From 201821e0010529cc04bc0bd528944caf921c3c5a Mon Sep 17 00:00:00 2001 From: runarcn Date: Wed, 17 Apr 2024 11:10:07 +0200 Subject: [PATCH] replace all the source code with Super Mario 64 --- .flatpak-builder/cache/.lock | 0 .flatpak-builder/cache/config | 4 - ...c4500de87a4533b0a2090cb1c535560586.dirtree | Bin 110 -> 0 bytes ...eeb675faa412d5ec73f62988eb0b6c5488.dirmeta | Bin 12 -> 0 bytes ...19f9a4ee911e95e586e3b6897687530139e5f.file | 1 - ...2c78901d3fb33738768511a30617afa01d.dirtree | Bin 1 -> 0 bytes ...d03511cdc8a2f6cb948cf329eef83ee05ae04.file | 4 - ...11f9c7b542086925d2a7735ec62ae3e814f.commit | Bin 316 -> 0 bytes ...afc1eda8cb2e5da93c53fa5554e1160b20.dirtree | Bin 233 -> 0 bytes ...f6f10986534232887de0d47f2a4a023dcfc35.file | Bin 54 -> 0 bytes .../heads/x86_64-org.gnome.Example.json/init | 1 - .flatpak-builder/ccache/bin/c++ | 1 - .flatpak-builder/ccache/bin/cc | 1 - .flatpak-builder/ccache/bin/g++ | 1 - .flatpak-builder/ccache/bin/gcc | 1 - 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levels/bitfs/moving_square_platform/geo.inc.c | 8 + .../bitfs/moving_square_platform/model.inc.c | 65 + .../bitfs/platform_on_track/collision.inc.c | 26 + levels/bitfs/platform_on_track/geo.inc.c | 8 + levels/bitfs/platform_on_track/model.inc.c | 60 + levels/bitfs/script.c | 126 + levels/bitfs/seesaw_platform/collision.inc.c | 28 + levels/bitfs/seesaw_platform/geo.inc.c | 8 + levels/bitfs/seesaw_platform/model.inc.c | 65 + .../sinking_cage_platform/collision.inc.c | 28 + levels/bitfs/sinking_cage_platform/geo.inc.c | 8 + .../bitfs/sinking_cage_platform/model.inc.c | 45 + levels/bitfs/sinking_cage_pole/geo.inc.c | 8 + levels/bitfs/sinking_cage_pole/model.inc.c | 107 + .../bitfs/sinking_platforms/collision.inc.c | 41 + levels/bitfs/sinking_platforms/geo.inc.c | 8 + levels/bitfs/sinking_platforms/model.inc.c | 104 + levels/bitfs/sliding_platform/collision.inc.c | 26 + levels/bitfs/sliding_platform/geo.inc.c | 8 + levels/bitfs/sliding_platform/model.inc.c | 60 + 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levels/bits/areas/1/23/collision.inc.c | 28 + levels/bits/areas/1/23/geo.inc.c | 8 + levels/bits/areas/1/23/model.inc.c | 65 + levels/bits/areas/1/24/collision.inc.c | 34 + levels/bits/areas/1/24/geo.inc.c | 8 + levels/bits/areas/1/24/model.inc.c | 111 + levels/bits/areas/1/25/collision.inc.c | 28 + levels/bits/areas/1/25/geo.inc.c | 8 + levels/bits/areas/1/25/model.inc.c | 65 + levels/bits/areas/1/26/collision.inc.c | 28 + levels/bits/areas/1/26/geo.inc.c | 8 + levels/bits/areas/1/26/model.inc.c | 65 + levels/bits/areas/1/27/collision.inc.c | 111 + levels/bits/areas/1/27/geo.inc.c | 8 + levels/bits/areas/1/27/model.inc.c | 229 + levels/bits/areas/1/28/collision.inc.c | 74 + levels/bits/areas/1/28/geo.inc.c | 8 + levels/bits/areas/1/28/model.inc.c | 177 + levels/bits/areas/1/29/collision.inc.c | 74 + levels/bits/areas/1/29/geo.inc.c | 8 + levels/bits/areas/1/29/model.inc.c | 177 + levels/bits/areas/1/3/geo.inc.c | 8 + levels/bits/areas/1/3/model.inc.c | 391 + levels/bits/areas/1/30/collision.inc.c | 74 + levels/bits/areas/1/30/geo.inc.c | 8 + levels/bits/areas/1/30/model.inc.c | 177 + levels/bits/areas/1/31/collision.inc.c | 74 + levels/bits/areas/1/31/geo.inc.c | 8 + levels/bits/areas/1/31/model.inc.c | 177 + levels/bits/areas/1/32/collision.inc.c | 38 + levels/bits/areas/1/32/geo.inc.c | 8 + levels/bits/areas/1/32/model.inc.c | 84 + levels/bits/areas/1/4/geo.inc.c | 8 + levels/bits/areas/1/4/model.inc.c | 475 + levels/bits/areas/1/5/geo.inc.c | 8 + levels/bits/areas/1/5/model.inc.c | 594 + levels/bits/areas/1/6/geo.inc.c | 8 + levels/bits/areas/1/6/model.inc.c | 40 + levels/bits/areas/1/7/geo.inc.c | 8 + levels/bits/areas/1/7/model.inc.c | 77 + levels/bits/areas/1/8/geo.inc.c | 8 + levels/bits/areas/1/8/model.inc.c | 321 + levels/bits/areas/1/9/geo.inc.c | 8 + levels/bits/areas/1/9/model.inc.c | 68 + levels/bits/areas/1/collision.inc.c | 2426 ++ levels/bits/areas/1/geo.inc.c | 26 + levels/bits/areas/1/macro.inc.c | 60 + levels/bits/geo.c | 47 + levels/bits/header.h | 92 + levels/bits/level.yaml | 13 + levels/bits/leveldata.c | 58 + levels/bits/script.c | 115 + levels/bits/texture.inc.c | 14 + levels/bob/areas/1/1/model.inc.c | 607 + levels/bob/areas/1/2/model.inc.c | 1907 ++ levels/bob/areas/1/3/model.inc.c | 141 + levels/bob/areas/1/4/model.inc.c | 126 + levels/bob/areas/1/5/model.inc.c | 1107 + levels/bob/areas/1/6/model.inc.c | 135 + levels/bob/areas/1/collision.inc.c | 1666 ++ levels/bob/areas/1/geo.inc.c | 35 + levels/bob/areas/1/macro.inc.c | 92 + levels/bob/areas/1/trajectory.inc.c | 95 + levels/bob/chain_chomp_gate/collision.inc.c | 14 + levels/bob/chain_chomp_gate/geo.inc.c | 8 + levels/bob/chain_chomp_gate/model.inc.c | 44 + levels/bob/geo.c | 19 + levels/bob/grate_door/collision.inc.c | 37 + levels/bob/grate_door/geo.inc.c | 8 + levels/bob/grate_door/model.inc.c | 46 + levels/bob/header.h | 34 + levels/bob/level.yaml | 13 + levels/bob/leveldata.c | 27 + levels/bob/script.c | 107 + levels/bob/seesaw_platform/collision.inc.c | 28 + levels/bob/seesaw_platform/geo.inc.c | 8 + levels/bob/seesaw_platform/model.inc.c | 82 + levels/bob/texture.inc.c | 24 + levels/bowser_1/areas/1/1/model.inc.c | 210 + levels/bowser_1/areas/1/collision.inc.c | 103 + levels/bowser_1/areas/1/geo.inc.c | 26 + levels/bowser_1/geo.c | 16 + levels/bowser_1/header.h | 16 + levels/bowser_1/level.yaml | 13 + levels/bowser_1/leveldata.c | 13 + levels/bowser_1/script.c | 47 + levels/bowser_1/texture.inc.c | 14 + levels/bowser_2/areas/1/1/model.inc.c | 208 + levels/bowser_2/areas/1/collision.inc.c | 25 + levels/bowser_2/areas/1/geo.inc.c | 26 + levels/bowser_2/geo.c | 17 + levels/bowser_2/header.h | 20 + levels/bowser_2/level.yaml | 13 + levels/bowser_2/leveldata.c | 15 + levels/bowser_2/script.c | 58 + levels/bowser_2/texture.inc.c | 4 + .../bowser_2/tilting_platform/collision.inc.c | 58 + levels/bowser_2/tilting_platform/geo.inc.c | 8 + levels/bowser_2/tilting_platform/model.inc.c | 206 + levels/bowser_3/areas/1/1/model.inc.c | 176 + levels/bowser_3/areas/1/bomb_stand/geo.inc.c | 8 + .../bowser_3/areas/1/bomb_stand/model.inc.c | 72 + levels/bowser_3/areas/1/collision.inc.c | 79 + levels/bowser_3/areas/1/geo.inc.c | 26 + .../falling_platform_1/collision.inc.c | 28 + levels/bowser_3/falling_platform_1/geo.inc.c | 8 + .../bowser_3/falling_platform_1/model.inc.c | 100 + .../falling_platform_10/collision.inc.c | 28 + levels/bowser_3/falling_platform_10/geo.inc.c | 8 + .../bowser_3/falling_platform_10/model.inc.c | 100 + .../falling_platform_2/collision.inc.c | 28 + levels/bowser_3/falling_platform_2/geo.inc.c | 8 + .../bowser_3/falling_platform_2/model.inc.c | 100 + .../falling_platform_3/collision.inc.c | 28 + levels/bowser_3/falling_platform_3/geo.inc.c | 8 + .../bowser_3/falling_platform_3/model.inc.c | 100 + .../falling_platform_4/collision.inc.c | 28 + levels/bowser_3/falling_platform_4/geo.inc.c | 8 + .../bowser_3/falling_platform_4/model.inc.c | 100 + .../falling_platform_5/collision.inc.c | 28 + levels/bowser_3/falling_platform_5/geo.inc.c | 8 + .../bowser_3/falling_platform_5/model.inc.c | 100 + .../falling_platform_6/collision.inc.c | 28 + levels/bowser_3/falling_platform_6/geo.inc.c | 8 + .../bowser_3/falling_platform_6/model.inc.c | 100 + .../falling_platform_7/collision.inc.c | 28 + levels/bowser_3/falling_platform_7/geo.inc.c | 8 + .../bowser_3/falling_platform_7/model.inc.c | 100 + .../falling_platform_8/collision.inc.c | 28 + levels/bowser_3/falling_platform_8/geo.inc.c | 8 + .../bowser_3/falling_platform_8/model.inc.c | 100 + .../falling_platform_9/collision.inc.c | 28 + levels/bowser_3/falling_platform_9/geo.inc.c | 8 + .../bowser_3/falling_platform_9/model.inc.c | 100 + levels/bowser_3/geo.c | 27 + levels/bowser_3/header.h | 48 + levels/bowser_3/level.yaml | 13 + levels/bowser_3/leveldata.c | 34 + levels/bowser_3/script.c | 75 + levels/bowser_3/texture.inc.c | 14 + levels/castle_courtyard/areas/1/1/model.inc.c | 1574 ++ levels/castle_courtyard/areas/1/2/model.inc.c | 136 + levels/castle_courtyard/areas/1/3/model.inc.c | 68 + .../castle_courtyard/areas/1/collision.inc.c | 872 + levels/castle_courtyard/areas/1/geo.inc.c | 30 + levels/castle_courtyard/areas/1/macro.inc.c | 8 + levels/castle_courtyard/areas/1/movtext.inc.c | 19 + .../castle_courtyard/areas/1/spire/geo.inc.c | 8 + .../areas/1/spire/model.inc.c | 172 + levels/castle_courtyard/geo.c | 17 + levels/castle_courtyard/header.h | 23 + levels/castle_courtyard/level.yaml | 13 + levels/castle_courtyard/leveldata.c | 19 + levels/castle_courtyard/script.c | 73 + levels/castle_courtyard/texture.inc.c | 2 + levels/castle_grounds/areas/1/1/model.inc.c | 1346 ++ levels/castle_grounds/areas/1/10/model.inc.c | 67 + levels/castle_grounds/areas/1/11/anim.inc.c | 41 + levels/castle_grounds/areas/1/11/geo.inc.c | 27 + levels/castle_grounds/areas/1/11/model.inc.c | 123 + levels/castle_grounds/areas/1/12/model.inc.c | 70 + levels/castle_grounds/areas/1/13/model.inc.c | 28 + levels/castle_grounds/areas/1/2/model.inc.c | 955 + levels/castle_grounds/areas/1/3/geo.inc.c | 8 + levels/castle_grounds/areas/1/3/model.inc.c | 277 + levels/castle_grounds/areas/1/4/model.inc.c | 131 + levels/castle_grounds/areas/1/5/model.inc.c | 207 + levels/castle_grounds/areas/1/6/model.inc.c | 204 + .../castle_grounds/areas/1/7/collision.inc.c | 20 + levels/castle_grounds/areas/1/7/geo.inc.c | 8 + levels/castle_grounds/areas/1/7/model.inc.c | 40 + .../castle_grounds/areas/1/8/collision.inc.c | 14 + levels/castle_grounds/areas/1/8/geo.inc.c | 8 + levels/castle_grounds/areas/1/8/model.inc.c | 35 + levels/castle_grounds/areas/1/9/model.inc.c | 172 + levels/castle_grounds/areas/1/collision.inc.c | 1420 ++ levels/castle_grounds/areas/1/geo.inc.c | 39 + levels/castle_grounds/areas/1/macro.inc.c | 21 + levels/castle_grounds/areas/1/movtext.inc.c | 69 + levels/castle_grounds/geo.c | 20 + levels/castle_grounds/header.h | 44 + levels/castle_grounds/level.yaml | 13 + levels/castle_grounds/leveldata.c | 33 + levels/castle_grounds/script.c | 139 + levels/castle_grounds/texture.inc.c | 14 + levels/castle_inside/areas/1/1/model.inc.c | 89 + levels/castle_inside/areas/1/10/model.inc.c | 936 + levels/castle_inside/areas/1/11/model.inc.c | 45 + levels/castle_inside/areas/1/12/model.inc.c | 43 + levels/castle_inside/areas/1/13/model.inc.c | 528 + levels/castle_inside/areas/1/14/model.inc.c | 48 + levels/castle_inside/areas/1/15/model.inc.c | 633 + levels/castle_inside/areas/1/16/model.inc.c | 88 + levels/castle_inside/areas/1/17/model.inc.c | 43 + levels/castle_inside/areas/1/18/model.inc.c | 624 + levels/castle_inside/areas/1/19/model.inc.c | 249 + levels/castle_inside/areas/1/2/model.inc.c | 1680 ++ levels/castle_inside/areas/1/20/model.inc.c | 63 + levels/castle_inside/areas/1/21/model.inc.c | 54 + levels/castle_inside/areas/1/22/model.inc.c | 97 + levels/castle_inside/areas/1/23/model.inc.c | 43 + levels/castle_inside/areas/1/24/model.inc.c | 765 + levels/castle_inside/areas/1/25/model.inc.c | 43 + levels/castle_inside/areas/1/26/model.inc.c | 417 + levels/castle_inside/areas/1/3/model.inc.c | 122 + levels/castle_inside/areas/1/4/model.inc.c | 420 + levels/castle_inside/areas/1/5/model.inc.c | 51 + levels/castle_inside/areas/1/6/model.inc.c | 51 + levels/castle_inside/areas/1/7/model.inc.c | 43 + levels/castle_inside/areas/1/8/model.inc.c | 1188 + levels/castle_inside/areas/1/9/model.inc.c | 579 + levels/castle_inside/areas/1/collision.inc.c | 3756 +++ levels/castle_inside/areas/1/geo.inc.c | 301 + levels/castle_inside/areas/1/macro.inc.c | 16 + levels/castle_inside/areas/1/room.inc.c | 271 + levels/castle_inside/areas/2/1/model.inc.c | 837 + levels/castle_inside/areas/2/10/model.inc.c | 86 + levels/castle_inside/areas/2/11/model.inc.c | 78 + levels/castle_inside/areas/2/12/model.inc.c | 41 + levels/castle_inside/areas/2/13/model.inc.c | 1319 + levels/castle_inside/areas/2/14/model.inc.c | 629 + levels/castle_inside/areas/2/15/model.inc.c | 330 + levels/castle_inside/areas/2/2/model.inc.c | 1515 ++ levels/castle_inside/areas/2/3/model.inc.c | 340 + levels/castle_inside/areas/2/4/model.inc.c | 43 + levels/castle_inside/areas/2/5/model.inc.c | 2069 ++ levels/castle_inside/areas/2/6/model.inc.c | 47 + levels/castle_inside/areas/2/7/model.inc.c | 252 + levels/castle_inside/areas/2/8/model.inc.c | 671 + levels/castle_inside/areas/2/9/model.inc.c | 1484 ++ levels/castle_inside/areas/2/collision.inc.c | 3739 +++ levels/castle_inside/areas/2/geo.inc.c | 200 + levels/castle_inside/areas/2/macro.inc.c | 5 + .../castle_inside/areas/2/pendulum/geo.inc.c | 8 + .../areas/2/pendulum/model.inc.c | 208 + levels/castle_inside/areas/2/room.inc.c | 256 + levels/castle_inside/areas/3/1/model.inc.c | 1702 ++ levels/castle_inside/areas/3/10/model.inc.c | 43 + levels/castle_inside/areas/3/11/model.inc.c | 575 + levels/castle_inside/areas/3/2/model.inc.c | 50 + levels/castle_inside/areas/3/3/model.inc.c | 53 + levels/castle_inside/areas/3/4/model.inc.c | 1088 + levels/castle_inside/areas/3/5/model.inc.c | 115 + levels/castle_inside/areas/3/6/model.inc.c | 1025 + levels/castle_inside/areas/3/7/model.inc.c | 45 + levels/castle_inside/areas/3/8/model.inc.c | 679 + levels/castle_inside/areas/3/9/model.inc.c | 44 + levels/castle_inside/areas/3/collision.inc.c | 2613 ++ levels/castle_inside/areas/3/geo.inc.c | 185 + levels/castle_inside/areas/3/macro.inc.c | 10 + levels/castle_inside/areas/3/movtext.inc.c | 57 + levels/castle_inside/areas/3/room.inc.c | 178 + levels/castle_inside/areas/3/trajectory.inc.c | 99 + .../clock_hour_hand/collision.inc.c | 2 + .../castle_inside/clock_hour_hand/geo.inc.c | 8 + .../castle_inside/clock_hour_hand/model.inc.c | 191 + .../clock_minute_hand/collision.inc.c | 2 + .../castle_inside/clock_minute_hand/geo.inc.c | 8 + .../clock_minute_hand/model.inc.c | 223 + 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levels/rr/tricky_triangles_4/model.inc.c | 881 + levels/rr/tricky_triangles_5/collision.inc.c | 132 + levels/rr/tricky_triangles_5/geo.inc.c | 8 + levels/rr/tricky_triangles_5/model.inc.c | 858 + levels/sa/areas/1/1/model.inc.c | 961 + levels/sa/areas/1/2/model.inc.c | 39 + levels/sa/areas/1/collision.inc.c | 112 + levels/sa/areas/1/geo.inc.c | 27 + levels/sa/areas/1/macro.inc.c | 21 + levels/sa/geo.c | 16 + levels/sa/header.h | 18 + levels/sa/level.yaml | 13 + levels/sa/leveldata.c | 15 + levels/sa/script.c | 64 + levels/sa/texture.inc.c | 2 + levels/scripts.c | 351 + levels/scripts.h | 27 + levels/sl/areas/1/1/model.inc.c | 944 + levels/sl/areas/1/2/model.inc.c | 60 + levels/sl/areas/1/3/model.inc.c | 656 + levels/sl/areas/1/4/model.inc.c | 116 + levels/sl/areas/1/5/model.inc.c | 344 + levels/sl/areas/1/6/model.inc.c | 129 + levels/sl/areas/1/7/model.inc.c | 528 + levels/sl/areas/1/collision.inc.c | 1440 ++ levels/sl/areas/1/geo.inc.c | 38 + levels/sl/areas/1/macro.inc.c | 51 + levels/sl/areas/1/movtext.inc.c | 36 + levels/sl/areas/2/1/model.inc.c | 390 + levels/sl/areas/2/2/model.inc.c | 58 + levels/sl/areas/2/3/model.inc.c | 285 + levels/sl/areas/2/4/model.inc.c | 50 + levels/sl/areas/2/collision.inc.c | 413 + levels/sl/areas/2/geo.inc.c | 29 + levels/sl/areas/2/macro.inc.c | 22 + levels/sl/geo.c | 20 + levels/sl/header.h | 40 + levels/sl/level.yaml | 13 + levels/sl/leveldata.c | 33 + levels/sl/script.c | 110 + levels/sl/snow_mound/collision.inc.c | 20 + levels/sl/snow_mound/geo.inc.c | 8 + levels/sl/snow_mound/model.inc.c | 55 + levels/sl/texture.inc.c | 24 + levels/sl/unused_cracked_ice/collision.inc.c | 16 + levels/sl/unused_cracked_ice/geo.inc.c | 8 + levels/sl/unused_cracked_ice/model.inc.c | 45 + levels/sl/unused_ice_shard/geo.inc.c | 8 + levels/sl/unused_ice_shard/model.inc.c | 31 + levels/ssl/areas/1/1/model.inc.c | 1791 ++ levels/ssl/areas/1/2/model.inc.c | 544 + levels/ssl/areas/1/3/model.inc.c | 53 + levels/ssl/areas/1/4/model.inc.c | 35 + levels/ssl/areas/1/5/geo.inc.c | 8 + levels/ssl/areas/1/collision.inc.c | 1569 ++ levels/ssl/areas/1/geo.inc.c | 40 + levels/ssl/areas/1/macro.inc.c | 50 + levels/ssl/areas/1/movtext.inc.c | 159 + levels/ssl/areas/2/1/model.inc.c | 4005 ++++ levels/ssl/areas/2/2/model.inc.c | 225 + levels/ssl/areas/2/3/model.inc.c | 87 + levels/ssl/areas/2/4/geo.inc.c | 15 + levels/ssl/areas/2/4/model.inc.c | 137 + levels/ssl/areas/2/collision.inc.c | 2664 +++ levels/ssl/areas/2/geo.inc.c | 33 + levels/ssl/areas/2/macro.inc.c | 54 + levels/ssl/areas/2/movtext.inc.c | 116 + levels/ssl/areas/3/1/model.inc.c | 662 + levels/ssl/areas/3/2/model.inc.c | 98 + levels/ssl/areas/3/collision.inc.c | 310 + levels/ssl/areas/3/geo.inc.c | 27 + levels/ssl/areas/3/macro.inc.c | 4 + levels/ssl/eyerok_col/collision.inc.c | 176 + levels/ssl/eyerok_col/geo.inc.c | 2 + levels/ssl/eyerok_col/model.inc.c | 2 + levels/ssl/geo.c | 27 + levels/ssl/grindel/collision.inc.c | 28 + levels/ssl/grindel/geo.inc.c | 12 + levels/ssl/grindel/model.inc.c | 137 + levels/ssl/header.h | 88 + levels/ssl/level.yaml | 13 + levels/ssl/leveldata.c | 51 + .../ssl/moving_pyramid_wall/collision.inc.c | 28 + levels/ssl/moving_pyramid_wall/geo.inc.c | 8 + levels/ssl/moving_pyramid_wall/model.inc.c | 89 + levels/ssl/pyramid_elevator/collision.inc.c | 66 + levels/ssl/pyramid_elevator/geo.inc.c | 9 + levels/ssl/pyramid_elevator/model.inc.c | 223 + levels/ssl/pyramid_top/collision.inc.c | 19 + levels/ssl/pyramid_top/geo.inc.c | 8 + levels/ssl/pyramid_top/model.inc.c | 71 + levels/ssl/script.c | 153 + levels/ssl/spindel/collision.inc.c | 58 + levels/ssl/spindel/geo.inc.c | 12 + levels/ssl/spindel/model.inc.c | 216 + levels/ssl/texture.inc.c | 34 + levels/ssl/tox_box/collision.inc.c | 52 + levels/ssl/tox_box/geo.inc.c | 8 + levels/ssl/tox_box/model.inc.c | 181 + levels/thi/areas/1/1/model.inc.c | 1454 ++ levels/thi/areas/1/2/model.inc.c | 531 + levels/thi/areas/1/3/model.inc.c | 141 + levels/thi/areas/1/4/model.inc.c | 75 + levels/thi/areas/1/5/model.inc.c | 35 + levels/thi/areas/1/6/collision.inc.c | 14 + levels/thi/areas/1/6/geo.inc.c | 20 + levels/thi/areas/1/6/model.inc.c | 41 + levels/thi/areas/1/7/geo.inc.c | 8 + levels/thi/areas/1/7/model.inc.c | 106 + levels/thi/areas/1/collision.inc.c | 1266 + levels/thi/areas/1/geo.inc.c | 36 + levels/thi/areas/1/macro.inc.c | 44 + levels/thi/areas/1/movtext.inc.c | 52 + levels/thi/areas/1/trajectory.inc.c | 16 + levels/thi/areas/2/1/model.inc.c | 44 + levels/thi/areas/2/collision.inc.c | 981 + levels/thi/areas/2/geo.inc.c | 37 + levels/thi/areas/2/macro.inc.c | 72 + levels/thi/areas/2/movtext.inc.c | 52 + levels/thi/areas/3/1/model.inc.c | 70 + levels/thi/areas/3/2/model.inc.c | 621 + levels/thi/areas/3/3/model.inc.c | 176 + levels/thi/areas/3/4/model.inc.c | 50 + levels/thi/areas/3/collision.inc.c | 394 + levels/thi/areas/3/geo.inc.c | 29 + levels/thi/areas/3/macro.inc.c | 19 + levels/thi/geo.c | 20 + levels/thi/header.h | 42 + levels/thi/level.yaml | 13 + levels/thi/leveldata.c | 34 + levels/thi/script.c | 164 + levels/thi/texture.inc.c | 9 + levels/totwc/areas/1/1/model.inc.c | 1099 + levels/totwc/areas/1/2/model.inc.c | 401 + levels/totwc/areas/1/3/model.inc.c | 184 + levels/totwc/areas/1/collision.inc.c | 614 + levels/totwc/areas/1/geo.inc.c | 28 + levels/totwc/areas/1/macro.inc.c | 32 + levels/totwc/cloud/collision.inc.c | 2 + levels/totwc/cloud/geo.inc.c | 11 + levels/totwc/cloud/model.inc.c | 35 + levels/totwc/geo.c | 17 + levels/totwc/header.h | 21 + levels/totwc/level.yaml | 13 + levels/totwc/leveldata.c | 18 + levels/totwc/script.c | 66 + levels/totwc/texture.inc.c | 19 + levels/ttc/areas/1/1/model.inc.c | 3319 +++ levels/ttc/areas/1/2/model.inc.c | 89 + levels/ttc/areas/1/3/model.inc.c | 1130 + levels/ttc/areas/1/collision.inc.c | 1895 ++ levels/ttc/areas/1/geo.inc.c | 31 + levels/ttc/areas/1/macro.inc.c | 114 + levels/ttc/areas/1/movtext.inc.c | 86 + levels/ttc/clock_hand/collision.inc.c | 46 + levels/ttc/clock_hand/geo.inc.c | 8 + levels/ttc/clock_hand/model.inc.c | 132 + levels/ttc/elevator_platform/collision.inc.c | 28 + levels/ttc/elevator_platform/geo.inc.c | 8 + levels/ttc/elevator_platform/model.inc.c | 97 + levels/ttc/geo.c | 31 + levels/ttc/header.h | 68 + levels/ttc/large_gear/collision.inc.c | 2 + levels/ttc/large_gear/geo.inc.c | 8 + levels/ttc/large_gear/model.inc.c | 44 + levels/ttc/large_treadmill/collision.inc.c | 56 + levels/ttc/large_treadmill/geo.inc.c | 9 + levels/ttc/large_treadmill/model.inc.c | 131 + levels/ttc/level.yaml | 13 + levels/ttc/leveldata.c | 48 + levels/ttc/pendulum/collision.inc.c | 98 + levels/ttc/pendulum/geo.inc.c | 8 + levels/ttc/pendulum/model.inc.c | 185 + levels/ttc/pit_block/collision.inc.c | 28 + levels/ttc/pit_block/geo.inc.c | 8 + levels/ttc/pit_block/model.inc.c | 92 + levels/ttc/pit_block_2/collision.inc.c | 28 + levels/ttc/pit_block_2/geo.inc.c | 8 + levels/ttc/pit_block_2/model.inc.c | 92 + levels/ttc/push_block/collision.inc.c | 26 + levels/ttc/push_block/geo.inc.c | 8 + levels/ttc/push_block/model.inc.c | 87 + levels/ttc/rotating_cube/collision.inc.c | 31 + levels/ttc/rotating_cube/geo.inc.c | 8 + levels/ttc/rotating_cube/model.inc.c | 116 + levels/ttc/rotating_hexagon/collision.inc.c | 40 + levels/ttc/rotating_hexagon/geo.inc.c | 8 + levels/ttc/rotating_hexagon/model.inc.c | 143 + levels/ttc/rotating_prism/collision.inc.c | 28 + levels/ttc/rotating_prism/geo.inc.c | 8 + levels/ttc/rotating_prism/model.inc.c | 91 + levels/ttc/rotating_triangle/collision.inc.c | 49 + levels/ttc/rotating_triangle/geo.inc.c | 8 + levels/ttc/rotating_triangle/model.inc.c | 126 + levels/ttc/script.c | 82 + levels/ttc/small_gear/collision.inc.c | 2 + levels/ttc/small_gear/geo.inc.c | 8 + levels/ttc/small_gear/model.inc.c | 44 + levels/ttc/small_treadmill/collision.inc.c | 56 + levels/ttc/small_treadmill/geo.inc.c | 9 + levels/ttc/small_treadmill/model.inc.c | 129 + levels/ttc/spinner/collision.inc.c | 63 + levels/ttc/spinner/geo.inc.c | 8 + levels/ttc/spinner/model.inc.c | 123 + levels/ttc/texture.inc.c | 9 + levels/ttm/areas/1/1/model.inc.c | 1717 ++ levels/ttm/areas/1/10/geo.inc.c | 11 + levels/ttm/areas/1/10/model.inc.c | 201 + levels/ttm/areas/1/11/geo.inc.c | 11 + levels/ttm/areas/1/11/model.inc.c | 83 + levels/ttm/areas/1/12/geo.inc.c | 11 + levels/ttm/areas/1/12/model.inc.c | 140 + levels/ttm/areas/1/13/geo.inc.c | 11 + levels/ttm/areas/1/13/model.inc.c | 138 + levels/ttm/areas/1/14/geo.inc.c | 12 + levels/ttm/areas/1/14/model.inc.c | 219 + levels/ttm/areas/1/15/geo.inc.c | 11 + levels/ttm/areas/1/15/model.inc.c | 92 + levels/ttm/areas/1/16/1.inc.c | 202 + levels/ttm/areas/1/16/2.inc.c | 45 + levels/ttm/areas/1/16/geo.inc.c | 9 + levels/ttm/areas/1/17/1.inc.c | 148 + levels/ttm/areas/1/17/2.inc.c | 178 + levels/ttm/areas/1/17/geo.inc.c | 12 + levels/ttm/areas/1/18/1.inc.c | 354 + levels/ttm/areas/1/18/2.inc.c | 35 + levels/ttm/areas/1/18/geo.inc.c | 12 + levels/ttm/areas/1/19/geo.inc.c | 11 + levels/ttm/areas/1/19/model.inc.c | 188 + levels/ttm/areas/1/2/model.inc.c | 50 + levels/ttm/areas/1/20/geo.inc.c | 11 + levels/ttm/areas/1/20/model.inc.c | 141 + levels/ttm/areas/1/21/1.inc.c | 187 + levels/ttm/areas/1/21/2.inc.c | 35 + levels/ttm/areas/1/21/geo.inc.c | 12 + levels/ttm/areas/1/3/1.inc.c | 145 + levels/ttm/areas/1/3/2.inc.c | 71 + levels/ttm/areas/1/3/geo.inc.c | 12 + levels/ttm/areas/1/4/1.inc.c | 106 + levels/ttm/areas/1/4/2.inc.c | 45 + levels/ttm/areas/1/4/geo.inc.c | 12 + levels/ttm/areas/1/5/1.inc.c | 105 + levels/ttm/areas/1/5/2.inc.c | 45 + levels/ttm/areas/1/5/geo.inc.c | 12 + levels/ttm/areas/1/6/1.inc.c | 105 + levels/ttm/areas/1/6/2.inc.c | 45 + levels/ttm/areas/1/6/geo.inc.c | 12 + levels/ttm/areas/1/7/geo.inc.c | 11 + levels/ttm/areas/1/7/model.inc.c | 70 + levels/ttm/areas/1/8/geo.inc.c | 11 + levels/ttm/areas/1/8/model.inc.c | 73 + levels/ttm/areas/1/9/geo.inc.c | 11 + levels/ttm/areas/1/9/model.inc.c | 116 + levels/ttm/areas/1/collision.inc.c | 2331 ++ levels/ttm/areas/1/geo.inc.c | 40 + levels/ttm/areas/1/macro.inc.c | 43 + levels/ttm/areas/1/movtext.inc.c | 99 + levels/ttm/areas/1/painting.inc.c | 577 + levels/ttm/areas/1/trajectory.inc.c | 16 + levels/ttm/areas/2/1/model.inc.c | 2182 ++ levels/ttm/areas/2/2/model.inc.c | 100 + levels/ttm/areas/2/collision.inc.c | 1121 + levels/ttm/areas/2/geo.inc.c | 27 + levels/ttm/areas/2/macro.inc.c | 15 + levels/ttm/areas/3/1/model.inc.c | 2372 ++ levels/ttm/areas/3/2/model.inc.c | 51 + levels/ttm/areas/3/3/model.inc.c | 409 + levels/ttm/areas/3/collision.inc.c | 1161 + levels/ttm/areas/3/geo.inc.c | 28 + levels/ttm/areas/3/macro.inc.c | 26 + levels/ttm/areas/4/1/model.inc.c | 1461 ++ levels/ttm/areas/4/2/model.inc.c | 156 + levels/ttm/areas/4/collision.inc.c | 701 + levels/ttm/areas/4/geo.inc.c | 27 + levels/ttm/areas/4/macro.inc.c | 13 + levels/ttm/blue_smiley/geo.inc.c | 14 + levels/ttm/blue_smiley/model.inc.c | 35 + levels/ttm/geo.c | 45 + levels/ttm/header.h | 114 + levels/ttm/level.yaml | 13 + levels/ttm/leveldata.c | 70 + levels/ttm/moon_smiley/geo.inc.c | 14 + levels/ttm/moon_smiley/model.inc.c | 35 + levels/ttm/rolling_log/collision.inc.c | 53 + levels/ttm/rolling_log/geo.inc.c | 8 + levels/ttm/rolling_log/model.inc.c | 128 + levels/ttm/script.c | 190 + levels/ttm/slide_exit_podium/collision.inc.c | 72 + levels/ttm/slide_exit_podium/geo.inc.c | 8 + levels/ttm/slide_exit_podium/model.inc.c | 175 + levels/ttm/star_cage/1.inc.c | 132 + levels/ttm/star_cage/2.inc.c | 50 + levels/ttm/star_cage/collision.inc.c | 28 + levels/ttm/star_cage/geo.inc.c | 9 + levels/ttm/star_smiley/geo.inc.c | 14 + levels/ttm/star_smiley/model.inc.c | 35 + levels/ttm/texture.inc.c | 39 + levels/ttm/yellow_smiley/geo.inc.c | 14 + levels/ttm/yellow_smiley/model.inc.c | 35 + levels/vcutm/areas/1/1/model.inc.c | 1663 ++ levels/vcutm/areas/1/2/model.inc.c | 53 + levels/vcutm/areas/1/3/model.inc.c | 281 + levels/vcutm/areas/1/4/model.inc.c | 134 + levels/vcutm/areas/1/collision.inc.c | 849 + levels/vcutm/areas/1/geo.inc.c | 29 + levels/vcutm/areas/1/macro.inc.c | 35 + levels/vcutm/geo.c | 17 + levels/vcutm/header.h | 23 + levels/vcutm/level.yaml | 13 + levels/vcutm/leveldata.c | 19 + levels/vcutm/script.c | 78 + levels/vcutm/seesaw/collision.inc.c | 28 + levels/vcutm/seesaw/geo.inc.c | 8 + levels/vcutm/seesaw/model.inc.c | 89 + levels/vcutm/texture.inc.c | 19 + levels/wdw/areas/1/1/model.inc.c | 2430 ++ levels/wdw/areas/1/2/model.inc.c | 151 + levels/wdw/areas/1/3/model.inc.c | 109 + levels/wdw/areas/1/collision.inc.c | 1352 ++ levels/wdw/areas/1/geo.inc.c | 36 + levels/wdw/areas/1/macro.inc.c | 65 + levels/wdw/areas/1/movtext.inc.c | 20 + levels/wdw/areas/2/1/model.inc.c | 2671 +++ levels/wdw/areas/2/2/model.inc.c | 101 + levels/wdw/areas/2/collision.inc.c | 1326 + levels/wdw/areas/2/geo.inc.c | 30 + levels/wdw/areas/2/macro.inc.c | 45 + levels/wdw/areas/2/movtext.inc.c | 20 + levels/wdw/arrow_lift/collision.inc.c | 28 + levels/wdw/arrow_lift/geo.inc.c | 11 + levels/wdw/arrow_lift/model.inc.c | 93 + levels/wdw/double_arrows/model.inc.c | 38 + levels/wdw/express_elevator/collision.inc.c | 28 + levels/wdw/express_elevator/geo.inc.c | 8 + levels/wdw/express_elevator/model.inc.c | 163 + levels/wdw/geo.c | 24 + levels/wdw/header.h | 49 + levels/wdw/hidden_platform/collision.inc.c | 28 + levels/wdw/hidden_platform/geo.inc.c | 11 + levels/wdw/hidden_platform/model.inc.c | 76 + levels/wdw/level.yaml | 14 + levels/wdw/leveldata.c | 38 + .../collision.inc.c | 28 + .../rectangular_floating_platform/geo.inc.c | 8 + .../rectangular_floating_platform/model.inc.c | 82 + levels/wdw/rotating_platform/collision.inc.c | 25 + levels/wdw/rotating_platform/geo.inc.c | 8 + levels/wdw/rotating_platform/model.inc.c | 73 + levels/wdw/script.c | 132 + .../square_floating_platform/collision.inc.c | 28 + levels/wdw/square_floating_platform/geo.inc.c | 8 + .../wdw/square_floating_platform/model.inc.c | 82 + levels/wdw/texture.inc.c | 24 + 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+++ /dev/null @@ -1,10 +0,0 @@ -{ - "files.watcherExclude": { - "**/.git/objects/**": true, - "**/.git/subtree-cache/**": true, - "**/node_modules/*/**": true, - "**/.hg/store/**": true, - ".flatpak/**": true, - "_build/**": true - } -} \ No newline at end of file diff --git a/CHANGES b/CHANGES new file mode 100644 index 0000000..7b81e75 --- /dev/null +++ b/CHANGES @@ -0,0 +1,416 @@ +Refresh 15 (mostly a hotfix for RSP microcode selection) + +1.) Renamed frame_buffer funcs and _ZBUFFER (#1184) +2.) RSP Microcode Hotfix (#1183) +3.) Label osSetTimer.c (#1182) +4.) Fix styling (#1177) +5.) Rename all `FrameBuffer` variants to `Framebuffer` (#1176) +6.) Remove (WIP) from sh. +7.) Allow both archives and ELF objects to be patched (#1127) + +Refresh 14 + +1.) Label whomp and some object fields (#1174) +2.) Generate MIO0 object files using binutils `ld` instead of `as` (#1173) +3.) Bowser documentation (#1166) +4.) Fix comment syntax in 00_sound_player.0 (#1172) +5.) Rename in-game menu variables (#1163) +6.) Document double red coin sound and JP sound glitch (#1170) +7.) Document different bug in external.c (#1168) +8.) updated names/types of octagonal platform data (#1164) +9.) Label a number of unnamed variables. (#1169) +10.) Document JP PU sound glitch (#1167) +11.) Set model ids to spawn_triangle_break_particles (#1165) +12.) Fix borders in clear_frame_buffer (#1162) +13.) Fix seq header files for 64-bit (#1161) +14.) Game_init.c remaining doc (#1158) +15.) Label a couple static variables in sound_init.c (#1159) +16.) Properly define dialog values (status, flags, cutscenes) (#1153) +17.) Label all of amp's assets. (#1018) +18.) Split audio/synthesis.c into Shindou/non-Shindou files (#1144) +19.) Avoid CC_CHECK warnings when using gcc (#1157) +20.) level_select_menu.c => title_screen.c (#1152) +21.) Use C preprocessor on assembly files (#1126) +22.) Replace output_level_headers.py with sed equivalent (#1109) +23.) Fix CC_CHECK warnings related to unused symbols and UB (#1155) +24.) Define remaining floor lower limit values (#1147) +25.) use r+b mode for libultra.a patch tool (#1148) +26.) Use proper values for gPrevFrameObjectCount ifs (#1146) +27.) Some minor bowser.inc.c labelling. (#1150) +28.) fix king bob-omb texture pointers (#1145) +29.) Split audio/load.c into Shindou/non-Shindou files (#1143) +30.) Small Shindou audio cleanups (#1142) +31.) Fix endians in ALSeqData (#1141) +32.) Document S8 decoder rsp operation and some more (#1139) +33.) Fix Shindou synthesis_process_note fake match (#1140) +34.) More audio documentation, for the new rsp code and other fixes (#1138) +35.) Build fixes for macOS: cpp, clang, recomp, aiff_extract_codebook (#1135) +36.) Add ENABLE_RUMBLE to config.h (#1122) +37.) Reduce recomp memory consumption by using smaller disassembly blocks (#1128) +38.) Makefile fixes (#1123) +39.) Update README.md +40.) Update README.md +41.) Reflect current decompilation status +42.) Allow both archives and ELF objects to be patched (#1127) +43.) Remove WIP mention in README for sh version. + +Refresh 13 2 + +- No more nonmatchings remain for all builds including Shindou. + +1.) Shindou OK (#1118) +2.) Match shindou sequence_player_process_sequence (#1117) +3.) Match func_sh_802f4e50 (#1116) + +Refresh 13 + +- No more nonmatchings remain for US, JP, or EU builds. Three(!!!) remain for Shindou (SH). + +*) SHINDOU MATCHING (#1081) +*) Makefile gcc fixes (#1114) + +1.) Update diff.py (#1113) +2.) Add support for generating C arrays from n64graphics and add Texture typedef (#1032) +3.) Update README and Dockerfile with recomp info (#1105) +4.) Support building tools with MSYS2 (#1112) +5.) Support building tools with clang and macOS (#1106) +6.) Clean tools directory when running distclean target (#1104) +7.) Make build output cleaner (#1095) +8.) Added 2 surface defines to bowser.inc.c (#1111) +9.) fix fake matchings (#1108) +10.) Use statically recompiled IDO instead of qemu-irix (#1099) +11.) Add VERBOSE=1 to Jenkinsfile +12.) updated intro_geo to use layer defines for geo flags (#1090) +13.) Fix F3DZEX (#1097) +14.) layer_transpose should take an s8 (#1093) +15.) Fix tools/ build (#1082) +16.) Relabel and document fish.inc.c (#1077) +17.) Ensure all calls to .py files use $(PYTHON) (#1080) +18.) Name Mario, Peach, and instrument sound files (#1078) +19.) Goddard labeling, part 2 (#1076) +20.) Fix envfx_snow and envfx_bubbles fake matches (#1075) +21.) Use array subscripts instead of pointer math in 2 files (#1074) +22.) refactor Makefile a bit (#1068) +23.) Further improvements on field names (#1059) +24.) Label and document manta_ray.inc.c (#1073) +25.) Fix level_script and behavior fake matches (#1072) +26.) Proper cell defines and more floor lower limit values. (#1065) +27.) Document and re-label some goddard/intro code (#1069) +28.) Match remaining functions (#1070) +29.) match 'spawn_special_objects' (#1071) +30.) Document parts of external.c and format sound defines (#1067) + +Refresh 12 + +1.) Debug box improvements (#1066) +2.) Improve 'geo_render_mirror_mario' (#1064) +3.) Cleanup and small labeling (#1063) +4.) Anim renames and other related renames (#1062) +5.) remove do while 0 and make one line comments consistent (#1061) +6.) fixed typo in segments.h (#1060) +7.) Name unknown fields (from public repo) (#1058) +8.) Change 'void *' to 'struct MainPoolState *' (#1057) +9.) Fix type of freeList (#1056) +10.) Newer version of diff script (#1055) +11.) Add stubbed_printfs based on unused audio strings (#1054) +12.) Fix comment in paintings.c (#1053) +13.) Add defines for hardcoded cell/floor height values (#1051) +14.) Update README.md: Remove GitHub specific Markdown syntax (#1052) +15.) Properly label interation status that handle's Bowser's shockwave attack (#1050) + +Refresh 11 +1.) Make geo_process_level_of_detail endian-independent (#1049) +2.) Label oMoveFlags and slight cleanup. (#1046) +3.) Avoid UB in synthesis_resample_and_mix_reverb (#1048) +4.) Change some void * to correct type (#1047) +5.) Remove oPathedWaypointsS16 and convert all paths to Trajectory struct. (#1045) +6.) Mr Blizzard documentation, Tox Box Unks (#1042) +7.) Pipe input to textconv. (#1041) +8.) Remove erroneous long double casts from audiofile.cpp (#1039) +9.) Replace fixed dialogID in play_dialog_sound to DIALOG_COUNT (#1040) + +Refresh #10.1 +1.) Diff update (#1033) +2.) Fix texture dimensions for exclamation boxes (#1034) +3.) Fix armips compilation on Windows by changing order of inclusion files (#1035) +4.) Embed libaudiofile into the repo as a single file (#1036) +5.) Fix some tools issues found while compiling on MSYS2 (#1037) + +Refresh #10 +1.) GCC 9 noreturn UB fixes (#961) +2.) List supported binutils variants in README.md (#960) +3.) fix fly guy's possible values for target roll +4.) clarify that 1 is an exclusive bound in random_float (#962) +5.) replace unkB8 with prevNumStarsForDialog (#963) +6.) Replace "BulletBillUnkF8" with "BulletBillInitialMoveYaw" (#966) +7.) Renamed more warp behaviors and spawn types (#949) +8.) EU bss cleanups (#965) +9.) Add -fno-zero-initialized-in-bss to GCC CFLAGS (#968) +10.) Use empty .SECONDARY target instead of .PRECIOUS (#964) +11.) Match EU seq_channel_layer_process_script (#969) +12.) Fix version variable overwriting bug for non-matching compilations (#974) +13.) small bhv_collect_star_init labeling (#972) +14.) Align SI DMA command buffers, add more names to osCont code (#973) +15.) Minor for loop fix in playback.c (#976) +16.) Add Docker config (Public #36) +17.) Fix usage output crash for skyconv (#977) +18.) Cleanup tools and their build flags (#978) +19.) Print more detailed file reading error messages in extract_assets (#982) +20.) Remove asmdiff (#983) +21.) Fixed tabledesign makefile bug (#985) +22.) Improve first-diff.py (#987) +23.) Bring in some enhancements such as widescreen enhancements (#981) +24.) Fix background shadow border if widescreen in shade_screen (#988) +25.) Merge common EU sections in osExceptionPreamble (#990) +26.) Introduce the NO_SEGMENTED_MEMORY define (#989) +27.) NO_SEGMENTED_MEMORY comments (#992) +28.) Introduce f3dex2e and a GBI_FLOATS setting (#993) +29.) Audio uses signed 16-bit integers as samples, not unsigned (#995) +30.) Assemble RSP ucode with armips (#970) +31.) Label Mr. Blizzard, Yoshi, Whomp, Wiggler, Wood Piece oFields. (#996) +32.) update crash enhancement (#1003) +33.) Update README.md to use new public Discord server invite +34.) Label variables in act_idle. (#1005) +35.) Fix a typo in camera.h (#1009) +36.) Fixed up profiler.c (#1010) +37.) Add -d to first-diff.py (#1012) +38.) Fix typo in first-diff.py (#1013) +39.) Remove binutils 2.27 dependency check (#1015) +40.) Update armips to v0.11.0 tag and add generator script (#1004) +41.) Extract IPL3 font from ROM (#1011) +42.) Documented audio playback flags (#1021) +43.) Change RSP register notation to dollar-prefixed numbers (#1022) +44.) Only check for QEMU_IRIX in Makefile when compiling with IDO (#1023) +45.) Clean up header files and update function prototypes (#1000) +46.) Named local variables in geo_update_layer_transparency (#1019) +47.) Extract crash screen font textures from EU and SH ROMs (#1025) +48.) Use ACTIVE_FLAG defines where appropriate (#1026) +49.) Changed type of actor collision from s16 to Collision (#1024) +50.) Implement sqrtf in assembly file (#1028) +51.) Rename Struct8032FCE8 as OpenableGrill and identify data members (#1029) +52.) Fix some mistakes in the abi doc (#1031) +53.) The README.md PR (#979) + +Refresh #8 +1.) Use INT_STATUS_ macros for oInteractStatus (#911) +2.) Update