n");
printf("Kamu: Gunting\nLawan: Kertas\n");
printf("==================================================================\n");
printf("Selamat anda menang!\nKamu akan menyerang >:)\nLoading...");
sleep(2);
system("cls");
if(playerChance > random(1, 10)){//aktualisasi dari kemungkinan critical hit
bot1->hp = (bot1->hp + bot1->def) - playerDamage;
printf("==================================================================\n");
printf("Penyerangan berhasil.. CRITICAL HIT!\nDamage sebesar %d telah terakumulasi\n", playerDamage - bot1->def);
}
else {//aktualisasi damage tanpa critical
bot1->hp = (bot1->hp + bot1->def) - player1->att;
printf("==================================================================\n");
printf("Penyerangan berhasil..\nDamage sebesar %d telah terakumulasi\n", player1->att - bot1->def);
}
}
else {//bot pilih batu
printf("==================================================================\n");
printf("Kamu: Gunting\nLawan: Batu\n");
printf("==================================================================\n");
printf("Wah kamu kalah!\nBersiaplah diserang :(\nLoading...");
sleep(2);
system("cls");
if(botChance > random(1, 10)){
player1->hp = (player1->hp + player1->def) - botDamage;
printf("==================================================================\n");
printf("Penyerangan berhasil.. CRITICAL HIT!\nNyawa kamu berkurang sebesar %d\n", botDamage - player1->def);
}
else {
player1->hp = (player1->hp + player1->def) - bot1->att;
printf("==================================================================\n");
printf("Penyerangan berhasil..\nNyawa kamu berkurang sebesar %d\n", bot1->att - player1->def);
}
}
}
else if (player == 2){//player memilih Kertas
if(bot == 3){//bot memilih batu
printf("==================================================================\n");
printf("Kamu: Kertas\nLawan: Batu\n");
printf("==================================================================\n");
printf("Selamat anda menang!\nKamu akan menyerang >:)\nLoading...");
sleep(2);
system("cls");
if(playerChance > random(1, 10)){
bot1->hp = (bot1->hp + bot1->def) - playerDamage;
printf("==================================================================\n");
printf("Penyerangan berhasil.. CRITICAL HIT!\nDamage sebesar %d telah terakumulasi\n", playerDamage - bot1->def);
}
else {
bot1->hp = (bot1->hp + bot1->def) - player1->att;
printf("==================================================================\n");
printf("Penyerangan berhasil..\nDamage sebesar %d telah terakumulasi\n", player1->att - bot1->def);
}
}
else {//bot memilih gunting
printf("==================================================================\n");
printf("Kamu: Kertas\nLawan: Gunting\n");
printf("==================================================================\n");
printf("Wah kamu kalah!\nBersiaplah diserang :(\nLoading...");
sleep(2);
system("cls");
if(botChance > random(1, 10)){
player1->hp = (player1->hp + player1->def) - botDamage;
printf("==================================================================\n");
printf("Penyerangan berhasil.. CRITICAL HIT!\nNyawa kamu berkurang sebesar %d\n", botDamage - player1->def);
}
else {
player1->hp = (player1->hp + player1->def) - bot1->att;
printf("==================================================================\n");
printf("Penyerangan berhasil..\nNyawa kamu berkurang sebesar %d\n", bot1->att - player1->def);
}
}
}
else if (player == 3){//player memilih batu
if(bot == 1){//bot memilih gunting
printf("==================================================================\n");
printf("Kamu: Batu\nLawan: Gunting\n");
printf("==================================================================\n");
printf("Selamat anda menang!\nKamu akan menyerang >:)\nLoading...");
sleep(2);
system("cls");
if(playerChance > random(1, 10)){
bot1->hp = (bot1->hp + bot1->def) - playerDamage;
printf("==================================================================\n");
printf("Penyerangan berhasil.. CRITICAL HIT!\nDamage sebesar %d telah terakumulasi\n", playerDamage - bot1->def);
}
else {
bot1->hp = (bot1->hp + bot1->def) - player1->att;
printf("==================================================================\n");
printf("Penyerangan berhasil..\nDamage sebesar %d telah terakumulasi\n", player1->att - bot1->def);
}
}
else {//bot memilih kertas
printf("==================================================================\n");
printf("Kamu: Batu\nLawan: Kertas\n");
printf("==================================================================\n");
printf("Wah kamu kalah!\nBersiaplah diserang :(\nLoading...");
sleep(2);
system("cls");
if(botChance > random(1, 10)){
player1->hp = (player1->hp + player1->def) - botDamage;
printf("==================================================================\n");
printf("Penyerangan berhasil.. CRITICAL HIT!\nNyawa kamu berkurang sebesar %d\n", botDamage - player1->def);
}
else {
player1->hp = (player1->hp + player1->def) - bot1->att;
printf("==================================================================\n");
printf("Penyerangan berhasil..\nNyawa kamu berkurang sebesar %d\n", bot1->att - player1->def);
}
}
}
else {//error handling untuk input angka suit
printf("==================================================================\n");
printf("INPUT SALAH!! UBAHLAH MENJADI ANGKA 1 - 3\n");
printf("==================================================================\n");
sleep(2);
system("cls");
}
}