bullet_bill.inc.c (#912) +3.) Make geo.c in levels nonconst to reduce diffs with gcc enhancement patch in future (#913) +4.) Improve process_level_music_dynamics (#915) +5.) add AVOID_UB define for fixing libultra aliasing. (#916) +6.) const hack to TARGET_N64 and tweak ld script (#918) +7.) Replace raw level/course numbers with defines (#919) +8.) Label all graph node flags. (#920) +9.) readme.md capitalization +10.) The Big Function PR (Part 5) (#910) +11.) Label hardware registers (#922) +12.) Match EU synthesis_process_note (#923) +13.) Some quick value changes (#909) +14.) Added sequence player defines (#926) +15.) Shindou diffs 2 [merge game.c and display.c, required for SH] (#927) +16.) Match synthesis_process_notes and use -sopt for synthesis.c (#928) +17.) Fix mips64-binutils for Fedora 31 and similar Linux distros (#931) +18.) Update first-diff.py to work with Shindou (#933) +19.) Labelled behavior_script.c (#929) +20.) shindou diffs up to level_update (#932) +21.) Update diff.py and diff_settings.py to work with SH (#936) +22.) Add some Shindou resources to extract_assets.py (#939) +23.) Label and document gd_math.c (#930) +24.) Label all of Mario's actions. (#941) +25.) Label all particles. (#940) +26.) Renamed death related warpBhvs (#942) +27.) Small Shindou differences (#945) +28.) match player_performed_grab_escape_action in all versions (#943) +29.) add main alignment (aglab2, #947) +30.) Match a bunch of fake EU matchings (#944) +31.) Shindou diffs round 4 (#937) +32.) Easy PAL fake matchings (#946) +33.) Merge object_helpers and object_helpers2 headers (#948) +34.) match cap_check_quicksand (#950) +35.) Shindou crash screen diffs (#938) +36.) Thread6 (#951) +37.) Correct IPL3 function and label addresses (#952) +38.) Add COMPILER flag for Makefile and add official mips gcc support. (#953) +39.) add align to sequence_00 (fixes gcc build) (#957) +40.) Fixed itty bitty typo (#959) + +Refresh #7 +1.) update README.md (#861) +2.) [eu] fix decompilation bugs in synthesis_process_note (#862) +3.) Label and document Snufit.inc.c (#863) +4.) Label and document Snufit.inc.c (#863) +5.) Match append_bubble_vertex_buffer, append_snowflake_vertex_buffer (#860) +6.) Compile audio/effects.c with -sopt (#870) +7.) Match handle_dialog_text_and_pages (#872) +8.) Remove improperly used LEVEL_SA define. (#875) +9.) Remove unused EU ASM files (#873) +10.) Shindou build flag support (#876) +11.) The Big Function PR (Part 1) (#864) +12.) "Re-document" file_select and star_select for EU (#877) +13.) Document paintings.c (#868) +14.) Minor interaction.c labelling/documentation. (#882) +15.) Match synthesis_execute, prepare_reverb_ring_buffer, func_eu_802e00d8 (#886) +16.) The Big Function PR (Part 2) (#874) +17.) Additional painting documentation (#883) +18.) Some EU audio labelling (#885) +19.) Bring synthesis_do_one_audio_update a bit closer to matching (#887) +20.) Misleading comment, this actually contols Bowser's init action (#889) +21.) Match synthesis_do_one_audio_update (#890) +22.) Remove unneeded if(1) in synthesis_do_one_audio_update (#891) +23.) Match synthesis_resample_and_mix_reverb (#893) +24.) Set LANG=C (#896) +25.) Match note_apply_headset_pan_effects (#897) +26.) Match play_sequence (#898) +27.) Match sequence_channel_enable (#899) +28.) Match sequence_player_process_sequence (#900) +29.) Match (eu) alloc_bank_or_seq (#901) +30.) Match alloc_bank_or_seq (#903) +31.) Update README.md (again) +32.) Documented behaviour/fish.inc.c & blue_fish.inc.c (#894) +33.) Labelled 4 behavior files, made object_helper functions consistent (#881) +34.) Add a make target for .copt (#902) +35.) The Big Function PR (Part 3) (#888) +36.) The Big Function PR (Part 4) (#906) +37.) Rename src/audio/memory.c -> heap.c (#907) +38.) Fix BBH texture (#908) + +Refresh #6 +1.) Make tools work on MinGW (#804) +2.) Document mario_misc (#628) +3.) add patch_libmalloc.py script to work around compiler crashes (#811) +4.) Label the coffins file. (#829) +5.) Convert enhancements into patches (#827) +6.) Document Tweester.inc.c (#840) +7.) EU OK and cleanup EU (#782) + +Refresh #5 +1.) mem_error_screen.inc.c updated for C (#775) +2.) updated patch_libultra_math to work directly on libultra.a (#781) +3.) Enhancement: Debug boxes (#783) +4.) Label effects MemoryPool (#784) +5.) Use full-width characters for JP text and rename mislabeled stuff (#772) +6.) Small asset extraction fixes (#785) +7.) Fix incremental asset extraction after the last PR (#790) +8.) Labelled behavior script commands, tidied up behavior scripts and ren… +9.) Document camera.c (#741) +10.) Fix a HMC texture asset (#795) +11.) Fix UB in angle conversion for paintings. Needed for pc-port. (#796) +12.) Fix PSS texture assets (#801) +13.) Fix some camera typos (#802) + +Refresh #4 +1.) Label screen_transition.c (#737) +2.) Revamp macros (#738) +3.) Simplify the cake makefile logic (#739) +4.) Move zbuffer to C (#742) +5.) Audio blob endian/64-bit fixes (#740) +6.) Ub fixes (#745) +7.) process_level_music_dynamics: slightly better stack and regalloc (#746) +8.) move level order specific definitions out to levels/level_defines.h (#743) +9.) Renamed some mislabelled sound effects (#748) +10.) Very minor white space fixes in Mario.c (#752) +11.) Renamed GRAVITY to OBJ_PHYSICS (#755) +12.) Use defined macros instead of literal values for interactions in behavior_data.c (#754) +13.) iQue Player console detection + full support (#756) +14.) Fix Goddard Mario head for little endian etc. (#757) +15.) Small bits of audio doc (#749) +16.) Update diff script (#750) +17.) Nicer format for course/dialog text, enum for dialog IDs (#753) +18.) first-diff: store most recent mtime during check (#759) +19.) Use Lights1 struct for light values (#760) +20.) Detect mips64-elf in diff.py (#761) +21.) Name display lists in gd renderer.c (#764) +22.) Document a variety of PU type crashes. (#765) +23.) Label object_behaviors. (#716) +24.) Update swoop.inc.c (#767) +25.) Label tilting_pyramid.inc.c (#768) +26.) Label red_coin.inc.c (#770) +27.) Use more level defines (#758) +28.) Named Mario actions 6, 7, and 8 and noted causes of hands-free holding glitch (#769) + +Refresh #3 +1.) Small bits of sound sample labelling +2.) Append 'b' to fopen calls in n64graphics to satisfy Windows +3.) Document synthesis.c and abi.h +4.) Remove gbi_old.h and use gbi.h instead for F3D_OLD +5.) Fix and change most values used by f3d commands +6.) Convert actors to C +7.) Make extract_assets.py fail on bad baserom +8.) Fix some (pragma-ignored) warnings +9.) Convert trig tables and data/ buffers into C +10.) Document intro behaviors and some of camera.c +11.) Match dma_sample_data +12.) Convert levels, bin, text, goddard_tex_dl to C +13.) Remove .bss size hardcoding +14.) Add mips64 fallback and alt dump option to diff.sh +15.) Convert behavior_data to C +16.) Get rid of the enum in behavior_data. +17.) Change more values used by f3d commands +18.) Document game/skybox.c +19.) Actors levels fixup +20.) Convert Mario animations to C (kind of) +22.) generate skybox data from 248x248 images +23.) 64-bit fixes +24.) Move demo data to C +25.) Change uintptr_t to GeoLayout for actors +26.) Move libc includes to include/libc/ + +Refresh #2a (hotfix) +Changes from Refresh #2: + +1.) Fixed text Makefile dependencies" + +Refresh #2 +Changes from Refresh #1: + +1.) Label src/game/behaviors/boo.inc.c +2.) Verify half of audio_defines.h +3.) Label ingame_menu.c and some dialog stuff +4.) Improve handle_dialog_text_and_pages EU non-matching +5.) Fix texture format for water splash/sparkle +6.) Merge ucode.bin and ucode_unk.bin +7.) 64-bit fixes +8.) [AUDIO] Match func_80316928 +9.) Documented bug in Tuxie's mother's code +10.) [AUDIO] Slightly closer matching for process_level_music_dynamics +11.) Name channel scripts in sequence 0 +12.) Nicer error message when sha1sum doesn't match +13.) Refactor object fields +14.) Document file_select.c +15.) Document star_select.c +16.) Add uncompressed string support to textconv +17.) Document main_menu geo and leveldata +18.) Document hud.c and rename char textures +19.) Correct gSPTextureRectangle values +20.) Linker script wildcard + - Fixes "undefined reference to x in discarded section y" linker errors. + - Also means that you no longer have to add linker script entries for source files. +21.) Reference qemu-irix package and add project structure + - Installing qemu-irix is as simple as installing the provided Debian package on the GitHub "Releases" tab + (https://github.com/n64decomp/qemu-irix). + - Old qemu-irix installs are unaffected by this change, and it is still possible to install qemu-irix with the older method. + +Refresh #1 +Changes from initial release: + +1.) More README cleanups and documentation +2.) Fix .gitignore in tools/ +3.) More README cleanups and corrections +4.) oUnk190 -> oInteractionSubtype +5.) Normalize line endings +6.) Replace bank_sets.s by sequences.json + build magic +7.) Fix tabledesign in .gitignore +8.) Cleaned and documented arrays in audio/ +9.) Change minimum Python 3 requirement in README.md to 3.6 +10.) Remove whitespace in ingame_menu.c, save_file.c, and star_select.c +11.) Documentation comment style fixed +12.) sm64.map -> sm64.version.map (ex: sm64.us.map) +13.) Decompile EU versions of HUD and obj behaviors +14.) Label ukiki.inc.c and ukiki_cage.inc.c +15.) Add missing OS header includes +16.) Fix alignment issue in model_ids.h +17.) A bunch of behavior changes: + a.) Made styles consistent with function names (ex: BehBehaviorLoop -> beh_behavior_loop) + b.) Split obj_behaviors_2.c into multiple .inc.c files in behaviors/ + c.) bhvHauntedRoomCheck -> bhvCoffinManager +18.) Update README.md notes on WSL and add links +19.) Added tidy.sh and also bracing around single-line ifs and loops diff --git a/Dockerfile b/Dockerfile new file mode 100644 index 0000000..f36f10e --- /dev/null +++ b/Dockerfile @@ -0,0 +1,17 @@ +FROM ubuntu:18.04 as build + +RUN apt-get update && \ + apt-get install -y \ + binutils-mips-linux-gnu \ + bsdmainutils \ + build-essential \ + libcapstone-dev \ + pkgconf \ + python3 + +RUN mkdir /sm64 +WORKDIR /sm64 +ENV PATH="/sm64/tools:${PATH}" + +CMD echo 'usage: docker run --rm --mount type=bind,source="$(pwd)",destination=/sm64 sm64 make VERSION=us -j4\n' \ + 'see https://github.com/n64decomp/sm64/blob/master/README.md for advanced usage' diff --git a/Doxyfile b/Doxyfile new file mode 100644 index 0000000..f73f4c6 --- /dev/null +++ b/Doxyfile @@ -0,0 +1,2482 @@ +# Doxyfile 1.8.14 + +# This file describes the settings to be used by the documentation system +# doxygen (www.doxygen.org) for a project. +# +# All text after a double hash (##) is considered a comment and is placed in +# front of the TAG it is preceding. +# +# All text after a single hash (#) is considered a comment and will be ignored. +# The format is: +# TAG = value [value, ...] +# For lists, items can also be appended using: +# TAG += value [value, ...] +# Values that contain spaces should be placed between quotes (\" \"). + +#--------------------------------------------------------------------------- +# Project related configuration options +#--------------------------------------------------------------------------- + +# This tag specifies the encoding used for all characters in the config file +# that follow. The default is UTF-8 which is also the encoding used for all text +# before the first occurrence of this tag. Doxygen uses libiconv (or the iconv +# built into libc) for the transcoding. See +# https://www.gnu.org/software/libiconv/ for the list of possible encodings. +# The default value is: UTF-8. + +DOXYFILE_ENCODING = UTF-8 + +# The PROJECT_NAME tag is a single word (or a sequence of words surrounded by +# double-quotes, unless you are using Doxywizard) that should identify the +# project for which the documentation is generated. This name is used in the +# title of most generated pages and in a few other places. +# The default value is: My Project. + +PROJECT_NAME = "Super Mario 64 Source" + +# The PROJECT_NUMBER tag can be used to enter a project or revision number. This +# could be handy for archiving the generated documentation or if some version +# control system is used. + +PROJECT_NUMBER = + +# Using the PROJECT_BRIEF tag one can provide an optional one line description +# for a project that appears at the top of each page and should give viewer a +# quick idea about the purpose of the project. Keep the description short. + +PROJECT_BRIEF = "A Super Mario 64 decompilation, brought to you by a bunch of clever folks." + +# With the PROJECT_LOGO tag one can specify a logo or an icon that is included +# in the documentation. The maximum height of the logo should not exceed 55 +# pixels and the maximum width should not exceed 200 pixels. Doxygen will copy +# the logo to the output directory. + +PROJECT_LOGO = doxygen/logo.png + +# The OUTPUT_DIRECTORY tag is used to specify the (relative or absolute) path +# into which the generated documentation will be written. 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Private +# class members and static file members will be hidden unless the +# EXTRACT_PRIVATE respectively EXTRACT_STATIC tags are set to YES. +# Note: This will also disable the warnings about undocumented members that are +# normally produced when WARNINGS is set to YES. +# The default value is: NO. + +EXTRACT_ALL = YES + +# If the EXTRACT_PRIVATE tag is set to YES, all private members of a class will +# be included in the documentation. +# The default value is: NO. + +EXTRACT_PRIVATE = NO + +# If the EXTRACT_PACKAGE tag is set to YES, all members with package or internal +# scope will be included in the documentation. +# The default value is: NO. + +EXTRACT_PACKAGE = NO + +# If the EXTRACT_STATIC tag is set to YES, all static members of a file will be +# included in the documentation. +# The default value is: NO. + +EXTRACT_STATIC = YES + +# If the EXTRACT_LOCAL_CLASSES tag is set to YES, classes (and structs) defined +# locally in source files will be included in the documentation. If set to NO, +# only classes defined in header files are included. Does not have any effect +# for Java sources. +# The default value is: YES. + +EXTRACT_LOCAL_CLASSES = YES + +# This flag is only useful for Objective-C code. If set to YES, local methods, +# which are defined in the implementation section but not in the interface are +# included in the documentation. If set to NO, only methods in the interface are +# included. +# The default value is: NO. + +EXTRACT_LOCAL_METHODS = NO + +# If this flag is set to YES, the members of anonymous namespaces will be +# extracted and appear in the documentation as a namespace called +# 'anonymous_namespace{file}', where file will be replaced with the base name of +# the file that contains the anonymous namespace. By default anonymous namespace +# are hidden. +# The default value is: NO. + +EXTRACT_ANON_NSPACES = NO + +# If the HIDE_UNDOC_MEMBERS tag is set to YES, doxygen will hide all +# undocumented members inside documented classes or files. If set to NO these +# members will be included in the various overviews, but no documentation +# section is generated. This option has no effect if EXTRACT_ALL is enabled. +# The default value is: NO. + +HIDE_UNDOC_MEMBERS = NO + +# If the HIDE_UNDOC_CLASSES tag is set to YES, doxygen will hide all +# undocumented classes that are normally visible in the class hierarchy. If set +# to NO, these classes will be included in the various overviews. This option +# has no effect if EXTRACT_ALL is enabled. +# The default value is: NO. + +HIDE_UNDOC_CLASSES = NO + +# If the HIDE_FRIEND_COMPOUNDS tag is set to YES, doxygen will hide all friend +# (class|struct|union) declarations. If set to NO, these declarations will be +# included in the documentation. +# The default value is: NO. + +HIDE_FRIEND_COMPOUNDS = NO + +# If the HIDE_IN_BODY_DOCS tag is set to YES, doxygen will hide any +# documentation blocks found inside the body of a function. If set to NO, these +# blocks will be appended to the function's detailed documentation block. +# The default value is: NO. + +HIDE_IN_BODY_DOCS = NO + +# The INTERNAL_DOCS tag determines if documentation that is typed after a +# \internal command is included. If the tag is set to NO then the documentation +# will be excluded. Set it to YES to include the internal documentation. +# The default value is: NO. + +INTERNAL_DOCS = NO + +# If the CASE_SENSE_NAMES tag is set to NO then doxygen will only generate file +# names in lower-case letters. If set to YES, upper-case letters are also +# allowed. This is useful if you have classes or files whose names only differ +# in case and if your file system supports case sensitive file names. Windows +# and Mac users are advised to set this option to NO. +# The default value is: system dependent. + +CASE_SENSE_NAMES = YES + +# If the HIDE_SCOPE_NAMES tag is set to NO then doxygen will show members with +# their full class and namespace scopes in the documentation. If set to YES, the +# scope will be hidden. +# The default value is: NO. + +HIDE_SCOPE_NAMES = NO + +# If the HIDE_COMPOUND_REFERENCE tag is set to NO (default) then doxygen will +# append additional text to a page's title, such as Class Reference. If set to +# YES the compound reference will be hidden. +# The default value is: NO. + +HIDE_COMPOUND_REFERENCE= NO + +# If the SHOW_INCLUDE_FILES tag is set to YES then doxygen will put a list of +# the files that are included by a file in the documentation of that file. +# The default value is: YES. + +SHOW_INCLUDE_FILES = YES + +# If the SHOW_GROUPED_MEMB_INC tag is set to YES then Doxygen will add for each +# grouped member an include statement to the documentation, telling the reader +# which file to include in order to use the member. +# The default value is: NO. + +SHOW_GROUPED_MEMB_INC = NO + +# If the FORCE_LOCAL_INCLUDES tag is set to YES then doxygen will list include +# files with double quotes in the documentation rather than with sharp brackets. +# The default value is: NO. + +FORCE_LOCAL_INCLUDES = NO + +# If the INLINE_INFO tag is set to YES then a tag [inline] is inserted in the +# documentation for inline members. +# The default value is: YES. + +INLINE_INFO = YES + +# If the SORT_MEMBER_DOCS tag is set to YES then doxygen will sort the +# (detailed) documentation of file and class members alphabetically by member +# name. If set to NO, the members will appear in declaration order. +# The default value is: YES. + +SORT_MEMBER_DOCS = YES + +# If the SORT_BRIEF_DOCS tag is set to YES then doxygen will sort the brief +# descriptions of file, namespace and class members alphabetically by member +# name. If set to NO, the members will appear in declaration order. Note that +# this will also influence the order of the classes in the class list. +# The default value is: NO. + +SORT_BRIEF_DOCS = NO + +# If the SORT_MEMBERS_CTORS_1ST tag is set to YES then doxygen will sort the +# (brief and detailed) documentation of class members so that constructors and +# destructors are listed first. If set to NO the constructors will appear in the +# respective orders defined by SORT_BRIEF_DOCS and SORT_MEMBER_DOCS. +# Note: If SORT_BRIEF_DOCS is set to NO this option is ignored for sorting brief +# member documentation. +# Note: If SORT_MEMBER_DOCS is set to NO this option is ignored for sorting +# detailed member documentation. +# The default value is: NO. + +SORT_MEMBERS_CTORS_1ST = NO + +# If the SORT_GROUP_NAMES tag is set to YES then doxygen will sort the hierarchy +# of group names into alphabetical order. If set to NO the group names will +# appear in their defined order. +# The default value is: NO. + +SORT_GROUP_NAMES = NO + +# If the SORT_BY_SCOPE_NAME tag is set to YES, the class list will be sorted by +# fully-qualified names, including namespaces. If set to NO, the class list will +# be sorted only by class name, not including the namespace part. +# Note: This option is not very useful if HIDE_SCOPE_NAMES is set to YES. +# Note: This option applies only to the class list, not to the alphabetical +# list. +# The default value is: NO. + +SORT_BY_SCOPE_NAME = NO + +# If the STRICT_PROTO_MATCHING option is enabled and doxygen fails to do proper +# type resolution of all parameters of a function it will reject a match between +# the prototype and the implementation of a member function even if there is +# only one candidate or it is obvious which candidate to choose by doing a +# simple string match. By disabling STRICT_PROTO_MATCHING doxygen will still +# accept a match between prototype and implementation in such cases. +# The default value is: NO. + +STRICT_PROTO_MATCHING = NO + +# The GENERATE_TODOLIST tag can be used to enable (YES) or disable (NO) the todo +# list. This list is created by putting \todo commands in the documentation. +# The default value is: YES. + +GENERATE_TODOLIST = YES + +# The GENERATE_TESTLIST tag can be used to enable (YES) or disable (NO) the test +# list. This list is created by putting \test commands in the documentation. +# The default value is: YES. + +GENERATE_TESTLIST = YES + +# The GENERATE_BUGLIST tag can be used to enable (YES) or disable (NO) the bug +# list. This list is created by putting \bug commands in the documentation. +# The default value is: YES. + +GENERATE_BUGLIST = YES + +# The GENERATE_DEPRECATEDLIST tag can be used to enable (YES) or disable (NO) +# the deprecated list. This list is created by putting \deprecated commands in +# the documentation. +# The default value is: YES. + +GENERATE_DEPRECATEDLIST= YES + +# The ENABLED_SECTIONS tag can be used to enable conditional documentation +# sections, marked by \if ... \endif and \cond +# ... \endcond blocks. + +ENABLED_SECTIONS = + +# The MAX_INITIALIZER_LINES tag determines the maximum number of lines that the +# initial value of a variable or macro / define can have for it to appear in the +# documentation. If the initializer consists of more lines than specified here +# it will be hidden. Use a value of 0 to hide initializers completely. The +# appearance of the value of individual variables and macros / defines can be +# controlled using \showinitializer or \hideinitializer command in the +# documentation regardless of this setting. +# Minimum value: 0, maximum value: 10000, default value: 30. + +MAX_INITIALIZER_LINES = 30 + +# Set the SHOW_USED_FILES tag to NO to disable the list of files generated at +# the bottom of the documentation of classes and structs. If set to YES, the +# list will mention the files that were used to generate the documentation. +# The default value is: YES. + +SHOW_USED_FILES = YES + +# Set the SHOW_FILES tag to NO to disable the generation of the Files page. This +# will remove the Files entry from the Quick Index and from the Folder Tree View +# (if specified). +# The default value is: YES. + +SHOW_FILES = YES + +# Set the SHOW_NAMESPACES tag to NO to disable the generation of the Namespaces +# page. This will remove the Namespaces entry from the Quick Index and from the +# Folder Tree View (if specified). +# The default value is: YES. + +SHOW_NAMESPACES = YES + +# The FILE_VERSION_FILTER tag can be used to specify a program or script that +# doxygen should invoke to get the current version for each file (typically from +# the version control system). Doxygen will invoke the program by executing (via +# popen()) the command command input-file, where command is the value of the +# FILE_VERSION_FILTER tag, and input-file is the name of an input file provided +# by doxygen. Whatever the program writes to standard output is used as the file +# version. For an example see the documentation. + +FILE_VERSION_FILTER = + +# The LAYOUT_FILE tag can be used to specify a layout file which will be parsed +# by doxygen. The layout file controls the global structure of the generated +# output files in an output format independent way. To create the layout file +# that represents doxygen's defaults, run doxygen with the -l option. You can +# optionally specify a file name after the option, if omitted DoxygenLayout.xml +# will be used as the name of the layout file. +# +# Note that if you run doxygen from a directory containing a file called +# DoxygenLayout.xml, doxygen will parse it automatically even if the LAYOUT_FILE +# tag is left empty. + +LAYOUT_FILE = + +# The CITE_BIB_FILES tag can be used to specify one or more bib files containing +# the reference definitions. This must be a list of .bib files. The .bib +# extension is automatically appended if omitted. This requires the bibtex tool +# to be installed. See also https://en.wikipedia.org/wiki/BibTeX for more info. +# For LaTeX the style of the bibliography can be controlled using +# LATEX_BIB_STYLE. To use this feature you need bibtex and perl available in the +# search path. See also \cite for info how to create references. + +CITE_BIB_FILES = + +#--------------------------------------------------------------------------- +# Configuration options related to warning and progress messages +#--------------------------------------------------------------------------- + +# The QUIET tag can be used to turn on/off the messages that are generated to +# standard output by doxygen. If QUIET is set to YES this implies that the +# messages are off. +# The default value is: NO. + +QUIET = NO + +# The WARNINGS tag can be used to turn on/off the warning messages that are +# generated to standard error (stderr) by doxygen. If WARNINGS is set to YES +# this implies that the warnings are on. +# +# Tip: Turn warnings on while writing the documentation. +# The default value is: YES. + +WARNINGS = YES + +# If the WARN_IF_UNDOCUMENTED tag is set to YES then doxygen will generate +# warnings for undocumented members. If EXTRACT_ALL is set to YES then this flag +# will automatically be disabled. +# The default value is: YES. + +WARN_IF_UNDOCUMENTED = YES + +# If the WARN_IF_DOC_ERROR tag is set to YES, doxygen will generate warnings for +# potential errors in the documentation, such as not documenting some parameters +# in a documented function, or documenting parameters that don't exist or using +# markup commands wrongly. +# The default value is: YES. + +WARN_IF_DOC_ERROR = YES + +# This WARN_NO_PARAMDOC option can be enabled to get warnings for functions that +# are documented, but have no documentation for their parameters or return +# value. If set to NO, doxygen will only warn about wrong or incomplete +# parameter documentation, but not about the absence of documentation. +# The default value is: NO. + +WARN_NO_PARAMDOC = NO + +# If the WARN_AS_ERROR tag is set to YES then doxygen will immediately stop when +# a warning is encountered. +# The default value is: NO. + +WARN_AS_ERROR = NO + +# The WARN_FORMAT tag determines the format of the warning messages that doxygen +# can produce. The string should contain the $file, $line, and $text tags, which +# will be replaced by the file and line number from which the warning originated +# and the warning text. Optionally the format may contain $version, which will +# be replaced by the version of the file (if it could be obtained via +# FILE_VERSION_FILTER) +# The default value is: $file:$line: $text. + +WARN_FORMAT = "$file:$line: $text" + +# The WARN_LOGFILE tag can be used to specify a file to which warning and error +# messages should be written. If left blank the output is written to standard +# error (stderr). + +WARN_LOGFILE = + +#--------------------------------------------------------------------------- +# Configuration options related to the input files +#--------------------------------------------------------------------------- + +# The INPUT tag is used to specify the files and/or directories that contain +# documented source files. You may enter file names like myfile.cpp or +# directories like /usr/src/myproject. Separate the files or directories with +# spaces. See also FILE_PATTERNS and EXTENSION_MAPPING +# Note: If this tag is empty the current directory is searched. + +INPUT = + +# This tag can be used to specify the character encoding of the source files +# that doxygen parses. Internally doxygen uses the UTF-8 encoding. Doxygen uses +# libiconv (or the iconv built into libc) for the transcoding. See the libiconv +# documentation (see: https://www.gnu.org/software/libiconv/) for the list of +# possible encodings. +# The default value is: UTF-8. + +INPUT_ENCODING = UTF-8 + +# If the value of the INPUT tag contains directories, you can use the +# FILE_PATTERNS tag to specify one or more wildcard patterns (like *.cpp and +# *.h) to filter out the source-files in the directories. +# +# Note that for custom extensions or not directly supported extensions you also +# need to set EXTENSION_MAPPING for the extension otherwise the files are not +# read by doxygen. +# +# If left blank the following patterns are tested:*.c, *.cc, *.cxx, *.cpp, +# *.c++, *.java, *.ii, *.ixx, *.ipp, *.i++, *.inl, *.idl, *.ddl, *.odl, *.h, +# *.hh, *.hxx, *.hpp, *.h++, *.cs, *.d, *.php, *.php4, *.php5, *.phtml, *.inc, +# *.m, *.markdown, *.md, *.mm, *.dox, *.py, *.pyw, *.f90, *.f95, *.f03, *.f08, +# *.f, *.for, *.tcl, *.vhd, *.vhdl, *.ucf and *.qsf. + +FILE_PATTERNS = *.c \ + *.cc \ + *.cxx \ + *.cpp \ + *.c++ \ + *.java \ + *.ii \ + *.ixx \ + *.ipp \ + *.i++ \ + *.inl \ + *.idl \ + *.ddl \ + *.odl \ + *.h \ + *.hh \ + *.hxx \ + *.hpp \ + *.h++ \ + *.cs \ + *.d \ + *.php \ + *.php4 \ + *.php5 \ + *.phtml \ + *.inc \ + *.m \ + *.markdown \ + *.md \ + *.mm \ + *.dox \ + *.py \ + *.pyw \ + *.f90 \ + *.f95 \ + *.f03 \ + *.f08 \ + *.f \ + *.for \ + *.tcl \ + *.vhd \ + *.vhdl \ + *.ucf \ + *.qsf + +# The RECURSIVE tag can be used to specify whether or not subdirectories should +# be searched for input files as well. +# The default value is: NO. + +RECURSIVE = YES + +# The EXCLUDE tag can be used to specify files and/or directories that should be +# excluded from the INPUT source files. This way you can easily exclude a +# subdirectory from a directory tree whose root is specified with the INPUT tag. +# +# Note that relative paths are relative to the directory from which doxygen is +# run. + +EXCLUDE = + +# The EXCLUDE_SYMLINKS tag can be used to select whether or not files or +# directories that are symbolic links (a Unix file system feature) are excluded +# from the input. +# The default value is: NO. + +EXCLUDE_SYMLINKS = NO + +# If the value of the INPUT tag contains directories, you can use the +# EXCLUDE_PATTERNS tag to specify one or more wildcard patterns to exclude +# certain files from those directories. +# +# Note that the wildcards are matched against the file with absolute path, so to +# exclude all test directories for example use the pattern */test/* + +EXCLUDE_PATTERNS = + +# The EXCLUDE_SYMBOLS tag can be used to specify one or more symbol names +# (namespaces, classes, functions, etc.) that should be excluded from the +# output. The symbol name can be a fully qualified name, a word, or if the +# wildcard * is used, a substring. Examples: ANamespace, AClass, +# AClass::ANamespace, ANamespace::*Test +# +# Note that the wildcards are matched against the file with absolute path, so to +# exclude all test directories use the pattern */test/* + +EXCLUDE_SYMBOLS = + +# The EXAMPLE_PATH tag can be used to specify one or more files or directories +# that contain example code fragments that are included (see the \include +# command). + +EXAMPLE_PATH = + +# If the value of the EXAMPLE_PATH tag contains directories, you can use the +# EXAMPLE_PATTERNS tag to specify one or more wildcard pattern (like *.cpp and +# *.h) to filter out the source-files in the directories. If left blank all +# files are included. + +EXAMPLE_PATTERNS = * + +# If the EXAMPLE_RECURSIVE tag is set to YES then subdirectories will be +# searched for input files to be used with the \include or \dontinclude commands +# irrespective of the value of the RECURSIVE tag. +# The default value is: NO. + +EXAMPLE_RECURSIVE = NO + +# The IMAGE_PATH tag can be used to specify one or more files or directories +# that contain images that are to be included in the documentation (see the +# \image command). + +IMAGE_PATH = + +# The INPUT_FILTER tag can be used to specify a program that doxygen should +# invoke to filter for each input file. Doxygen will invoke the filter program +# by executing (via popen()) the command: +# +# +# +# where is the value of the INPUT_FILTER tag, and is the +# name of an input file. Doxygen will then use the output that the filter +# program writes to standard output. If FILTER_PATTERNS is specified, this tag +# will be ignored. +# +# Note that the filter must not add or remove lines; it is applied before the +# code is scanned, but not when the output code is generated. If lines are added +# or removed, the anchors will not be placed correctly. +# +# Note that for custom extensions or not directly supported extensions you also +# need to set EXTENSION_MAPPING for the extension otherwise the files are not +# properly processed by doxygen. + +INPUT_FILTER = + +# The FILTER_PATTERNS tag can be used to specify filters on a per file pattern +# basis. Doxygen will compare the file name with each pattern and apply the +# filter if there is a match. The filters are a list of the form: pattern=filter +# (like *.cpp=my_cpp_filter). See INPUT_FILTER for further information on how +# filters are used. If the FILTER_PATTERNS tag is empty or if none of the +# patterns match the file name, INPUT_FILTER is applied. +# +# Note that for custom extensions or not directly supported extensions you also +# need to set EXTENSION_MAPPING for the extension otherwise the files are not +# properly processed by doxygen. + +FILTER_PATTERNS = + +# If the FILTER_SOURCE_FILES tag is set to YES, the input filter (if set using +# INPUT_FILTER) will also be used to filter the input files that are used for +# producing the source files to browse (i.e. when SOURCE_BROWSER is set to YES). +# The default value is: NO. + +FILTER_SOURCE_FILES = NO + +# The FILTER_SOURCE_PATTERNS tag can be used to specify source filters per file +# pattern. A pattern will override the setting for FILTER_PATTERN (if any) and +# it is also possible to disable source filtering for a specific pattern using +# *.ext= (so without naming a filter). +# This tag requires that the tag FILTER_SOURCE_FILES is set to YES. + +FILTER_SOURCE_PATTERNS = + +# If the USE_MDFILE_AS_MAINPAGE tag refers to the name of a markdown file that +# is part of the input, its contents will be placed on the main page +# (index.html). This can be useful if you have a project on for instance GitHub +# and want to reuse the introduction page also for the doxygen output. + +USE_MDFILE_AS_MAINPAGE = + +#--------------------------------------------------------------------------- +# Configuration options related to source browsing +#--------------------------------------------------------------------------- + +# If the SOURCE_BROWSER tag is set to YES then a list of source files will be +# generated. Documented entities will be cross-referenced with these sources. +# +# Note: To get rid of all source code in the generated output, make sure that +# also VERBATIM_HEADERS is set to NO. +# The default value is: NO. + +SOURCE_BROWSER = NO + +# Setting the INLINE_SOURCES tag to YES will include the body of functions, +# classes and enums directly into the documentation. +# The default value is: NO. + +INLINE_SOURCES = NO + +# Setting the STRIP_CODE_COMMENTS tag to YES will instruct doxygen to hide any +# special comment blocks from generated source code fragments. Normal C, C++ and +# Fortran comments will always remain visible. +# The default value is: YES. + +STRIP_CODE_COMMENTS = YES + +# If the REFERENCED_BY_RELATION tag is set to YES then for each documented +# function all documented functions referencing it will be listed. +# The default value is: NO. + +REFERENCED_BY_RELATION = NO + +# If the REFERENCES_RELATION tag is set to YES then for each documented function +# all documented entities called/used by that function will be listed. +# The default value is: NO. + +REFERENCES_RELATION = NO + +# If the REFERENCES_LINK_SOURCE tag is set to YES and SOURCE_BROWSER tag is set +# to YES then the hyperlinks from functions in REFERENCES_RELATION and +# REFERENCED_BY_RELATION lists will link to the source code. Otherwise they will +# link to the documentation. +# The default value is: YES. + +REFERENCES_LINK_SOURCE = YES + +# If SOURCE_TOOLTIPS is enabled (the default) then hovering a hyperlink in the +# source code will show a tooltip with additional information such as prototype, +# brief description and links to the definition and documentation. Since this +# will make the HTML file larger and loading of large files a bit slower, you +# can opt to disable this feature. +# The default value is: YES. +# This tag requires that the tag SOURCE_BROWSER is set to YES. + +SOURCE_TOOLTIPS = YES + +# If the USE_HTAGS tag is set to YES then the references to source code will +# point to the HTML generated by the htags(1) tool instead of doxygen built-in +# source browser. The htags tool is part of GNU's global source tagging system +# (see https://www.gnu.org/software/global/global.html). You will need version +# 4.8.6 or higher. +# +# To use it do the following: +# - Install the latest version of global +# - Enable SOURCE_BROWSER and USE_HTAGS in the config file +# - Make sure the INPUT points to the root of the source tree +# - Run doxygen as normal +# +# Doxygen will invoke htags (and that will in turn invoke gtags), so these +# tools must be available from the command line (i.e. in the search path). +# +# The result: instead of the source browser generated by doxygen, the links to +# source code will now point to the output of htags. +# The default value is: NO. +# This tag requires that the tag SOURCE_BROWSER is set to YES. + +USE_HTAGS = NO + +# If the VERBATIM_HEADERS tag is set the YES then doxygen will generate a +# verbatim copy of the header file for each class for which an include is +# specified. Set to NO to disable this. +# See also: Section \class. +# The default value is: YES. + +VERBATIM_HEADERS = YES + +#--------------------------------------------------------------------------- +# Configuration options related to the alphabetical class index +#--------------------------------------------------------------------------- + +# If the ALPHABETICAL_INDEX tag is set to YES, an alphabetical index of all +# compounds will be generated. Enable this if the project contains a lot of +# classes, structs, unions or interfaces. +# The default value is: YES. + +ALPHABETICAL_INDEX = YES + +# The COLS_IN_ALPHA_INDEX tag can be used to specify the number of columns in +# which the alphabetical index list will be split. +# Minimum value: 1, maximum value: 20, default value: 5. +# This tag requires that the tag ALPHABETICAL_INDEX is set to YES. + +COLS_IN_ALPHA_INDEX = 5 + +# In case all classes in a project start with a common prefix, all classes will +# be put under the same header in the alphabetical index. The IGNORE_PREFIX tag +# can be used to specify a prefix (or a list of prefixes) that should be ignored +# while generating the index headers. +# This tag requires that the tag ALPHABETICAL_INDEX is set to YES. + +IGNORE_PREFIX = + +#--------------------------------------------------------------------------- +# Configuration options related to the HTML output +#--------------------------------------------------------------------------- + +# If the GENERATE_HTML tag is set to YES, doxygen will generate HTML output +# The default value is: YES. + +GENERATE_HTML = YES + +# The HTML_OUTPUT tag is used to specify where the HTML docs will be put. If a +# relative path is entered the value of OUTPUT_DIRECTORY will be put in front of +# it. +# The default directory is: html. +# This tag requires that the tag GENERATE_HTML is set to YES. + +HTML_OUTPUT = html + +# The HTML_FILE_EXTENSION tag can be used to specify the file extension for each +# generated HTML page (for example: .htm, .php, .asp). +# The default value is: .html. +# This tag requires that the tag GENERATE_HTML is set to YES. + +HTML_FILE_EXTENSION = .html + +# The HTML_HEADER tag can be used to specify a user-defined HTML header file for +# each generated HTML page. If the tag is left blank doxygen will generate a +# standard header. +# +# To get valid HTML the header file that includes any scripts and style sheets +# that doxygen needs, which is dependent on the configuration options used (e.g. +# the setting GENERATE_TREEVIEW). It is highly recommended to start with a +# default header using +# doxygen -w html new_header.html new_footer.html new_stylesheet.css +# YourConfigFile +# and then modify the file new_header.html. See also section "Doxygen usage" +# for information on how to generate the default header that doxygen normally +# uses. +# Note: The header is subject to change so you typically have to regenerate the +# default header when upgrading to a newer version of doxygen. For a description +# of the possible markers and block names see the documentation. +# This tag requires that the tag GENERATE_HTML is set to YES. + +HTML_HEADER = + +# The HTML_FOOTER tag can be used to specify a user-defined HTML footer for each +# generated HTML page. If the tag is left blank doxygen will generate a standard +# footer. See HTML_HEADER for more information on how to generate a default +# footer and what special commands can be used inside the footer. See also +# section "Doxygen usage" for information on how to generate the default footer +# that doxygen normally uses. +# This tag requires that the tag GENERATE_HTML is set to YES. + +HTML_FOOTER = + +# The HTML_STYLESHEET tag can be used to specify a user-defined cascading style +# sheet that is used by each HTML page. It can be used to fine-tune the look of +# the HTML output. If left blank doxygen will generate a default style sheet. +# See also section "Doxygen usage" for information on how to generate the style +# sheet that doxygen normally uses. +# Note: It is recommended to use HTML_EXTRA_STYLESHEET instead of this tag, as +# it is more robust and this tag (HTML_STYLESHEET) will in the future become +# obsolete. +# This tag requires that the tag GENERATE_HTML is set to YES. + +HTML_STYLESHEET = + +# The HTML_EXTRA_STYLESHEET tag can be used to specify additional user-defined +# cascading style sheets that are included after the standard style sheets +# created by doxygen. Using this option one can overrule certain style aspects. +# This is preferred over using HTML_STYLESHEET since it does not replace the +# standard style sheet and is therefore more robust against future updates. +# Doxygen will copy the style sheet files to the output directory. +# Note: The order of the extra style sheet files is of importance (e.g. the last +# style sheet in the list overrules the setting of the previous ones in the +# list). For an example see the documentation. +# This tag requires that the tag GENERATE_HTML is set to YES. + +HTML_EXTRA_STYLESHEET = + +# The HTML_EXTRA_FILES tag can be used to specify one or more extra images or +# other source files which should be copied to the HTML output directory. Note +# that these files will be copied to the base HTML output directory. Use the +# $relpath^ marker in the HTML_HEADER and/or HTML_FOOTER files to load these +# files. In the HTML_STYLESHEET file, use the file name only. Also note that the +# files will be copied as-is; there are no commands or markers available. +# This tag requires that the tag GENERATE_HTML is set to YES. + +HTML_EXTRA_FILES = + +# The HTML_COLORSTYLE_HUE tag controls the color of the HTML output. Doxygen +# will adjust the colors in the style sheet and background images according to +# this color. Hue is specified as an angle on a colorwheel, see +# https://en.wikipedia.org/wiki/Hue for more information. For instance the value +# 0 represents red, 60 is yellow, 120 is green, 180 is cyan, 240 is blue, 300 +# purple, and 360 is red again. +# Minimum value: 0, maximum value: 359, default value: 220. +# This tag requires that the tag GENERATE_HTML is set to YES. + +HTML_COLORSTYLE_HUE = 220 + +# The HTML_COLORSTYLE_SAT tag controls the purity (or saturation) of the colors +# in the HTML output. For a value of 0 the output will use grayscales only. A +# value of 255 will produce the most vivid colors. +# Minimum value: 0, maximum value: 255, default value: 100. +# This tag requires that the tag GENERATE_HTML is set to YES. + +HTML_COLORSTYLE_SAT = 100 + +# The HTML_COLORSTYLE_GAMMA tag controls the gamma correction applied to the +# luminance component of the colors in the HTML output. Values below 100 +# gradually make the output lighter, whereas values above 100 make the output +# darker. The value divided by 100 is the actual gamma applied, so 80 represents +# a gamma of 0.8, The value 220 represents a gamma of 2.2, and 100 does not +# change the gamma. +# Minimum value: 40, maximum value: 240, default value: 80. +# This tag requires that the tag GENERATE_HTML is set to YES. + +HTML_COLORSTYLE_GAMMA = 80 + +# If the HTML_TIMESTAMP tag is set to YES then the footer of each generated HTML +# page will contain the date and time when the page was generated. Setting this +# to YES can help to show when doxygen was last run and thus if the +# documentation is up to date. +# The default value is: NO. +# This tag requires that the tag GENERATE_HTML is set to YES. + +HTML_TIMESTAMP = NO + +# If the HTML_DYNAMIC_MENUS tag is set to YES then the generated HTML +# documentation will contain a main index with vertical navigation menus that +# are dynamically created via Javascript. If disabled, the navigation index will +# consists of multiple levels of tabs that are statically embedded in every HTML +# page. Disable this option to support browsers that do not have Javascript, +# like the Qt help browser. +# The default value is: YES. +# This tag requires that the tag GENERATE_HTML is set to YES. + +HTML_DYNAMIC_MENUS = YES + +# If the HTML_DYNAMIC_SECTIONS tag is set to YES then the generated HTML +# documentation will contain sections that can be hidden and shown after the +# page has loaded. +# The default value is: NO. +# This tag requires that the tag GENERATE_HTML is set to YES. + +HTML_DYNAMIC_SECTIONS = NO + +# With HTML_INDEX_NUM_ENTRIES one can control the preferred number of entries +# shown in the various tree structured indices initially; the user can expand +# and collapse entries dynamically later on. Doxygen will expand the tree to +# such a level that at most the specified number of entries are visible (unless +# a fully collapsed tree already exceeds this amount). So setting the number of +# entries 1 will produce a full collapsed tree by default. 0 is a special value +# representing an infinite number of entries and will result in a full expanded +# tree by default. +# Minimum value: 0, maximum value: 9999, default value: 100. +# This tag requires that the tag GENERATE_HTML is set to YES. + +HTML_INDEX_NUM_ENTRIES = 100 + +# If the GENERATE_DOCSET tag is set to YES, additional index files will be +# generated that can be used as input for Apple's Xcode 3 integrated development +# environment (see: https://developer.apple.com/tools/xcode/), introduced with +# OSX 10.5 (Leopard). To create a documentation set, doxygen will generate a +# Makefile in the HTML output directory. Running make will produce the docset in +# that directory and running make install will install the docset in +# ~/Library/Developer/Shared/Documentation/DocSets so that Xcode will find it at +# startup. See https://developer.apple.com/tools/creatingdocsetswithdoxygen.html +# for more information. +# The default value is: NO. +# This tag requires that the tag GENERATE_HTML is set to YES. + +GENERATE_DOCSET = NO + +# This tag determines the name of the docset feed. A documentation feed provides +# an umbrella under which multiple documentation sets from a single provider +# (such as a company or product suite) can be grouped. +# The default value is: Doxygen generated docs. +# This tag requires that the tag GENERATE_DOCSET is set to YES. + +DOCSET_FEEDNAME = "Doxygen generated docs" + +# This tag specifies a string that should uniquely identify the documentation +# set bundle. This should be a reverse domain-name style string, e.g. +# com.mycompany.MyDocSet. Doxygen will append .docset to the name. +# The default value is: org.doxygen.Project. +# This tag requires that the tag GENERATE_DOCSET is set to YES. + +DOCSET_BUNDLE_ID = org.doxygen.Project + +# The DOCSET_PUBLISHER_ID tag specifies a string that should uniquely identify +# the documentation publisher. This should be a reverse domain-name style +# string, e.g. com.mycompany.MyDocSet.documentation. +# The default value is: org.doxygen.Publisher. +# This tag requires that the tag GENERATE_DOCSET is set to YES. + +DOCSET_PUBLISHER_ID = org.doxygen.Publisher + +# The DOCSET_PUBLISHER_NAME tag identifies the documentation publisher. +# The default value is: Publisher. +# This tag requires that the tag GENERATE_DOCSET is set to YES. + +DOCSET_PUBLISHER_NAME = Publisher + +# If the GENERATE_HTMLHELP tag is set to YES then doxygen generates three +# additional HTML index files: index.hhp, index.hhc, and index.hhk. The +# index.hhp is a project file that can be read by Microsoft's HTML Help Workshop +# (see: http://www.microsoft.com/en-us/download/details.aspx?id=21138) on +# Windows. +# +# The HTML Help Workshop contains a compiler that can convert all HTML output +# generated by doxygen into a single compiled HTML file (.chm). Compiled HTML +# files are now used as the Windows 98 help format, and will replace the old +# Windows help format (.hlp) on all Windows platforms in the future. Compressed +# HTML files also contain an index, a table of contents, and you can search for +# words in the documentation. The HTML workshop also contains a viewer for +# compressed HTML files. +# The default value is: NO. +# This tag requires that the tag GENERATE_HTML is set to YES. + +GENERATE_HTMLHELP = NO + +# The CHM_FILE tag can be used to specify the file name of the resulting .chm +# file. You can add a path in front of the file if the result should not be +# written to the html output directory. +# This tag requires that the tag GENERATE_HTMLHELP is set to YES. + +CHM_FILE = + +# The HHC_LOCATION tag can be used to specify the location (absolute path +# including file name) of the HTML help compiler (hhc.exe). If non-empty, +# doxygen will try to run the HTML help compiler on the generated index.hhp. +# The file has to be specified with full path. +# This tag requires that the tag GENERATE_HTMLHELP is set to YES. + +HHC_LOCATION = + +# The GENERATE_CHI flag controls if a separate .chi index file is generated +# (YES) or that it should be included in the master .chm file (NO). +# The default value is: NO. +# This tag requires that the tag GENERATE_HTMLHELP is set to YES. + +GENERATE_CHI = NO + +# The CHM_INDEX_ENCODING is used to encode HtmlHelp index (hhk), content (hhc) +# and project file content. +# This tag requires that the tag GENERATE_HTMLHELP is set to YES. + +CHM_INDEX_ENCODING = + +# The BINARY_TOC flag controls whether a binary table of contents is generated +# (YES) or a normal table of contents (NO) in the .chm file. Furthermore it +# enables the Previous and Next buttons. +# The default value is: NO. +# This tag requires that the tag GENERATE_HTMLHELP is set to YES. + +BINARY_TOC = NO + +# The TOC_EXPAND flag can be set to YES to add extra items for group members to +# the table of contents of the HTML help documentation and to the tree view. +# The default value is: NO. +# This tag requires that the tag GENERATE_HTMLHELP is set to YES. + +TOC_EXPAND = NO + +# If the GENERATE_QHP tag is set to YES and both QHP_NAMESPACE and +# QHP_VIRTUAL_FOLDER are set, an additional index file will be generated that +# can be used as input for Qt's qhelpgenerator to generate a Qt Compressed Help +# (.qch) of the generated HTML documentation. +# The default value is: NO. +# This tag requires that the tag GENERATE_HTML is set to YES. + +GENERATE_QHP = NO + +# If the QHG_LOCATION tag is specified, the QCH_FILE tag can be used to specify +# the file name of the resulting .qch file. The path specified is relative to +# the HTML output folder. +# This tag requires that the tag GENERATE_QHP is set to YES. + +QCH_FILE = + +# The QHP_NAMESPACE tag specifies the namespace to use when generating Qt Help +# Project output. For more information please see Qt Help Project / Namespace +# (see: http://doc.qt.io/qt-4.8/qthelpproject.html#namespace). +# The default value is: org.doxygen.Project. +# This tag requires that the tag GENERATE_QHP is set to YES. + +QHP_NAMESPACE = org.doxygen.Project + +# The QHP_VIRTUAL_FOLDER tag specifies the namespace to use when generating Qt +# Help Project output. For more information please see Qt Help Project / Virtual +# Folders (see: http://doc.qt.io/qt-4.8/qthelpproject.html#virtual-folders). +# The default value is: doc. +# This tag requires that the tag GENERATE_QHP is set to YES. + +QHP_VIRTUAL_FOLDER = doc + +# If the QHP_CUST_FILTER_NAME tag is set, it specifies the name of a custom +# filter to add. For more information please see Qt Help Project / Custom +# Filters (see: http://doc.qt.io/qt-4.8/qthelpproject.html#custom-filters). +# This tag requires that the tag GENERATE_QHP is set to YES. + +QHP_CUST_FILTER_NAME = + +# The QHP_CUST_FILTER_ATTRS tag specifies the list of the attributes of the +# custom filter to add. For more information please see Qt Help Project / Custom +# Filters (see: http://doc.qt.io/qt-4.8/qthelpproject.html#custom-filters). +# This tag requires that the tag GENERATE_QHP is set to YES. + +QHP_CUST_FILTER_ATTRS = + +# The QHP_SECT_FILTER_ATTRS tag specifies the list of the attributes this +# project's filter section matches. Qt Help Project / Filter Attributes (see: +# http://doc.qt.io/qt-4.8/qthelpproject.html#filter-attributes). +# This tag requires that the tag GENERATE_QHP is set to YES. + +QHP_SECT_FILTER_ATTRS = + +# The QHG_LOCATION tag can be used to specify the location of Qt's +# qhelpgenerator. If non-empty doxygen will try to run qhelpgenerator on the +# generated .qhp file. +# This tag requires that the tag GENERATE_QHP is set to YES. + +QHG_LOCATION = + +# If the GENERATE_ECLIPSEHELP tag is set to YES, additional index files will be +# generated, together with the HTML files, they form an Eclipse help plugin. To +# install this plugin and make it available under the help contents menu in +# Eclipse, the contents of the directory containing the HTML and XML files needs +# to be copied into the plugins directory of eclipse. The name of the directory +# within the plugins directory should be the same as the ECLIPSE_DOC_ID value. +# After copying Eclipse needs to be restarted before the help appears. +# The default value is: NO. +# This tag requires that the tag GENERATE_HTML is set to YES. + +GENERATE_ECLIPSEHELP = NO + +# A unique identifier for the Eclipse help plugin. When installing the plugin +# the directory name containing the HTML and XML files should also have this +# name. Each documentation set should have its own identifier. +# The default value is: org.doxygen.Project. +# This tag requires that the tag GENERATE_ECLIPSEHELP is set to YES. + +ECLIPSE_DOC_ID = org.doxygen.Project + +# If you want full control over the layout of the generated HTML pages it might +# be necessary to disable the index and replace it with your own. The +# DISABLE_INDEX tag can be used to turn on/off the condensed index (tabs) at top +# of each HTML page. A value of NO enables the index and the value YES disables +# it. Since the tabs in the index contain the same information as the navigation +# tree, you can set this option to YES if you also set GENERATE_TREEVIEW to YES. +# The default value is: NO. +# This tag requires that the tag GENERATE_HTML is set to YES. + +DISABLE_INDEX = NO + +# The GENERATE_TREEVIEW tag is used to specify whether a tree-like index +# structure should be generated to display hierarchical information. If the tag +# value is set to YES, a side panel will be generated containing a tree-like +# index structure (just like the one that is generated for HTML Help). For this +# to work a browser that supports JavaScript, DHTML, CSS and frames is required +# (i.e. any modern browser). Windows users are probably better off using the +# HTML help feature. Via custom style sheets (see HTML_EXTRA_STYLESHEET) one can +# further fine-tune the look of the index. As an example, the default style +# sheet generated by doxygen has an example that shows how to put an image at +# the root of the tree instead of the PROJECT_NAME. Since the tree basically has +# the same information as the tab index, you could consider setting +# DISABLE_INDEX to YES when enabling this option. +# The default value is: NO. +# This tag requires that the tag GENERATE_HTML is set to YES. + +GENERATE_TREEVIEW = NO + +# The ENUM_VALUES_PER_LINE tag can be used to set the number of enum values that +# doxygen will group on one line in the generated HTML documentation. +# +# Note that a value of 0 will completely suppress the enum values from appearing +# in the overview section. +# Minimum value: 0, maximum value: 20, default value: 4. +# This tag requires that the tag GENERATE_HTML is set to YES. + +ENUM_VALUES_PER_LINE = 4 + +# If the treeview is enabled (see GENERATE_TREEVIEW) then this tag can be used +# to set the initial width (in pixels) of the frame in which the tree is shown. +# Minimum value: 0, maximum value: 1500, default value: 250. +# This tag requires that the tag GENERATE_HTML is set to YES. + +TREEVIEW_WIDTH = 250 + +# If the EXT_LINKS_IN_WINDOW option is set to YES, doxygen will open links to +# external symbols imported via tag files in a separate window. +# The default value is: NO. +# This tag requires that the tag GENERATE_HTML is set to YES. + +EXT_LINKS_IN_WINDOW = NO + +# Use this tag to change the font size of LaTeX formulas included as images in +# the HTML documentation. When you change the font size after a successful +# doxygen run you need to manually remove any form_*.png images from the HTML +# output directory to force them to be regenerated. +# Minimum value: 8, maximum value: 50, default value: 10. +# This tag requires that the tag GENERATE_HTML is set to YES. + +FORMULA_FONTSIZE = 10 + +# Use the FORMULA_TRANSPARENT tag to determine whether or not the images +# generated for formulas are transparent PNGs. Transparent PNGs are not +# supported properly for IE 6.0, but are supported on all modern browsers. +# +# Note that when changing this option you need to delete any form_*.png files in +# the HTML output directory before the changes have effect. +# The default value is: YES. +# This tag requires that the tag GENERATE_HTML is set to YES. + +FORMULA_TRANSPARENT = YES + +# Enable the USE_MATHJAX option to render LaTeX formulas using MathJax (see +# https://www.mathjax.org) which uses client side Javascript for the rendering +# instead of using pre-rendered bitmaps. Use this if you do not have LaTeX +# installed or if you want to formulas look prettier in the HTML output. When +# enabled you may also need to install MathJax separately and configure the path +# to it using the MATHJAX_RELPATH option. +# The default value is: NO. +# This tag requires that the tag GENERATE_HTML is set to YES. + +USE_MATHJAX = NO + +# When MathJax is enabled you can set the default output format to be used for +# the MathJax output. See the MathJax site (see: +# http://docs.mathjax.org/en/latest/output.html) for more details. +# Possible values are: HTML-CSS (which is slower, but has the best +# compatibility), NativeMML (i.e. MathML) and SVG. +# The default value is: HTML-CSS. +# This tag requires that the tag USE_MATHJAX is set to YES. + +MATHJAX_FORMAT = HTML-CSS + +# When MathJax is enabled you need to specify the location relative to the HTML +# output directory using the MATHJAX_RELPATH option. The destination directory +# should contain the MathJax.js script. For instance, if the mathjax directory +# is located at the same level as the HTML output directory, then +# MATHJAX_RELPATH should be ../mathjax. The default value points to the MathJax +# Content Delivery Network so you can quickly see the result without installing +# MathJax. However, it is strongly recommended to install a local copy of +# MathJax from https://www.mathjax.org before deployment. +# The default value is: https://cdnjs.cloudflare.com/ajax/libs/mathjax/2.7.2/. +# This tag requires that the tag USE_MATHJAX is set to YES. + +MATHJAX_RELPATH = https://cdnjs.cloudflare.com/ajax/libs/mathjax/2.7.2/ + +# The MATHJAX_EXTENSIONS tag can be used to specify one or more MathJax +# extension names that should be enabled during MathJax rendering. For example +# MATHJAX_EXTENSIONS = TeX/AMSmath TeX/AMSsymbols +# This tag requires that the tag USE_MATHJAX is set to YES. + +MATHJAX_EXTENSIONS = + +# The MATHJAX_CODEFILE tag can be used to specify a file with javascript pieces +# of code that will be used on startup of the MathJax code. See the MathJax site +# (see: http://docs.mathjax.org/en/latest/output.html) for more details. For an +# example see the documentation. +# This tag requires that the tag USE_MATHJAX is set to YES. + +MATHJAX_CODEFILE = + +# When the SEARCHENGINE tag is enabled doxygen will generate a search box for +# the HTML output. The underlying search engine uses javascript and DHTML and +# should work on any modern browser. Note that when using HTML help +# (GENERATE_HTMLHELP), Qt help (GENERATE_QHP), or docsets (GENERATE_DOCSET) +# there is already a search function so this one should typically be disabled. +# For large projects the javascript based search engine can be slow, then +# enabling SERVER_BASED_SEARCH may provide a better solution. It is possible to +# search using the keyboard; to jump to the search box use + S +# (what the is depends on the OS and browser, but it is typically +# , /